Методическая разработка "Сборник текстов и упражнений для студентов СПО специальности 55.02.02 Анимация и анимационное кино по видам"
учебно-методический материал
Сборник текстов и упражнений «История анимации» — учебно‑методическое пособие для изучения английского языка в контексте искусства анимации. Материал сочетает лингвистическую и культурно‑историческую составляющие: помогает освоить тематическую лексику и одновременно познакомиться с эволюцией анимационного кино.
В сборник вошли четыре тематических раздела:
· история русской анимации (от первых фильмов Ладислава Старевича до современных проектов студии «Мельница»);
· история зарубежной анимации (зарождение, вклад пионеров жанра, развитие студий, переход к CGI);
· виды анимации и основные киностудии (традиционные и современные техники, студии Disney, «Союзмультфильм», «Мельница»);
· мировые и российские фестивали анимационного кино (Annecy, Суздальский фестиваль, «КРОК» и др.).
Каждый раздел включает:
· познавательный текст на английском языке (адаптирован для уровней B1–B2);
· вопросы на понимание содержания;
· лексические и грамматические упражнения (matching, gap‑fill, multiple choice);
· творческие задания (мини‑проекты, дискуссии, презентации);
· дополнительные ресурсы (рекомендации фильмов и онлайн‑материалов).
Сборник предназначен для:
· учащихся старших классов школ;
· студентов колледжей и вузов (лингвистических и творческих специальностей);
· всех, кто изучает английский язык и интересуется анимацией.
Пособие подходит для:
· аудиторных занятий на уроках английского языка и курсах по истории кино;
· факультативов и кружков по киноискусству;
самостоятельной работы и дистанционного обученияСб
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МИНИСТЕРСТВО ОБРАЗОВАНИЯ САРАТОВСКОЙ ОБЛАСТИ
Государственное автономное профессиональное образовательное
учреждение Саратовской области
«Саратовский архитектурно-строительный колледж»
Методическая разработка
Сборник текстов и упражнений для студентов СПО специальности 55.02.02 Анимация и анимационное кино по видам
Разработчик: Гончарова Л.Н. , преподаватель иностранного языка ГАПОУ СО «САСК», высшей квалификационной категории
Саратов, 2026
Пояснительная записка к сборнику текстов и упражнений «История анимации»
Цель и задачи сборника
Сборник предназначен для изучения истории анимации как вида искусства на английском языке. Его цель — познакомить учащихся с ключевыми этапами развития мировой и российской анимации, основными техниками, значимыми студиями и фестивалями, а также развить языковые навыки через тематические тексты и упражнения.
Задачи сборника:
- сформировать представление об истории и эволюции анимации в России и мире;
- познакомить с профессиональной лексикой по теме «Анимация» на английском языке;
- развить навыки чтения, понимания и анализа англоязычных текстов;
- отработать навыки устной и письменной речи через обсуждение и выполнение заданий;
- стимулировать интерес к культуре и искусству анимации.
Целевая аудитория
Сборник рассчитан на учащихся старших классов школ, студентов колледжей и вузов, а также всех, кто изучает английский язык и интересуется анимацией. Уровень владения языком — B1–B2 (Intermediate–Upper-Intermediate).
Структура сборника
Сборник состоит из четырёх тематических разделов, каждый из которых включает:
- познавательный текст на английском языке;
- вопросы на понимание текста;
- лексические и грамматические упражнения;
- дополнительные материалы (иллюстрации, ссылки на видеофрагменты).
Разделы сборника:
- История русской анимации
- ключевые этапы развития;
- первые анимационные фильмы и их создатели (например, работы Ладислава Старевича);
- становление студии «Союзмультфильм»;
- золотой век советской анимации (1960–1980-е гг.);
- современная российская анимация (студии «Мельница» и др.).
- История зарубежной анимации
- зарождение анимации в XIX веке (оптические игрушки);
- пионеры анимации (Эмиль Коль, Уинзор Маккей);
- вклад Уолта Диснея и развитие американской анимации;
- европейская и японская анимация;
- переход к компьютерной графике и CGI.
- Виды анимации и основные киностудии
- традиционные виды: рисованная, кукольная, перекладная анимация;
- современные виды: 2D и 3D компьютерная анимация, stop-motion;
- студия Disney: история, стиль, знаковые фильмы;
- «Союзмультфильм»: традиции и инновации;
- студия «Мельница»: современные российские проекты.
- Мировые и российские фестивали анимационного кино
- крупнейшие международные фестивали: Annecy International Animated Film Festival, Ottawa International Animation Festival;
- российские фестивали: Открытый российский фестиваль анимационного кино (Суздаль), «КРОК»;
- значение фестивалей для развития анимации;
- награды и достижения российских аниматоров на международной арене.
Методическое обеспечение
Каждый раздел содержит:
- тексты — адаптированные англоязычные материалы с культурно-историческим контекстом;
- вопросы на понимание — проверяют осмысление содержания, развивают критическое мышление;
- лексические упражнения — закрепление тематической лексики (matching, gap-fill, multiple choice);
- творческие задания — мини-проекты, дискуссии, презентации на английском языке;
- дополнительные ресурсы — рекомендации фильмов, книг, онлайн-материалов для самостоятельного изучения.
Ожидаемые результаты
После работы с сборником учащиеся смогут:
- рассказать на английском языке об основных этапах развития анимации в России и мире;
- использовать профессиональную лексику по теме;
- анализировать анимационные фильмы с точки зрения техники и стиля;
- обсуждать фестивали и достижения аниматоров;
- уверенно читать и понимать англоязычные тексты по теме;
- выражать своё мнение и участвовать в дискуссиях на английском языке.
Рекомендации по использованию
Сборник может использоваться:
- на уроках английского языка в школах и вузах;
- на курсах по истории кино и анимации;
- для самостоятельного изучения языка и культуры анимации;
- в рамках факультативов и кружков по киноискусству.
Материалы подходят для аудиторной и самостоятельной работы, а также для дистанционного обучения.
Аннотация к сборнику «История анимации»
Сборник текстов и упражнений «История анимации» — учебно-методическое пособие для изучения английского языка в контексте искусства анимации. Материал сочетает лингвистическую и культурно-историческую составляющие: помогает освоить тематическую лексику и одновременно познакомиться с эволюцией анимационного кино.
В сборник вошли четыре тематических раздела:
- история русской анимации (от первых фильмов Ладислава Старевича до современных проектов студии «Мельница»);
- история зарубежной анимации (зарождение, вклад пионеров жанра, развитие студий, переход к CGI);
- виды анимации и основные киностудии (традиционные и современные техники, студии Disney, «Союзмультфильм», «Мельница»);
- мировые и российские фестивали анимационного кино (Annecy, Суздальский фестиваль, «КРОК» и др.).
Каждый раздел включает:
- познавательный текст на английском языке (адаптирован для уровней B1–B2);
- вопросы на понимание содержания;
- лексические и грамматические упражнения (matching, gap-fill, multiple choice);
- творческие задания (мини-проекты, дискуссии, презентации);
- дополнительные ресурсы (рекомендации фильмов и онлайн-материалов).
Сборник предназначен для:
- учащихся старших классов школ;
- студентов колледжей и вузов (лингвистических и творческих специальностей);
- всех, кто изучает английский язык и интересуется анимацией.
Пособие подходит для:
- аудиторных занятий на уроках английского языка и курсах по истории кино;
- факультативов и кружков по киноискусству;
- самостоятельной работы и дистанционного обучения.
Работа с сборником поможет развить навыки чтения и устной речи на английском языке, расширить профессиональный словарный запас по теме анимации, научиться анализировать анимационные фильмы и уверенно обсуждать их на иностранном языке.
Раздел 1 История анимации
Text: History of Animation
Do you like watching cartoons? Probably you do! But how did they come to be? Who invented them? This is actually a very tough question.
The first cartoons were created long before the TV. For example, shadow play was a very popular form of entertainment in ancient China. Such shows looked almost like modern cartoons!
A toy called a flip book was made in the late 19th century. It was a small soft book with pictures. Each picture was drawn in a slightly different way. When you bend this book and release the pages one by one, the images start to move. Strictly speaking, they don’t — but our eyes see it like that anyway. The first real cartoons were made using this trick, too!
In 1895, brothers Louis and Auguste Lumière created a cinematograph. It was a camera and a film projector in one device. Using this device, many aspiring film directors started to create their own cartoons. This developed into a full industry by 1910.
Many cartoons of that era are forgotten now, but some are still with us. For example, Felix the Cat was created by Otto Messmer in 1919, and he’s still with us more than a hundred years later. Currently, the rights to the character are held by DreamWorks Animation.
One of the pioneers in the industry was famous Walt Disney. He was not afraid to experiment to make a cartoon, and his Snow White film was among the first to use a multiplane camera. With its help, the characters were able to move around the objects, creating an illusion of a 3D world.
Today, most of the cartoons are made with computer animation. The last traditional Disney cartoon to date was Winnie the Pooh (2011).
Questions on the text
- When were the first cartoons created?
- What ancient form of entertainment resembled modern cartoons?
- What is a flip book?
- Who created the cinematograph and when?
- How did the cinematograph influence the animation industry?
- Which early cartoon character is still popular more than 100 years after its creation?
- Who is considered one of the pioneers of the animation industry?
- What innovation did Walt Disney use in Snow White?
- How are most cartoons made today?
