Рабочая тетрадь по специальности Дизайн, Коровкина Т.В., СХУИ им. Шадра (с дополнениями и изменениями, 2022 г.)
учебно-методическое пособие по английскому языку
Рабочая тетрадь предназначена для практических работ по дисциплине «Иностранный язык» в разделе «Профессионально-направленный модуль» для специальности 54.02.01 Дизайн (по отраслям). Основное назначение рабочей тетради – закрепить и активизировать языковой и речевой материал раздела «Профессионально-направленный модуль», автоматизировать лексико-грамматические навыки при работе с профессионально-ориентированными текстами. Тексты сопровождаются методически грамотно построенным комплексом упражнений, помогающим обучаемым совершенствовать навыки и умения самостоятельной работы с текстом. Лексико-грамматические упражнения нацелены на быстрое и качественное запоминание профессиональных терминов, используемых по специальности «Дизайн», повторение и практическое применение грамматических правил на базе профессионально-ориентированных текстов.
Рабочая тетрадь состоит из пяти уроков (Units) и одного приложения (Appendix 1). Материал каждого раздела (Unit) предусматривает последовательное, поэтапное изучение определенной темы, связанной с будущей профессиональной деятельностью обучающихся и принципов, применяемых в практике дизайнерской работы. В основу каждого урока положен принцип развития речевой деятельности: чтения и устной речи. Специальные фонетические и морфологические упражнения способствуют лучшему усвоению звукового ряда английского языка. Приложение (Appendix 1) включают словарь профессиональных терминов и глоссарий.
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РАБОЧАЯ
ТЕТРАДЬ
ДЛЯ ПРАКТИЧЕСКИХ РАБОТ ПО ДИСЦИПЛИНЕ
«ИНОСТРАННЫЙ ЯЗЫК(АНГЛИЙСКИЙ)» В РАЗДЕЛЕ
«ПРОФЕССИОНАЛЬНО-НАПРАВЛЕННЫЙ МОДУЛЬ»
ДЛЯ СПЕЦИАЛЬНОСТИ 54.02.01 ДИЗАЙН (ПО
ОТРАСЛЯМ)
Коровкина Татьяна Владимировна
Оглавление
Методические указания по изучению дисциплины. 6
TEXT 1. Industrial Design in Pre-Industrial Societies. 7
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 7
Exercise 2. Read and translate the text using a dictionary. 7
Vocabulary and Grammar Exercise 8
TEXT 2. The First Industrial Designer. 13
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 13
Exercise 2. Read and translate the text using a dictionary. 13
Vocabulary and Grammar Exercise 14
TEXT 3. The Revolution in the Fine Art 18
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 18
Exercise 2. Read and translate the text using a dictionary. 18
Vocabulary and Grammar Exercise 19
TEXT 4. The Triumph of Modern Design 1900-1925. 23
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 23
Exercise 2. Read and translate the text using a dictionary. 23
Vocabulary and Grammar Exercise 24
TEXT 5. Design from 1925 to 1950………………………………………………………...28
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 28
Exercise 2. Read and translate the text using a dictionary. 28
TEXT 6. Design from 1950 to Present……………………………………………………...33
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 33
Exercise 2. Read and translate the text using a dictionary. 33
TEXT 1. Graphic design: terminology, history, applications, skills, tools………….……..36
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 37
Exercise 2. Read and translate the text using a dictionary. 37
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 45
Exercise 2. Read and translate the text using a dictionary. 45
TEXT 3. Multimedia: Major characteristics. Commercial uses. Entertainment and fine arts. Virtual reality. Augmented reality……………………………………………………54
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 55
Exercise 2. Read and translate the text using a dictionary. 55
TEXT 4. Industrial design: Definition. Design process. Examples of Industrial design. 63
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 63
Exercise 2. Read and translate the text using a dictionary. 63
UNIT 3. Направления дизайна. Потребительский дизайн (Design directions. Consumer design). 72
TEXT 1. Furniture Design………………………………………………………………….71
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 72
Exercise 2. Read and translate the text using a dictionary. 72
TEXT 2. Fashion Design…………………………………………………………………….78
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 79
Exercise 2. Read and translate the text using a dictionary. 79
TEXT 3. Designing for Business……………………………………………………………84
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 84
Exercise 2. Read and translate the text using a dictionary. 84
UNIT 3. Направления дизайна. Экологический дизайн (Design directions. Ecological design). 87
TEXT 1. Green Design………………………………………………………………………87
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 87
Exercise 2. Read and translate the text using a dictionary. 87
UNIT 4. Направления дизайна. Информационный дизайн (Design directions. Information design). 92
TEXT 1. Computer Design………………………………………………………………….92
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 92
Exercise 2. Read and translate the text using a dictionary. 92
TEXT 2. Designing to Communicate……………………………………………………….97
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary. 97
Exercise 2. Read and translate the text using a dictionary. 97
Приложение 1 …………………………………………………………………….……….102
Введение
Рабочая тетрадь предназначена для практических работ по дисциплине «Иностранный язык» в разделе «Профессионально-направленный модуль» для специальности 54.02.01 Дизайн (по отраслям). Основное назначение рабочей тетради – закрепить и активизировать языковой и речевой материал раздела «Профессионально-направленный модуль», автоматизировать лексико-грамматические навыки при работе с профессионально-ориентированными текстами. Тексты сопровождаются методически грамотно построенным комплексом упражнений, помогающим обучаемым совершенствовать навыки и умения самостоятельной работы с текстом. Лексико-грамматические упражнения нацелены на быстрое и качественное запоминание профессиональных терминов, используемых по специальности «Дизайн», повторение и практическое применение грамматических правил на базе профессионально-ориентированных текстов.