- What was the last traditional Disney cartoon?
Answers:
- Long before the TV.
- Shadow play in ancient China.
- A small soft book with slightly different pictures on each page; when pages are flipped quickly, the images appear to move.
- Louis and Auguste Lumière in 1895.
- It allowed aspiring directors to create cartoons, leading to a full-fledged industry by 1910.
- Felix the Cat (created in 1919).
- Walt Disney.
- A multiplane camera, which created an illusion of a 3D world.
- With computer animation.
- Winnie the Pooh (2011).
Lexical exercises
Exercise 1. Match the words with their definitions.
Word | Definition |
1. shadow play | a) a device combining a camera and film projector |
2. flip book | b) the legal control over a character or work |
3. cinematograph | c) an ancient form of entertainment with silhouettes |
4. rights | d) a small book with sequential images that seem to move when flipped |
5. pioneers | e) people who are among the first to explore or develop something |
Answers: 1–c, 2–d, 3–a, 4–b, 5–e.
Exercise 2. Fill in the gaps with the following words: animation, entertainment, illusion, industry, characters.
- Shadow play was a popular form of ________ in ancient China.
- Modern ________ often uses computer graphics.
- The multiplane camera created an ________ of a 3D world.
- By 1910, cartoon creation had become a full ________.
- Many beloved cartoon ________ have been around for decades.
Answers: 1. entertainment, 2. animation, 3. illusion, 4. industry, 5. characters.
Exercise 3. Choose the correct word.
- The flip book creates the (reality / illusion / fact) of movement.
- Louis and Auguste Lumière (invented / discovered / found) the cinematograph.
- Felix the Cat is a well-known cartoon (person / character / actor).
- Walt Disney was one of the (followers / pioneers / students) of animation.
- Most modern cartoons are made using (traditional / computer / silent) animation.
Answers: 1. illusion, 2. invented, 3. character, 4. pioneers, 5. computer.
2. The History of Foreign Animation
Text: The History of Foreign Animation
Animation has a long and fascinating history that stretches back centuries. While modern cartoons are often associated with Hollywood, the roots of animation can be traced to various cultures and inventions.
The earliest forms of animated entertainment include shadow play, popular in ancient China and the Middle East. These performances used cut-out figures held between a light source and a translucent screen, creating moving silhouettes.
In the 19th century, several optical toys paved the way for animation. The zoetrope (1834) was a cylinder with slits; when spun, it created the illusion of motion from a sequence of drawings. The thaumatrope (1824) and flip book (1868) worked on similar principles, tricking the human eye into perceiving movement.
The birth of film animation came in the early 20th century. French artist Émile Cohl created Fantasmagorie (1908), considered the world’s first fully animated film. It was hand-drawn and featured whimsical, surreal transformations.
American animation began to flourish in the 1910s and 1920s. Winsor McCay’s Gertie the Dinosaur (1914) was one of the first cartoons with a strong, charismatic character. Later, Walt Disney revolutionized the industry with synchronized sound in Steamboat Willie (1928), featuring Mickey Mouse.
The 1930s saw the rise of feature-length animated films. Disney’s Snow White and the Seven Dwarfs (1937) was the first full-length cel-animated film. It set new standards for storytelling and technical quality.
In Japan, anime began to develop after World II. Osamu Tezuka, known as the “God of Manga,” created Astro Boy in 1963. This series helped establish the visual style and narrative structure of modern anime.
By the late 20th century, computer animation emerged. Pixar’s Toy Story (1995) was the first feature-length film made entirely with CGI. This marked a new era in animation history.
Today, animation is a global industry, blending traditional techniques with cutting-edge technology. From Japanese anime to European art shorts and American blockbusters, animated storytelling continues to evolve and inspire.
Questions on the text
- What ancient form of entertainment is considered an early precursor to animation?
- Name three optical toys from the 19th century that contributed to the development of animation.
- Who created the world’s first fully animated film, and what was it called?
- Which cartoon introduced synchronized sound, and when was it released?
- What was the first full-length cel-animated film?
- Who is known as the “God of Manga,” and what famous anime did he create?
- What was Pixar’s milestone film in 1995?
- How has animation evolved from the early 20th century to today?
- In which decade did American animation begin to flourish?
- What technological advancement marked a new era in animation in the 1990s?
Answers:
- Shadow play.
- Zoetrope, thaumatrope, flip book.
- Émile Cohl; Fantasmagorie (1908).
- Steamboat Willie (1928).
- Snow White and the Seven Dwarfs (1937).
- Osamu Tezuka; Astro Boy (1963).
- Toy Story.
- From hand-drawn shorts with simple techniques to feature-length films using CGI and advanced storytelling.
- 1910s–1920s.
- Computer animation (CGI), exemplified by Toy Story.
Lexical exercises
Exercise 1. Match the words with their definitions.
Word | Definition |
1. silhouette | a) a film made using computer graphics |
2. illusion | b) the appearance of something without its substance; a false impression |
3. CGI | c) an outline filled in with a solid color, usually black |
4. precursor | d) something that comes before and influences what follows |
5. charismatic | e) having a compelling charm that inspires devotion in others |
Answers: 1–c, 2–b, 3–a, 4–d, 5–e.
Exercise 2. Fill in the gaps with the following words: animated, flourish, revolutionized, milestone, precursor.
- The flip book was an important ________ to modern animation.
- After the 1920s, American animation began to ________.
- Toy Story was a ________ in computer animation.
- Steamboat Willie ________ the industry by introducing synchronized sound.
- Fantasmagorie was one of the earliest ________ films.
Answers: 1. precursor, 2. flourish, 3. milestone, 4. revolutionized, 5. animated.
Exercise 3. Choose the correct word.
- The zoetrope creates an (illusion / illusion / illuzion) of motion.
- Osamu Tezuka is a (pioneer / follower / beginner) of modern anime.
- Gertie the Dinosaur had a (charismatic / charismatic / charismatic) character.
- Animation today blends (traditional / tradition / traditionally) techniques with new technology.
- Shadow play used (silhouettes / shadows / outlines) to tell stories.
Answers: 1. illusion, 2. pioneer, 3. charismatic, 4. traditional, 5. silhouettes.
Раздел 2 История зарубежной анимации
Text: The History of Foreign Animation
Animation has a long and fascinating history that stretches back centuries. While modern cartoons are often associated with Hollywood, the roots of animation can be traced to various cultures and inventions.
The earliest forms of animated entertainment include shadow play, popular in ancient China and the Middle East. These performances used cut-out figures held between a light source and a translucent screen, creating moving silhouettes.
In the 19th century, several optical toys paved the way for animation. The zoetrope (1834) was a cylinder with slits; when spun, it created the illusion of motion from a sequence of drawings. The thaumatrope (1824) and flip book (1868) worked on similar principles, tricking the human eye into perceiving movement.
The birth of film animation came in the early 20th century. French artist Émile Cohl created Fantasmagorie (1908), considered the world’s first fully animated film. It was hand-drawn and featured whimsical, surreal transformations.
American animation began to flourish in the 1910s and 1920s. Winsor McCay’s Gertie the Dinosaur (1914) was one of the first cartoons with a strong, charismatic character. Later, Walt Disney revolutionized the industry with synchronized sound in Steamboat Willie (1928), featuring Mickey Mouse.
The 1930s saw the rise of feature-length animated films. Disney’s Snow White and the Seven Dwarfs (1937) was the first full-length cel-animated film. It set new standards for storytelling and technical quality.
In Japan, anime began to develop after World II. Osamu Tezuka, known as the “God of Manga,” created Astro Boy in 1963. This series helped establish the visual style and narrative structure of modern anime.
By the late 20th century, computer animation emerged. Pixar’s Toy Story (1995) was the first feature-length film made entirely with CGI. This marked a new era in animation history.
Today, animation is a global industry, blending traditional techniques with cutting-edge technology. From Japanese anime to European art shorts and American blockbusters, animated storytelling continues to evolve and inspire.
Questions on the text
- What ancient form of entertainment is considered an early precursor to animation?
- Name three optical toys from the 19th century that contributed to the development of animation.
- Who created the world’s first fully animated film, and what was it called?
- Which cartoon introduced synchronized sound, and when was it released?
- What was the first full-length cel-animated film?
- Who is known as the “God of Manga,” and what famous anime did he create?
- What was Pixar’s milestone film in 1995?
- How has animation evolved from the early 20th century to today?
- In which decade did American animation begin to flourish?
- What technological advancement marked a new era in animation in the 1990s?
Answers:
- Shadow play.
- Zoetrope, thaumatrope, flip book.
- Émile Cohl; Fantasmagorie (1908).
- Steamboat Willie (1928).
- Snow White and the Seven Dwarfs (1937).
- Osamu Tezuka; Astro Boy (1963).
- Toy Story.
- From hand-drawn shorts with simple techniques to feature-length films using CGI and advanced storytelling.
- 1910s–1920s.
- Computer animation (CGI), exemplified by Toy Story.
Lexical exercises
Exercise 1. Match the words with their definitions.
Word | Definition |
1. silhouette | a) a film made using computer graphics |
2. illusion | b) the appearance of something without its substance; a false impression |
3. CGI | c) an outline filled in with a solid color, usually black |
4. precursor | d) something that comes before and influences what follows |
5. charismatic | e) having a compelling charm that inspires devotion in others |
Answers: 1–c, 2–b, 3–a, 4–d, 5–e.
Exercise 2. Fill in the gaps with the following words: animated, flourish, revolutionized, milestone, precursor.
- The flip book was an important ________ to modern animation.
- After the 1920s, American animation began to ________.
- Toy Story was a ________ in computer animation.
- Steamboat Willie ________ the industry by introducing synchronized sound.
- Fantasmagorie was one of the earliest ________ films.
Answers: 1. precursor, 2. flourish, 3. milestone, 4. revolutionized, 5. animated.
Exercise 3. Choose the correct word.
- The zoetrope creates an (illusion / illusion / illuzion) of motion.
- Osamu Tezuka is a (pioneer / follower / beginner) of modern anime.
- Gertie the Dinosaur had a (charismatic / charismatic / charismatic) character.
- Animation today blends (traditional / tradition / traditionally) techniques with new technology.
- Shadow play used (silhouettes / shadows / outlines) to tell stories.
Answers: 1. illusion, 2. pioneer, 3. charismatic, 4. traditional, 5. silhouettes.
Раздел 3.История русской анимации
Text: The History of Russian Animation
Russian animation has a rich and unique history that began in the early 20th century. Unlike the American industry, which focused on entertainment, early Russian animation often had educational and political goals.
The first Russian animated film was created in 1912 by Ladislas Starevich, a filmmaker of Polish origin working in Russia. His film The Cameraman’s Revenge used stop-motion animation with insect puppets. It was a satirical story that impressed audiences with its technical sophistication. Starevich continued to develop stop-motion techniques, creating complex scenes that were ahead of their time.
In the 1920s, Soviet animation emerged with a new purpose: to educate and promote socialist ideas. Films often carried political messages and were used as propaganda tools. However, animators also experimented with avant-garde styles and techniques.
The 1930s brought significant changes. Inspired by Disney’s success, Soviet studios began to adopt cel animation. The Soyuzmultfilm studio was founded in 1936 — it became the heart of Soviet and later Russian animation. Early Soyuzmultfilm films borrowed Disney’s style but gradually developed their own artistic identity.
The golden age of Soviet animation came in the 1960s–1980s. During this period, animators created many beloved classics that are still popular today:
- Cheburashka (1969) — a heartwarming story about a strange, friendly creature;
- Winnie-the-Pooh (1969–1972) — the Soviet interpretation of Milne’s character;
- Nu, Pogodi! (Well, Just You Wait!, 1969) — a comedy series about the Wolf chasing the Hare.
These films were characterized by simple but expressive designs, gentle humor, and universal themes. They avoided direct propaganda and focused on human values.
After the collapse of the USSR in 1991, the animation industry faced challenges. Many studios struggled, but new independent projects emerged. In the 2000s, Russian animation began to recover. Modern studios like Melnitsa Animation Studio created successful series such as The Three Bogatyrs and Barboskiny.
Today, Russian animators combine traditional hand-drawn techniques with computer graphics. They produce both children’s content and experimental art films, continuing the legacy of innovation that began over a century ago.
Questions on the text
- When was the first Russian animated film created?
- Who created the first Russian animated film, and what was it called?
- What technique did Ladislas Starevich use in his film?
- What was the main purpose of Soviet animation in the 1920s?
- When was Soyuzmultfilm founded?
- Name three classic Soviet animated films from the 1960s–1980s.
- What characterized the golden age of Soviet animation?
- What challenges did the Russian animation industry face after 1991?
- Which modern Russian studio created The Three Bogatyrs?
- How do modern Russian animators blend old and new techniques?
Answers:
- In 1912.
- Ladislas Starevich; The Cameraman’s Revenge.
- Stop-motion animation with insect puppets.
- To educate and promote socialist ideas (used as propaganda).
- In 1936.
- Cheburashka, Winnie-the-Pooh, Nu, Pogodi!.
- Creation of beloved classics with simple designs, gentle humor, and universal themes.
- Many studios struggled after the collapse of the USSR.
- Melnitsa Animation Studio.
- They combine traditional hand-drawn techniques with computer graphics.
Lexical exercises
Exercise 1. Match the words with their definitions.
Word | Definition |
1. satirical | a) a period when something is most successful |
2. propaganda | b) using humor, irony, or exaggeration to criticize |
3. golden age | c) information used to promote a political cause or point of view |
4. expressive | d) clearly showing feelings or ideas through art |
5. legacy | e) something handed down from the past; a heritage |
Answers: 1–b, 2–c, 3–a, 4–d, 5–e.
Exercise 2. Fill in the gaps with the following words: animation, propaganda, sophisticated, legacy, recover.
- Starevich’s films were technically ________ for their time.
- In the 1920s, some Soviet films were used as ________.
- The golden age of Soviet ________ produced many classics.
- After difficulties in the 1990s, the industry began to ________.
- Modern animators continue the ________ of innovation from the past.
Answers: 1. sophisticated, 2. propaganda, 3. animation, 4. recover, 5. legacy.
Exercise 3. Choose the correct word.
- Soyuzmultfilm became the (heart / head / core) of Soviet animation.
- Nu, Pogodi! is a (comedy / tragedy / drama) series.
- Starevich’s work was (ahead / behind / beside) of its time.
- Modern Russian studios produce both children’s (content / contents / contentes) and art films.
- The themes in golden age films were (universal / local / narrow).
Answers: 1. heart, 2. comedy, 3. ahead, 4. content, 5. universal.
Раздел 4 Основные техники анимации
Текст: «Basic Animation Techniques»
Animation is a powerful tool for bringing stories and ideas to life. Techniques used several key animation in the industry today.
Traditional (Hand-drawn) Animation is one of the oldest methods. Artists draw each frame by hand, creating the illusion of movement when the frames are played in sequence. This technique was popularized by studios like Disney in the 20th century and requires immense skill and patience.
Stop-Motion Animation involves physically manipulating objects and photographing them one frame at a time. Variants include claymation (using clay figures) and puppet animation. Each slight movement of the object is captured separately, and when the images are played back, the objects appear to move on their own.
Computer-Generated Imagery (CGI) is a digital technique where animators use software to create 3D models and animate them within a virtual environment. This method allows for highly realistic visuals and complex effects. It is widely used in modern films and video games.
2D Vector-Based Animation uses vector graphics to create animations that can be scaled without losing quality. This technique is common in web animations, explainer videos, and some TV shows. Software like Adobe After Effects and Toon Boom Harmony are often used for this purpose.
Motion Graphics focuses on animated graphic design elements rather than character-driven stories. It’s frequently used for title sequences, commercials, and informational videos. Motion graphics combine typography, shapes, and visual effects to convey messages dynamically.
Each technique has its strengths and is chosen based on the project’s goals, budget, and desired aesthetic.
Вопросы к тексту
A. Общие вопросы (General Questions):
- Is traditional animation one of the oldest animation methods?
- Do animators draw each frame by hand in traditional animation?
- Is stop-motion animation based on photographing objects one frame at a time?
- Does CGI allow for highly realistic visuals?
- Is 2D vector-based animation commonly used for web content?
B. Специальные вопросы (Special Questions):
- What is one of the oldest animation methods?
- Which studios popularized traditional animation in the 20th century?
- How does stop-motion animation create the illusion of movement?
- What variants of stop-motion animation are mentioned in the text?
- What software is often used for 2D vector-based animation?
- Where is motion graphics frequently used?
- Why is each animation technique chosen for a project?
C. Альтернативные вопросы (Alternative Questions):
- Does traditional animation require skill or just basic drawing abilities?
- Is stop-motion animation done with clay figures or with 3D models?
- Is CGI used more in films or in hand-drawn cartoons?
- Is 2D vector-based animation better for web use or for feature films?
- Does motion graphics focus on character stories or on graphic design elements?
D. Разделительные вопросы (Tag Questions):
- Traditional animation was popularized by Disney, wasn’t it?
- Stop-motion involves physically manipulating objects, doesn’t it?
- CGI allows for complex visual effects, doesn’t it?
- 2D vector animation can be scaled without losing quality, can’t it?
- Motion graphics are often used in commercials, aren’t they?
Лексические упражнения
Упражнение 1. Соотнесите термин с определением (Match the term with its definition):
Term | Definition |
1. Traditional Animation | A. Uses vector graphics for scalable animations |
2. Stop-Motion | B. Focuses on animated graphic design, not characters |
3. CGI | C. Each frame is drawn by hand |
4. 2D Vector Animation | D. Objects are moved and photographed frame by frame |
5. Motion Graphics | E. Uses 3D models in a virtual environment |
Ответ: 1-C, 2-D, 3-E, 4-A, 5-B.
Упражнение 2. Заполните пропуски словами из текста (Fill in the blanks with words from the text):
- In __________ animation, artists draw every frame manually.
- __________ involves moving real objects slightly between each photo.
- __________ is used to create realistic 3D characters and scenes.
- __________ can be resized without losing image quality.
- __________ combines typography and animation for dynamic messaging.
Ответы: 1. traditional, 2. stop-motion, 3. CGI, 4. 2D vector animation, 5. motion graphics.
Упражнение 3. Найдите антонимы в тексте (Find antonyms in the text):
Найдите в тексте слова с противоположным значением для следующих:
- modern → _____
- simple → _____
- static → _____
- low-quality → _____
- few → _____
Ответы: 1. old, 2. complex, 3. moving, 4. realistic/high-quality, 5. numerous/many.