Рабочая тетрадь состоит из трех уроков (Units) и одного приложения (Appendix 1). Материал каждого раздела (Unit) предусматривает последовательное, поэтапное изучение определенной темы, связанной с будущей профессиональной деятельностью обучающихся и принципов, применяемых в практике дизайнерской работы. В основу каждого урока положен принцип развития речевой деятельности: чтения и устной речи. Специальные фонетические и морфологические упражнения способствуют лучшему усвоению звукового ряда английского языка. Приложение (Appendix 1) включают словарь профессиональных терминов и глоссарий.
Широкий спектр разнообразных практических заданий, организующих самостоятельную работу, требует от обучающихся творческого отношения при их выполнении (наличие заданий повышенной трудности), позволяет реализовать личностно-ориентированный подход при работе с обучающимися в разным уровнем подготовки и с разными интересами. Задания моделируют ситуации или используют реальные ситуации в целях анализа данного случая, поиска альтернативных решений и принятия оптимального решения проблем.
В тетрадь включены задания, готовящие обучающихся к объективному контролю и самоконтролю в процессе изучения английского языка.
Рабочая тетрадь соответствует уровню подготовки студентов по дисциплине «Иностранный язык (английский)» в разделе «Профессионально-направленный модуль» для специальности 54.02.01 Дизайн (по отраслям).
Методические указания по изучению дисциплины.
В соответствии с ФГОС по дисциплине Иностранный язык (английский) для специальности 54.02.01 Дизайн (по отраслям) студент должен:
УМЕТЬ: общаться (устно и письменно) на иностранном языке на профессиональные и повседневные темы; переводить (со словарем) иностранные тексты профессиональной направленности; самостоятельно совершенствовать устную и письменную речь, пополнять словарный запас;
ЗНАТЬ: лексический (1200 - 1400 лексических единиц) и грамматический минимум, необходимый для чтения и перевода (со словарем) иностранных текстов профессиональной направленности.
Структура практических занятий UNIT 1 – UNIT 5 включает в себя:
- Texts. Тексты из оригинальных источников, раскрывающие фундаментальные понятия изобразительного искусства и рассказывающие об основных направлениях в искусстве и дизайне.
- Exercises. Предтекстовые задания, облегчающие понимание текста; задания на проверку понимания содержания, задания на развитие и совершенствование грамматических умений и навыков, а также задания, стимулирующие развитие навыков на базе проблематики и словаря прочитанных текстов. Благодаря используемой системе упражнений данное пособие позволяет обучить студентов комплексу умений и навыков анализа смыслового содержания и логико-коммуникативной организации текста, необходимых как для полноты понимания читаемого, так и для его адекватного использования в речевой деятельности. Упражнения, направленные на обучение пониманию специальных материалов и использованию их в практической деятельности, прорабатывают основные проблемные области грамматики и словообразования.
- В конце каждого раздела имеются вопросы, которые могут использоваться либо для выполнения домашних заданий, либо выступать в качестве тем для обсуждения во время занятий (Questions for revision).
- Если обучающийся в своей работе сталкивается с термином, требующим перевода или толкования, и не обнаруживает его в настоящем рабочей тетради, огромное количество профессиональных переводчиков, работающих на сайте www.proz.com, помогут решить любые языковые проблемы.
- Приложение 1. (Appendix 1). Содержит языковой комментарий (Глоссарий), представляющий собой словарь с наиболее частотной лексикой и выражениями, встречающимися в сфере дизайнерской работы. Содержит лингвистический комментарий, объясняющий смысл основных профессиональных терминов.
UNIT 1. Исторические и современные тенденции в развитии дизайна. (Historical and Modern Trends in the Development of Design).
TEXT 1. Industrial Design in Pre-Industrial Societies.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
paleontologist | proto-industrial | measure | |||
evolution | standardization | convenience | |||
philosophy | Archaic | particular | |||
particular | ornate | ostentation | |||
exuberant | influential | manufacture |
Exercise 2. Read and translate the text using a dictionary.
Many of the standard principles of industrial design were known to pre-industrial societies. If one looks first at the most primitive societies one sees that their tools are typified both by fitness for use, and by the way a particular problem could be solved. Paleontologists measure man's evolution partly through the changes in flint implements, the earliest of all found in the Olduvai Valley Gorge in Tanzania. These tools are roughly made, but they show a clear understanding of the nature of the substance from which they are formed, and of the way in which it can be shaped by flaking. There is a narrow range of types - hand-axes, scrapers and pounders - but each type is already adapted to do a different job. In fact, the whole of industrial design is already there in embryo.