Упражнение 4. Перефразируйте предложения, используя ключевые слова (Rephrase using keywords):
Перепишите предложения, включив указанные слова:
- This method uses software to make 3D images. (CGI)
- Each small change is recorded separately. (frame by frame)
- These animations can be made bigger without getting blurry. (scalable)
- It’s often used to show titles and ads. (motion graphics)
- It needs a lot of time and careful work. (patience)
Примеры ответов:
1. This method is called CGI and uses software to make 3D images.
2. Each small change is recorded frame by frame.
3. These animations are scalable — they can be made bigger without getting blurry.
4. Motion graphics are often used to show titles and ads.
5. Traditional animation needs a lot of patience — it requires time and careful work.
Хотите, я подготовлю дополнительные упражнения или уточню какой-либо раздел?
Раздел 5 Компьютерная анимация
Текст: «Computer Animation: Bringing Imagination to Life»
Computer animation is a powerful tool that has revolutionized the entertainment industry. It allows artists to create entire worlds and characters using digital technology. Unlike traditional hand-drawn animation, computer animation relies on sophisticated software to generate moving images.
The process begins with storyboarding — sketching out the key scenes of the story. This helps the team visualize the narrative and plan the sequence of events. Next, 3D modeling takes place: artists build three-dimensional models of characters and environments. These models are like digital sculptures — they have depth, texture, and form.
After modeling, the next step is rigging. This involves creating a digital skeleton for the 3D model. The skeleton allows animators to control the character’s movements — bending arms, turning heads, or walking. Once the rig is ready, key frame animation begins. Animators set key poses at specific points in time, and the computer calculates the in-between movements.
Texturing adds color, patterns, and surface details to the models. A character’s skin, clothes, or fur can look incredibly realistic thanks to high-resolution textures. Then comes lighting, which sets the mood of each scene. Proper lighting can make a sunny day look bright and cheerful or a dark forest feel mysterious and scary.
Finally, the rendering stage produces the final images. This is the most time-consuming part, as the computer processes all the data — models, textures, lights, and camera angles — to create the finished frames. After rendering, post-production adds special effects, sound, and music to complete the animation.
Modern computer animation is used in movies, video games, advertising, and even scientific simulations. It combines art and technology, requiring skills in design, programming, and storytelling. With constant advancements in technology, the possibilities of computer animation seem endless.
Вопросы по тексту (Questions)
- What is the main difference between computer animation and traditional hand-drawn animation?
- What does the storyboarding stage involve?
- What happens during the 3D modeling process?
- Why is rigging important in computer animation?
- How does keyframe animation work?
- What role does texturing play in the animation process?
- Why is the rendering stage considered time-consuming?
- In which fields is computer animation currently used?
Ответы (Answers):
- Computer animation uses digital software, while traditional animation is hand-drawn.
- Storyboarding involves sketching key scenes to visualize the narrative.
- Artists create three-dimensional digital models of characters and environments.
- Rigging creates a digital skeleton that allows animators to control character movements.
- Animators set key poses, and the computer calculates the movements between them.
- Texturing adds color, patterns, and surface details to make models look realistic.
- Rendering processes all data (models, textures, lighting) to create final frames, which takes a lot of computing power.
- Movies, video games, advertising, and scientific simulations.
Лексические упражнения (Vocabulary Exercises)
Упражнение 1. Соотнесите термины с их определениями.
Terms | Definitions |
1. Storyboarding | A. Adding color and surface details to 3D models |
2. 3D Modeling | B. Creating a digital skeleton for character movement |
3. Rigging | C. Sketching key scenes of the narrative |
4. Texturing | D. Building three-dimensional digital objects |
5. Rendering | E. Processing data to create final animation frames |
Ответы: 1-C, 2-D, 3-B, 4-A, 5-E.
Упражнение 2. Заполните пропуски словами из текста.
- The first step in animation is ________, where artists sketch the main scenes.
- ________ involves building digital characters with depth and texture.
- A digital skeleton created during ________ helps animate character movements.
- ________ adds realistic details like skin or fabric to models.
- The final stage, ________, produces the completed animation frames.
Ответы:
- storyboarding;
- 3D modeling;
- rigging;
- texturing;
- rendering.
Упражнение 3. Переведите термины на английский.
- Раскадровка →
- 3D-моделирование →
- Риггинг (создание скелета) →
- Текстурирование →
- Рендеринг →
Ответы:
- storyboarding;
- 3D modeling;
- rigging;
- texturing;
- rendering.
Упражнение 4. Верно или неверно? (True or False?)
Прочитайте утверждения и укажите, верны они (True) или нет (False). Исправьте неверные утверждения.
- Computer animation and traditional animation use the same techniques.
- Storyboarding helps the team visualize the narrative.
- 3D models have no depth or texture.
- Rigging is the process of adding colors to characters.
- Keyframe animation requires animators to set key poses.
- Texturing makes models look more realistic.
- Rendering is a quick and simple process.
- Post-production includes adding sound and music.
Ответы:
- False. Computer animation uses digital software, while traditional animation is hand-drawn.
- True.
- False. 3D models have depth, texture, and form.
- False. Rigging creates a digital skeleton for movement control.
- True.
- True.
- False. Rendering is the most time-consuming stage.
- True.
Упражнение 5. Соотнесите действие и этап анимации
Соедините действие (слева) с этапом анимации (справа), к которому оно относится.
Action | Stage |
1. Sketching key scenes | A. Texturing |
2. Building 3D characters | B. Rigging |
3. Creating a digital skeleton | C. Storyboarding |
4. Adding colors and patterns | D. 3D Modeling |
5. Setting key poses | E. Rendering |
6. Processing final frames | F. Keyframe Animation |
Ответы: 1-C, 2-D, 3-B, 4-A, 5-F, 6-E.
Упражнение 6. Заполните пропуски, используя слова из списка
Слова для вставки: storyboarding, rigging, keyframe, texturing, rendering, post-production, 3D modeling.
- Before any animation begins, artists do ________ to plan the scenes.
- ________ is when digital sculptures of characters and objects are created.
- To make characters move, animators first set up ________ with bones and joints.
- In ________ animation, artists define main poses, and the computer fills in the rest.
- ________ adds realistic details like skin, fur, or fabric to the models.
- ________ turns all the data into final images — this can take hours per frame.
- In ________, sound effects, music, and final touches are added.
Ответы:
- storyboarding;
- 3D modeling;
- rigging;
- keyframe;
- texturing;
- rendering;
- post-production.
Упражнение 7. Ответьте на вопросы развёрнуто (на английском)
- Why is lighting important in computer animation? Give an example.
- What skills are needed to work in computer animation?
- Name three industries that use computer animation and explain how they use it.
- What happens after the rendering stage?
- How does technology affect the future of computer animation?
Примерные ответы:
- Lighting sets the mood of a scene. For example, bright lighting can make a day scene cheerful, while dim lighting in a forest can create a scary atmosphere.
- Skills in design, programming, storytelling, 3D modeling, texturing, and animation are needed.
- Movies — to create animated films and special effects.
- Video games — to design characters, environments, and gameplay animations.
- Advertising — to make eye-catching commercials and product animations.
- After rendering, post-production begins: sound, music, special effects, and final editing are added.
- As technology advances, computer animation becomes more realistic and accessible. New tools allow for faster rendering, better textures, and more complex simulations, expanding creative possibilities.
Упражнение 8. Пересказ (Summary Writing)
Кратко перескажите текст (5–7 предложений), используя ключевые термины: storyboarding, 3D modeling, rigging, texturing, rendering, post-production.
Пример ответа:
Computer animation starts with storyboarding, where key scenes are sketched. Then, artists create 3D models of characters and environments. Next, rigging adds a digital skeleton so the characters can move. Texturing gives models realistic colors and details. The rendering stage processes all data into final frames, and post-production adds sound and effects to complete the animation.
Раздел 6 Рисованная анимация
Текст на английском языке: «Hand-Drawn Animation»
Hand-drawn animation, also known as traditional animation, is a technique where each frame of the film is drawn by hand. This method was the dominant form of animation in cinema for most of the 20th century, until computer animation became widespread.
The process begins with artists creating a series of drawings, each slightly different from the last. When these drawings are played in quick succession (usually at 24 frames per second), they create the illusion of movement. This principle is based on a phenomenon called persistence of vision, which allows our eyes to perceive a series of still images as continuous motion.
One of the most famous studios that used hand-drawn animation is Walt Disney Animation Studios. Classic films like Snow White and the Seven Dwarfs (1937), Pinocchio (1940), and The Lion King (1994) were all created using this technique. Disney’s artists spent countless hours drawing each character’s movements, expressions, and interactions.
Although computer animation has largely replaced hand-drawn methods in big studios, the traditional approach is still valued for its unique artistic style. Many independent animators and educational projects continue to use hand-drawn techniques to create expressive and personal works. The charm of hand-drawn animation lies in its human touch — every line and shade reflects the artist’s skill and creativity.
Вопросы по тексту (Comprehension Questions)
- What is hand-drawn animation?
- How does hand-drawn animation create the illusion of movement?
- What phenomenon allows us to see a series of images as continuous motion?
- Which famous studio is known for its hand-drawn animated films?
- Name at least two classic Disney films made with hand-drawn animation.
- Why is hand-drawn animation still valued today, even though computer animation is more common?
- Where is hand-drawn animation still actively used?
- What makes hand-drawn animation special compared to computer animation?
Лексические упражнения (Vocabulary Exercises)
Упражнение 1. Соотнесите слова с их определениями.
Word | Definition |
1. hand-drawn | a) the ability of the eye to keep seeing an image for a short time after it has disappeared |
2. frame | b) made by hand, not by machine or computer |
3. illusion | c) one single image in a sequence of images |
4. persistence of vision | d) a false idea or appearance that seems real |
5. widespread | e) found or used over a large area; common |
Ответы: 1–b, 2–c, 3–d, 4–a, 5–e.
Упражнение 2. Заполните пропуски словами из текста.
- Each ______ in a hand-drawn film is created by an artist.
- The ______ of movement is created when frames are shown quickly.
- ______ is the reason we see motion in animation.
- Walt Disney Studios is famous for its ______ animated films.
- Computer animation has become more ______ in recent decades.
Ответы: 1. frame, 2. illusion, 3. persistence of vision, 4. hand-drawn, 5. widespread.
Упражнение 3. Перефразируйте предложения, используя слова из текста.
- The film was made by drawing every picture by hand.
→ The film was created using ______ animation. - We see movement because our eyes remember each image briefly.
→ We see movement due to ______. - This style of animation is popular all over the world.
→ This style of animation is ______. - The artist’s personal style gives the film a special feeling.
→ The artist’s work adds a ______ touch to the film.
Ответы:
- hand-drawn
- persistence of vision
- widespread
- human
Упражнение 4. Напишите 3–4 предложения о том, что вам больше всего нравится в рисованной мультипликации, используя слова: hand-drawn, artistic style, human touch, charm.
Пример ответа:
I love hand-drawn animation because of its unique artistic style. The human touch in every frame makes the characters feel alive. The charm of traditional animation cannot be fully replicated by computers.
Раздел 7 Пластилиновая анимация
Текст на английском языке: «Plasticine Animation»
Plasticine animation, also known as claymation, is a unique form of stop-motion animation. In this technique, artists use plasticine (a type of modelling clay) to create characters and scenes. Each frame of the film is shot separately, and then the clay figures are moved slightly before the next frame is captured. This process is repeated thousands of times to create the illusion of movement.
The history of plasticine animation dates back to the early 20th century. One of the pioneers was American animator Willis O’Brien, who used clay models in his work. Later, this technique gained popularity thanks to famous films like Wallace and Gromit by Nick Park.
Creating a plasticine animation film is a time-consuming process. First, artists design the characters and build sets. Then they shoot the scenes frame by frame, making tiny adjustments to the clay figures after each shot. A one-minute scene might require hundreds of photos! Special software is used to combine these frames into a smooth video.
Today, plasticine animation remains popular both in professional studios and among hobbyists. It combines traditional art skills with modern technology, allowing creators to bring imaginative worlds to life.
Вопросы по тексту
Level A2–B1:
- What is another name for plasticine animation?
- What material do artists use to create characters?
- How is each frame of the film shot?
- Who was one of the pioneers of plasticine animation?
- Which famous film series is mentioned in the text?
Level B2–C1:
6. Why is creating a plasticine animation film considered a time-consuming process?
7. How many photos might be needed for a one-minute scene?
8. What role does special software play in plasticine animation?
9. In what environments is plasticine animation popular today?
10. How does plasticine animation combine traditional and modern elements?
Лексические упражнения
Упражнение 1. Соотнесите слова с их определениями.
Word | Definition |
1. Plasticine | a) The appearance of something happening without interruption |
2. Stop-motion | b) A type of modelling clay used in animation |
3. Frame | c) A technique where objects are moved in small steps between individual photographs |
4. Illusion | d) A single image in a sequence of images |
5. Time-consuming | e) Taking a lot of time to complete |
6. Software | f) A false or misleading impression |
7. Hobbyist | g) Programs used by a computer |
8 | h) A person who does an activity for pleasure, not as a job |
Ответы: 1–b, 2–c, 3–d, 4–f, 5–e, 6–g, 7–h.
Упражнение 2. Заполните пропуски словами из текста.
- ______ animation uses modelling clay to create moving scenes.
- Each ______ is photographed separately before the figures are moved.
- The process creates the ______ of movement.
- Willis O’Brien was a ______ in plasticine animation.
- A one-minute scene can require ______ of photos.
- Special ______ is used to combine frames into a video.
- Plasticine animation is popular among both professionals and ______.
Ответы: 1. Plasticine, 2. frame, 3. illusion, 4. pioneer, 5. hundreds, 6. software, 7. hobbyists.
Упражнение 3. Переведите фразы на английский язык.
- Техника покадровой анимации.
- Иллюзия движения.
- Моделирующая глина.
- Трудоёмкий процесс.
- Известные фильмы.
- Крошечные изменения.
- Современные технологии.
Ответы:
1. Stop-motion animation technique.
2. Illusion of movement.
3. Modelling clay.
4. Time-consuming process.
5. Famous films.
6. Tiny adjustments.
7. Modern technology.
Упражнение 4. Составьте предложения из слов.
- animation / Plasticine / form / is / stop-motion / a / of.
- artists / clay / use / to / characters / create / Plasticine.
- frame / Each / is / shot / separately.
- process / This / repeated / is / thousands / times / of.
- popular / remains / today / animation / Plasticine.
Ответы:
1. Plasticine animation is a form of stop-motion.
2. Artists use Plasticine clay to create characters.
3. Each frame is shot separately.
4. This process is repeated thousands of times.
5. Plasticine animation remains popular today.
Упражнение 5. Верно или неверно?
Прочитайте утверждения. Отметьте T (True), если утверждение соответствует тексту, и F (False), если не соответствует. Если утверждение неверно, исправьте его.
- Plasticine animation is also known as 2D animation.
- Artists use plasticine to create characters and scenes.
- Each frame is shot after all the movements are completed.
- Willis O’Brien was a pioneer of plasticine animation.
- Wallace and Gromit is an example of a modern computer-animated film.
- Creating a one-minute scene might require hundreds of photos.
- Special software is not needed for plasticine animation.
- Today, plasticine animation is only popular in professional studios.
Ответы:
1. F (It’s also known as claymation, not 2D animation.)
2. T
3. F (Each frame is shot separately, then the figures are moved slightly.)
4. T
5. F (Wallace and Gromit is an example of plasticine animation.)
6. T
7. F (Special software is used to combine frames into a smooth video.)
8. F (It’s popular both in professional studios and among hobbyists.)
Упражнение 6. Закончите предложения
Используйте информацию из текста, чтобы закончить предложения.
- Plasticine animation, or claymation, is a form of ______.
- To create the illusion of movement, artists move the clay figures ______.
- The history of this technique dates back to ______.
- Nick Park became famous for his work on ______.
- Before shooting, artists must first ______ and ______.
- After each shot, the artists make ______ to the clay figures.
- Combining the frames into a video is done with the help of ______.
- Plasticine animation combines ______ with ______.
Ответы:
1. stop-motion animation
2. slightly before capturing the next frame
3. the early 20th century
4. Wallace and Gromit
5. design the characters, build sets
6. tiny adjustments
7. special software
8. traditional art skills, modern technology
Упражнение 7. Найдите синонимы
Найдите в тексте английские эквиваленты для следующих русских слов и фраз:
- Уникальная форма
- По отдельности
- Иллюзия движения
- Начало XX века
- Трудоёмкий процесс
- Крошечные изменения
- Современные технологии
- Воплотить в жизнь
Ответы:
1. unique form
2. separately
3. illusion of movement
4. early 20th century
5. time-consuming process
6. tiny adjustments
7. modern technology
8. bring to life
Упражнение 8. Пересказ с опорой на ключевые слова
Используйте слова и фразы ниже, чтобы составить краткий пересказ текста (5–7 предложений).
- plasticine animation / claymation
- stop-motion
- modelling clay
- frame by frame
- illusion of movement
- Willis O’Brien
- Wallace and Gromit
- time-consuming
- hobbyists and professionals
Пример ответа:
Plasticine animation, also called claymation, is a type of stop-motion where artists use modelling clay to create characters. They shoot each frame separately and move the figures slightly to create the illusion of movement. This technique dates back to the early 20th century, and one of its pioneers was Willis O’Brien. Later, films like Wallace and Gromit made it even more popular. Creating such films is a time-consuming process, but today both hobbyists and professionals enjoy working with this art form.
Упражнение 9. Творческое задание
Ответьте на вопросы развёрнуто (3–5 предложений на каждый):
- Why do you think plasticine animation remains popular despite modern digital technologies?
- What are the main advantages and disadvantages of plasticine animation compared to computer animation?
- If you were to make a short plasticine animation film, what would it be about? Describe your idea briefly.
Пример ответа на вопрос 3:
If I were to make a plasticine animation film, it would be about a small clay bird who learns to fly. The story would show its attempts and failures, and finally its success. I’d use bright colours and a cheerful soundtrack to make it inspiring for children.
Упражнение 10. Грамматика в контексте
Заполните пропуски, используя правильную форму глагола в скобках (Present Simple, Past Simple или Present Perfect).
Plasticine animation ______ (be) a fascinating art form. It ______ (originate) in the early 20th century, and since then, many artists ______ (contribute) to its development. Willis O’Brien ______ (play) a key role as one of the pioneers. Today, films like Wallace and Gromit ______ (show) how creative this technique can be. Artists ______ (use) clay to bring characters to life, and audiences everywhere ______ (appreciate) the unique charm of stop-motion.
Ответы:
is, originated, have contributed, played, show, use, appreciate.
Раздел 8 Фестивали анимационного кино
World and Russian Animation Film Festivals
Text: World and Russian Animation Film Festivals
Animation film festivals are important platforms for showcasing creative achievements in the field of animation, fostering professional connections, and supporting emerging talents. Here are some of the most notable international and Russian events.
International festivals
1. Annecy International Animation Film Festival (Annecy, France)
Founded in 1960, this is one of the oldest and most prestigious animation festivals in the world. It takes place annually in early June. The festival features competitive sections, market activities (Mifa), screenings, exhibitions, workshops, and conferences. It’s a key event for industry professionals and a great networking opportunity.
2. Animafest Zagreb (Zagreb, Croatia)
Established in 1972, it is the second-oldest animation festival in Europe. The event focuses on independent and experimental animation. It includes competitions for short and feature-length films, student works, and children’s animation. Notable awards include the Grand Prix and the Golden Zagreb Prize for creativity and innovation.
3. Hiroshima International Animation Festival (Hiroshima, Japan)
Held every two years in August since 1985, this festival was founded by the International Animated Film Association (ASIFA) with a mission to promote peace. It features a competition, masterclasses, and exhibitions. Winning films may qualify for Oscar consideration in the Best Animated Short Film category.
4. Ottawa International Animation Festival (Ottawa, Canada)
One of North America’s most important animation events, founded in 1976. It highlights independent and experimental works and includes a special section for virtual reality animation. The festival attracts animators from around the globe and showcases innovative storytelling techniques.
5. Stuttgart International Animation Festival (Stuttgart, Germany)
Known for its diverse program of short and feature films, transmedia projects, and emerging talent support. It hosts Animation Production Days — a business platform for the international animation industry — and collaborates with FMX, Europe’s largest professional event for animation, effects, games, and transmedia.
Russian festivals
1. Open Russian Festival of Animated Cinema (Suzdalfest, Suzdal, Russia)
Launched in 1996, the festival was originally held near the town of Tarusa until 2001 and has been hosted in Suzdal since 2002. It focuses on professional animation produced in Russia and Belarus. The program includes competitions in categories such as Best Film, Best Direction, Best Screenplay, and Best Visual Design.
2. Big Animation Festival (BFF, Moscow, Russia)
An annual international festival launched in 2007. It takes place in Moscow and other cities across Russia. The program features international and national competitions, retrospectives, educational workshops (“Animation Factory”), and a business program (AnimaLab). It offers screenings for both adult and child audiences, as well as masterclasses and meetings with filmmakers.
In 2026, the 20th edition of the Big Animation Festival will be held from October 23 to November 2 in Moscow, with an online version available nationwide.
Questions to the text
- When and where was the Annecy International Animation Film Festival first held?
- What makes Animafest Zagreb stand out among other animation festivals?
- Why was the Hiroshima International Animation Festival established?
- How often is the Hiroshima festival held, and what special opportunity do its winners get?
- Which North American animation festival has a special section dedicated to virtual reality animation?
- What is unique about the Stuttgart International Animation Festival’s business program?
- Where and when was the Open Russian Festival of Animated Cinema first organized?
- Since what year has the Open Russian Festival been held in Suzdal?
- What types of competitions are included in the program of the Open Russian Festival?
- When was the Big Animation Festival first launched, and where does it take place?
- What educational and professional activities are offered at the Big Animation Festival?
- When and where will the 20th Big Animation Festival be held in 2026?
Лексические упражнения по теме «Мировые и российские кинофестивали анимационного кино» (на английском языке)
Упражнение 1. Соотнесите слова и их определения
Word | Definition |
1. Festival | A. A person who directs the making of a film |
2. Animation | B. A public event where films are shown, often with competitions and awards |
3. Competition | C. The art of making animated movies |
4. Director | D. A contest between participants with prizes for the best |
5. Award | E. A prize given to someone who has achieved something |
6. Screening | F. A showing of a film or video |
7. Masterclass | G. A special class given by an expert to improve skills |
8. Retrospective | H. A collection of films by one director or from one period, shown together |
Ответ: 1–B, 2–C, 3–D, 4–A, 5–E, 6–F, 7–G, 8–H.
Упражнение 2. Заполните пропуски словами из списка
festival, screenings, masterclasses, awards, competition, animation, retrospective, networking
- The Annecy International ________ is one of the most prestigious events for animators.
- During the festival, there are many ________ of new animated films.
- Famous animators give ________ to share their experience with young talents.
- The ________ section includes films from different countries competing for the Grand Prix.
- Winners receive prestigious ________ for their creative achievements.
- A special ________ showcases classic animated films from the 1980s.
- ________ opportunities allow professionals to meet and discuss future projects.
- Modern ________ techniques include both traditional hand-drawn and computer-generated methods.
Ответы: 1. festival, 2. screenings, 3. masterclasses, 4. competition, 5. awards, 6. retrospective, 7. networking, 8. animation.
Упражнение 3. Найдите и исправьте ошибки в предложениях
- The festival include competitions and screenings.
- Animafest Zagreb was found in 1972.
- Winners receives the Golden Zagreb Prize.
- The Hiroshima festival hold every two years.
- The Big Animation Festival take place in Moscow.
- Animators from around the world participates in Annecy.
- The program feature masterclasses and retrospectives.
Правильные варианты:
- The festival includes competitions and screenings.
- Animafest Zagreb was founded in 1972.
- Winners receive the Golden Zagreb Prize.
- The Hiroshima festival is held every two years.
- The Big Animation Festival takes place in Moscow.
- Animators from around the world participate in Annecy.
- The program features masterclasses and retrospectives.
Упражнение 4. Составьте предложения из данных слов
- Annecy / one of / is / oldest / the / festivals / animation.
- every / Hiroshima / two / years / is / held / the / festival.
- in / Suzdal / the / Open Russian Festival / takes place.
- masterclasses / famous / give / animators / at / the / festival.
- qualify / winning / for / films / Oscar / may / consideration.
Ответы:
- Annecy is one of the oldest animation festivals.
- The Hiroshima festival is held every two years.
- The Open Russian Festival takes place in Suzdal.
- Famous animators give masterclasses at the festival.
- Winning films may qualify for Oscar consideration.
Упражнение 5. Ответьте на вопросы, используя лексику из текста
- What is the name of the oldest animation festival in France?
- Which festival was founded to promote peace?
- Where is the Open Russian Festival of Animated Cinema held?
- When was the Big Animation Festival first launched?
- What special opportunity do winners of the Hiroshima festival get?
Примерные ответы:
- The Annecy International Animation Film Festival.
- The Hiroshima International Animation Festival.
- In Suzdal, Russia.
- In 2007.
- Their films may qualify for Oscar consideration in the Best Animated Short Film category.
Раздел 9 Мир Уолта Диснея
Текст на английском языке: «The Walt Disney Animation Studios»
The Walt Disney Animation Studios is one of the most famous animation studios in the world. Founded in 1923 by brothers Walt and Roy O. Disney, it has created countless beloved characters and timeless stories that have captivated audiences for generations.
The studio’s early success came with the creation of Oswald the Lucky Rabbit in the 1920s. However, Walt Disney lost the rights to Oswald and decided to create a new character — Mickey Mouse. Mickey made his debut in 1928 in the short film Steamboat Willie, which was one of the first animated films with synchronized sound. This innovation marked a turning point in animation history.
In 1937, Disney released Snow White and the Seven Dwarfs, the first full-length animated feature film. This ambitious project was a huge risk, but it became a massive success and set new standards for the animation industry. The film’s combination of advanced animation techniques and emotional storytelling inspired many future animators.
Over the decades, Disney continued to innovate. The studio introduced Technicolor in its Silly Symphonies series, enhancing the visual appeal of animated films. Later, Disney pioneered the use of the multiplane camera, which created a sense of depth and dimension in animation.
Disney’s Golden Age of Animation (1930s–1960s) produced classics like Pinocchio (1940), Bambi (1942), and Cinderella (1950). These films showcased the studio’s commitment to high-quality storytelling and artistic excellence.
Today, the Walt Disney Animation Studios combines traditional hand-drawn animation with cutting-edge computer-generated imagery (CGI). Modern hits like Frozen (2013) and Moana (2016) demonstrate the studio’s ability to evolve while staying true to its core values of creativity and imagination.
From Mickey Mouse to Frozen, the Walt Disney Animation Studios continues to shape the world of animation and inspire audiences of all ages.
Вопросы по тексту (Comprehension Questions)
- When was the Walt Disney Animation Studios founded, and by whom?
- Which character did Walt Disney create after losing the rights to Oswald the Lucky Rabbit?
- Why was Steamboat Willie significant in animation history?
- What was Disney’s first full-length animated feature film, and in what year was it released?
- What technological innovations did Disney introduce in its Silly Symphonies series and later projects?
- Name two classic Disney films from the Golden Age of Animation.
- How does the modern Walt Disney Animation Studios combine traditional and modern techniques?
- In your opinion, what is Disney’s most influential contribution to animation? Why?
Лексические упражнения (Vocabulary Exercises)
Упражнение 1. Соотнесите слова с их определениями
Word | Definition |
1. captivate | a) to attract and hold the interest and attention of someone |
2. debut | b) the first public appearance of a performer or product |
3. synchronized | c) happening at the same time or rate; coordinated |
4. ambitious | d) having a strong desire to succeed or achieve something difficult |
5. enhance | e) to improve the quality, amount, or strength of something |
6. pioneered | f) to be the first to develop or use a new method, product, etc. |
7. cutting-edge | g) extremely modern and advanced |
Ответы: 1–a, 2–b, 3–c, 4–d, 5–e, 6–f, 7–g.
Упражнение 2. Заполните пропуски словами из текста
- The studio’s films have ______ audiences for generations with their timeless stories.
- Mickey Mouse made his ______ in Steamboat Willie.
- Steamboat Willie featured ______ sound, which was a major innovation.
- Snow White was an ______ project that required huge resources and effort.
- Technicolor helped ______ the visual appeal of early Disney films.
- Disney ______ the use of the multiplane camera in animation.
- Modern Disney films use ______ CGI techniques alongside traditional methods.
Ответы: 1. captivated; 2. debut; 3. synchronized; 4. ambitious; 5. enhance; 6. pioneered; 7. cutting-edge.
Упражнение 3. Переведите предложения на английский язык, используя лексику из текста
- Студия Уолта Диснея была основана в 1923 году.
- Микки Маус дебютировал в фильме «Паровоз Вилли».
- «Белоснежка и семь гномов» — первый полнометражный анимационный фильм.
- Дисней внедрил технологию Technicolor, чтобы улучшить визуальную привлекательность мультфильмов.
- Современные фильмы Диснея сочетают традиционную анимацию и передовые технологии CGI.
Ответы:
1. The Walt Disney Studios was founded in 1923.
2. Mickey Mouse debuted in Steamboat Willie.
3. Snow White and the Seven Dwarfs is the first full-length animated feature film.
4. Disney introduced Technicolor to enhance the visual appeal of animated films.
5. Modern Disney films combine traditional animation with cutting-edge CGI techniques.
Упражнение 4. Верно/Неверно (True/False)
Прочитайте утверждения и отметьте их как верные (True) или неверные (False). Исправьте неверные утверждения.
- The Walt Disney Animation Studios was founded in 1937.
- Walt Disney created Mickey Mouse after losing the rights to Oswald the Lucky Rabbit.
- Steamboat Willie was one of the first animated films with synchronized sound.
- Snow White and the Seven Dwarfs was a small and low-budget project.
- The Silly Symphonies series introduced the use of Technicolor.
- The multiplane camera created a sense of depth in animation.
- Disney’s Golden Age of Animation lasted from the 1970s to the 1990s.
- Frozen and Moana are examples of modern Disney films that use CGI.
Ответы:
1. False. The studio was founded in 1923.
2. True.
3. True.
4. False. It was an ambitious and risky project.
5. True.
6. True.
7. False. It lasted from the 1930s to the 1960s.
8. True.
Упражнение 5. Заполните пропуски, используя правильную форму слова в скобках
- The studio’s early success came with the ______ (create) of Oswald the Lucky Rabbit.
- Steamboat Willie marked a ______ (turn) point in animation history.
- Snow White was a ______ (mass) success and set new standards.
- The film’s storytelling ______ (inspire) many future animators.
- Disney’s commitment to quality and ______ (art) excellence is well-known.
- Modern Disney films demonstrate the studio’s ability to ______ (evolve).
- The studio continues to ______ (shape) the world of animation.
Ответы:
1. creation;
2. turning;
3. massive;
4. inspired;
5. artistic;
6. evolve;
7. shape.
Упражнение 6. Соотнесите части предложений
Part A | Part B |
1. Walt Disney lost the rights to Oswald, | a) which was a major innovation in animation. |
2. Steamboat Willie featured synchronized sound, | b) that have captivated audiences for generations. |
3. Snow White was an ambitious project, | c) so he decided to create Mickey Mouse. |
4. Disney introduced Technicolor, | d) and it became a massive success. |
5. The studio has created countless beloved characters | e) which enhanced the visual appeal of animated films. |
Ответы: 1–c, 2–a, 3–d, 4–e, 5–b.
Упражнение 7. Вопросы для обсуждения (Discussion Questions)
Ответьте на вопросы развёрнуто, используя лексику из текста.
- Why do you think Snow White and the Seven Dwarfs was considered a risky project in 1937?
- How did synchronized sound change the animation industry?
- What role did technological innovations (like Technicolor and the multiplane camera) play in Disney’s success?
- In what ways has Disney managed to stay relevant for almost 100 years?
- Which Disney film is your favourite, and why? How does it reflect Disney’s core values of creativity and imagination?
Упражнение 8. Краткий пересказ (Summary Writing)
Используя 8–10 предложений, кратко перескажите текст о Walt Disney Animation Studios. Включите следующие ключевые слова и фразы: founded in 1923, Mickey Mouse, Steamboat Willie, synchronized sound, Snow White, full-length animated film, Technicolor, multiplane camera, Golden Age, modern CGI.
Примерный ответ:
The Walt Disney Animation Studios was founded in 1923 by Walt and Roy O. Disney. After losing the rights to Oswald the Lucky Rabbit, Walt created Mickey Mouse, who debuted in Steamboat Willie. This short film was one of the first with synchronized sound, marking a turning point in animation. In 1937, Disney released Snow White and the Seven Dwarfs, the first full-length animated feature film, which became a massive success. The studio introduced innovations like Technicolor and the multiplane camera, enhancing the visual quality of its films. The Golden Age of Animation produced classics such as Pinocchio and Bambi. Today, Disney combines traditional hand-drawn animation with modern CGI, as seen in Frozen and Moana, continuing to inspire audiences worldwide.
Упражнение 9. Творческое задание (Creative Task)
Представьте, что вы журналист и берёте интервью у Уолта Диснея в 1937 году, сразу после успеха Snow White. Напишите 5–7 вопросов, которые вы бы ему задали, опираясь на информацию из текста. Затем придумайте 2–3 кратких ответа от лица Диснея.
Пример вопросов и ответов:
Q1: Mr. Disney, what inspired you to create a full-length animated film like Snow White?
Walt: It was a big risk, but I believed in the power of storytelling. I wanted to show that animation could be more than just short films — it could tell deep, emotional stories.
Q2: How did the success of Steamboat Willie influence your decision to make Snow White?
Walt: Steamboat Willie proved that synchronized sound could captivate audiences. It gave us the confidence to push boundaries further and attempt something truly ambitious.
Q3: What do you hope audiences will take away from Snow White?
Walt: I hope they feel joy and wonder. I want them to believe in the magic of animation and see how it can touch hearts, no matter their age.
Раздел 10 Студия Союзмультфильм
Text: Soyuzmultfilm — A Legendary Russian Animation Studio
Soyuzmultfilm is one of the most iconic animation studios in Russia and the former Soviet Union. Founded in 1936 in Moscow, it has become a symbol of Russian animation, producing hundreds of beloved cartoons that are still popular today.
In its early years, Soyuzmultfilm drew inspiration from the pioneering work of Walt Disney. The studio started with 2D hand-drawn animation and created its first colour cartoon, The Little Scarlet Flower, in 1952. Over the decades, it expanded its techniques, experimenting with stop-motion, puppet animation, and later digital methods.
The golden age of Soyuzmultfilm spanned the 1960s to the 1980s. During this period, the studio released many classics that became part of Soviet and Russian cultural heritage. Among the most famous works are:
- Nu, Pogodi! (Well, Just You Wait!) — a slapstick comedy series about the never-ending chase between the Hare and the Wolf.
- Cheburashka — stories about a kind, big-eared creature and his friend Gena the Crocodile, based on the books by Eduard Uspensky.
- The Adventures of Captain Vrungel — an animated musical adventure series.
- Winnie-the-Pooh (1969–1972) — a uniquely stylised Soviet take on the classic children’s tale.
These cartoons were not just entertainment; they often carried moral lessons, celebrated friendship, and used humour to connect with audiences of all ages. Many characters became household names, and their catchphrases entered everyday speech.
After the 1990s, the studio faced challenges but continued to adapt. Today, Soyuzmultfilm remains active:
- It preserves its historical archive and restores classic films for modern audiences.
- It produces new series and reboots of beloved franchises.
- It runs educational programmes and animation workshops.
- It collaborates with international partners to bring Russian animation to global viewers.
Soyuzmultfilm’s legacy is a rich collection of stories that have shaped generations. Its cartoons continue to charm new audiences, proving that great animation transcends time and borders.
Questions to the text
- When and where was Soyuzmultfilm founded?
- What was the studio’s first colour cartoon?
- Which period is considered the golden age of Soyuzmultfilm?
- Name two famous cartoons produced by Soyuzmultfilm.
- What is Nu, Pogodi! about?
- Which literary character was adapted into a popular Soyuzmultfilm series in the late 1960s and early 1970s?
- How did Soyuzmultfilm cartoons influence everyday culture in the Soviet Union and Russia?
- What does the studio do today to preserve its legacy?
- Besides producing new content, what other activities does Soyuzmultfilm organise?
- Why can we say that Soyuzmultfilm’s cartoons transcend time and borders?
Lexical exercises
Exercise 1. Match the term with its definition.
Term | Definition |
1. Hand-drawn animation | a) Animation using physical puppets or figures moved frame by frame |
2. Stop-motion | b) A series of episodes featuring the same characters and setting |
3. Puppet animation | c) Traditional technique where each frame is drawn by hand |
4. Reboot | d) Updating or restarting a classic story with a new approach |
5. Franchise | e) Technique where objects are moved slightly between photographed frames |
Answers: 1–c, 2–e, 3–a, 4–d, 5–b.
Exercise 2. Fill in the gaps using words from the box.
Words: archive, heritage, adapt, slapstick, catchphrases, restores, techniques, legacy, household, moral.
- Soyuzmultfilm has a rich ______ of classic cartoons.
- Many characters from these cartoons became ______ names in Soviet families.
- Nu, Pogodi! is an example of ______ comedy with lots of physical humour.
- The studio ______ its old films so that modern audiences can enjoy them.
- Over the years, the studio has used many animation ______, from hand-drawn to stop-motion.
- Some cartoons carry ______ lessons about friendship and kindness.
- The studio preserves its historical ______ to protect its cultural ______.
- After the 1990s, Soyuzmultfilm had to ______ to new challenges.
- Popular lines from the cartoons became well-known ______.
Answers:
1. legacy; 2. household; 3. slapstick; 4. restores; 5. techniques; 6. moral; 7. archive, heritage; 8. adapt; 9. catchphrases.
Exercise 3. True or False? Correct the false statements.
- Soyuzmultfilm was founded in St. Petersburg.
- The Little Scarlet Flower was the studio’s first colour cartoon.
- The golden age of the studio was in the 1950s.
- Cheburashka is based on a story by Eduard Uspensky.
- Soyuzmultfilm only produces new cartoons and does not restore old ones.
- The studio runs educational animation workshops.
Answers and corrections:
1. False. Soyuzmultfilm was founded in Moscow.
2. True.
3. False. The golden age was from the 1960s to the 1980s.
4. True.
5. False. The studio both produces new content and restores old films.
6. True.
Раздел 11 Студия «Мельница»
Текст на английском языке: «Melnitsa Animation Studio: Russia’s Animation Powerhouse»
Melnitsa Animation Studio (Russian: Студия анимационного кино «Мельница») is one of the largest and most successful animation studios in Russia. The name «Melnitsa» means «windmill» in Russian. Founded in 1999 in Saint Petersburg, the studio was established by Alexander Boyarsky and Sergey Selyanov, with backing from the STV Film Company. Deutsche Welle once called Melnitsa the «Walt Disney of Saint Petersburg» — a testament to its influence in the animation world.
The studio’s first project was Adventures in Oz (2000), a four-part animated series. In 2003, Melnitsa released Little Longnose, one of the first Russian animated feature films in nearly 40 years. This marked the beginning of the studio’s rise in the film industry.
Melnitsa is best known for several iconic franchises:
- «The Three Bogatyrs» series — a collection of animated films based on Russian folklore about epic heroes (bogatyrs). The first film, Alyosha Popovich and Tugarin Zmey (2004), launched a successful trilogy that expanded into many sequels. These films combine adventure, humour, and traditional Russian themes, appealing to both children and adults.
- «Luntik and His Friends» — an educational animated series for preschoolers launched in 2006. It has gathered over 2 billion views on YouTube and spawned a wide range of licensed products, from toys to books.
- «Barboskiny» («The Barboskins») — a popular family-oriented animated series about a dog family, launched in 2011. It explores everyday life, relationships, and moral lessons in a fun way.
- «Ivan Tsarevich and the Grey Wolf» — another successful franchise blending fairy-tale elements with modern storytelling and witty dialogue.
In addition to animation, Melnitsa produces digital special effects for both animated and live-action films. The studio also collaborates with partners like 1C Games to create computer games based on its animated characters.
Today, Melnitsa employs over 300 professionals, including artists, animators, designers, and sound engineers. Its sound division, Midi Cinema, handles all aspects of sound production, from recording and editing to Dolby Digital surround sound mixing.
With a focus on engaging storytelling and high-quality animation, Melnitsa continues to be a driving force in Russian animation, entertaining audiences both at home and abroad.
Вопросы к тексту (Comprehension questions)
- When and where was Melnitsa Animation Studio founded?
- Who are the founders of the studio?
- What was Melnitsa’s first animation project?
- Which film was one of the first Russian animated features in nearly 40 years?
- Name at least two famous franchises produced by Melnitsa.
- How many views has the Luntik series gathered on YouTube?
- What other activities does Melnitsa engage in besides making animated films?
- What is the name of Melnitsa’s sound division?
Лексические упражнения (Vocabulary exercises)
Упражнение 1. Соотнесите слова с их определениями (Match the words with their definitions).
Word | Definition |
1. franchise | a) a group of films, TV shows, or products with the same characters or theme |
2. folklore | b) traditional stories, myths, and customs of a culture |
3. sequels | c) films or series that continue the story of a previous work |
4. licensed products | d) goods (toys, clothes, etc.) made using characters from a film or show |
5. sound division | e) a department of a company that deals with audio production |
6. engaging storytelling | f) interesting and captivating way of telling a story |
Ответы: 1–a, 2–b, 3–c, 4–d, 5–e, 6–f.
Упражнение 2. Заполните пропуски, используя слова из рамки (Fill in the blanks with words from the box).
Words: franchise, folklore, sequels, licensed, division, storytelling.
- The «Three Bogatyrs» is a popular animation ______.
- Many Russian animated films are based on national ______.
- After the success of the first film, the studio made several successful ______.
- ______ products with Luntik’s image include toys, books, and clothes.
- Melnitsa’s sound ______ is called Midi Cinema.
- Good ______ is key to making an animated film memorable.
Ответы: 1 — franchise, 2 — folklore, 3 — sequels, 4 — Licensed, 5 — division, 6 — storytelling.
Упражнение 3. Переведите предложения на английский язык (Translate the sentences into English).
- Студия «Мельница» была основана в 1999 году в Санкт-Петербурге.
- «Лунтик и его друзья» — популярный мультсериал для дошкольников.
- Франшиза «Три богатыря» основана на русском фольклоре.
- Студия «Мельница» также создаёт спецэффекты для фильмов.
- Звуковое подразделение студии называется «Миди Синема».
Ответы:
- Melnitsa Animation Studio was founded in 1999 in Saint Petersburg.
- Luntik and His Friends is a popular animated series for preschoolers.
- The Three Bogatyrs franchise is based on Russian folklore.
- Melnitsa Studio also creates special effects for films.
- The studio’s sound division is called Midi Cinema.
Если хотите, могу добавить ещё упражнений или адаптировать материал под другой уровень владения языком!
Информационное обеспечение обучения
Для реализации программы библиотечный фонд образовательной организации имеет печатные и электронные образовательные и информационные ресурсы, рекомендованные ФУМО, для использования в образовательном процессе.
Перечень учебных изданий, Интернет-ресурсов, дополнительной литературы
1. Основные печатные издания
1. Карпова, Т.А. English for Colleges = Английский язык для колледжей. Практикум + е-Приложение: тесты: учебно-практическое пособие / Карпова Т.А., Восковская А.С., Мельничук М.В. — Москва: КноРус, 2025. — 286 с. — (СПО). — ISBN 978-5-406-07527-2. — Текст: непосредственный.
2.Кохан, О. В. Английский язык для технических специальностей: учебное пособие для среднего профессионального образования / О. В. Кохан. — 2-е изд., испр. и доп. — Москва: Юрайт, 2024. — 226 с. — (Профессиональное образование). — ISBN 978-5-534-08983-7. — Текст: непосредственный.
2. Электронные издания
1. Голубев, А.П. Английский язык для всех специальностей + е-Приложение: учебник / Голубев А.П., Балюк Н.В., Смирнова И.Б. — Москва: КноРус, 2021. — 385 с. — ISBN 978-5-406-08132-7. — URL: https://book.ru/book/939214 — Режим доступа: Электронно-библиотечная система BOOK.RU. - Текст: электронный.
2. Кохан, О. В. Английский язык для технических специальностей: учебное пособие для среднего профессионального образования / О. В. Кохан. — 2-е изд., испр. и доп. — Москва: Издательство Юрайт, 2023. — 226 с. — (Профессиональное образование). — ISBN 978-5-534-08983-7. — URL: https://urait.ru/bcode/437135. — Режим доступа: Электронно-библиотечная система Юрайт. - Текст: электронный.
3. Кузьменкова, Ю. Б. Английский язык для технических колледжей (A1): учебное пособие для среднего профессионального образования / Ю. Б. Кузьменкова. —Москва: Издательство Юрайт, 2024. — 207 с. — (Профессиональное образование). — ISBN 978-5-534-12346-3. —URL: https://urait.ru/bcode/475659 Режим доступа: Электронно-библиотечная система Юрайт. - Текст: электронный.
6. Литвинская, С. С. Английский язык для технических специальностей: учебное пособие / С. С. Литвинская. — Москва: ИНФРА-М, 2024. — 252 c. — (Среднее профессиональное образование). - ISBN 978-5-16-014535-8. - URL: https://znanium.com/catalog/product/989248 —Режим доступа: по подписке. —Текст: электронный.
3.Дополнительные источники (при необходимости)
- Проект Английский язык онлайн - Native English: сайт. —Москва, 2023. —URL: http://engv.ru/category/ptoiznoshenie —Текст: электронный.
- Информационно-образовательный портал по английскому языку Study.ru: сайт. —URL: https://www.mystudy.ru. — Текст: электронный.
- Сборник составлен с использованием искусственного интеллекта
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