More sophisticated flint tools show unsurpassed elegance and control of form. Standardization and even a kind of industrial production were understood by the civilizations of the Ancient World, and particularly by the Romans. A more complex example of standardization is Roman weaponry. Rome relied on the power of her armies, and her soldiers were outfitted to a series of standard patterns. The magnificent Praetorian Guard did not wear outfits chosen according to their own fancy, but were equipped with identical shields, helmets and swords. Uniformity of weapons and equipment was essential to Roman military tactics, which assumed that a large body of men could be deployed as a single mass.
It is particularly interesting to examine the European Middle Ages for evidence of proto-industrial thinking. Among the Greeks and Romans, there existed a high degree of standardization. Many of the English imperial measures were already fixed at this period, for example, the English foot was exactly the one now in use, giving three feet to a yard, six to a fathom, and 16 to a rod, pole or perch. Naturally this affected the shapes and proportions of buildings and the sizes of many standard household articles. The tile industry was even more highly organized than the potteries.
Medieval artisans, like the Roman potters, knew the convenience of the casting process when it came to making things in series and at the same time repeating the form exactly, and molds for making all kinds of objects have survived, among them the mold for making seals. In a society which was still partly illiterate seals were of great importance for verifying documents, and it was convenient to have a supply of identical blanks, ready for engraving when either a replacement or a new design was needed. This is in fact a simple example of design logic applied to a particular type of production. Medieval attitudes towards design were still very much present in the workshops of the seventeenth and eighteenth centuries.
Eighteenth-century design philosophy was in many respects very close to that professed today. Designers excelled in devising plain but practical forms, with just enough ornamental detail to prevent dullness The George II walnut commode is basically a plain rectangular box. But its rectangularity is relieved both by the waist molding under the top drawer and by the bracket feet.
Metalwork in precious metals could be extremely ornate for reasons of ostentation and to show how much the craftsman-designer appreciated the fine quality of the material he was using. Yet a great deal shows extreme functional simplicity. The first English teapot, which dates to about 1670, is made of silver and looks more like a coffee-pot to twentieth-century eyes. But it shows an admirably direct use of material. A kettle on a stand, of about 1710-20, is almost equally plain. It is only in the curving cast feet of the stand that a little Baroque exuberance breaks out.
Eighteenth-century concern with visual style led to the issue of numerous pattern-books for the guidance of furniture-makers and their patrons. It would, however, be idle to pretend that there are no differences between eighteenth- century design attitudes and our own. The eighteenth-century household possessed many fewer machines than a contemporary one, and these machines were often of a type now completely obsolete.
Eighteenth-century designers produced a wide range of precision instruments for various purposes. They were of considerable complexity. They were sometimes unable to restrain an exuberant feeling for decoration, especially when the instrument in question was produced for an important patron.
Anyone interested in the pre-history of design must be prepared to look beyond Europe, simply because so many of the leading designers of our own day have drawn inspiration from non-European sources. Islamic art, for example, has been laid under contribution by many leading designers, from the mid-nineteenth century onwards. The powerful forms of some Ottoman metalwork foreshadow what leading modern designers have tried to achieve, and do it perhaps better than they, because the shapes are less self-conscious. Islamic manipulation of abstract pattern has been especially influential.
An even more profound contribution to modern design philosophy has been made by the peoples of the Far East. Chinese and especially Japanese tools and implements of all kinds seem to have achieved functional perfection through a long period of evolution, without the conscious intervention of a designer. These tools continue to be manufactured in precisely the same form at the present day because nothing better for the intended purpose has been discovered. Certain of them - the Japanese pull-saw is a case in point have become increasingly popular in Europe, as craftsmen discover their superior qualities. When trying to trace the sources of modern design, one must also be prepared to think in cross-cultural terms.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
промышленный дизайн | заверять документы | ||
промышленное производство | драгоценный металл | ||
непревзойденная элегантность | предмет домашнего обихода | ||
производство черепицы | процесс литья | ||
функциональная простота | в середине девятнадцатого века | ||
практичная форма | ремесленник-дизайнер | ||
современный | осознанный | ||
функциональное совершенство | грубосделанный |
Exercise 4. Use one of the nouns given in the box to fill in each gap:
precision pottery weaponry philosophy uniformity patron contribution design standardization artisan implement |
1. Paleontologists measure man’s evolution partly through the changes in flint _____________.
2. Many of the standard principles of ______________ were known to pre-industrial societies.
3. Much Greek and Roman ____________ was made by methods which are recognizable industrial, and which must have involved the intervention of a designer.
4. A more complex example of standardization is Roman _______________ of weapons and equipment was essential to Roman military tactics.
5. Among the Greek and Romans, there existed a high degree of _______________.
6. Medieval _____________, like the Roman potters, knew the convenience of the casting process.
7. Eighteenth-century design ______________ was in many respects very close to that professed today.
8. Eighteenth-century concern with visual style led to the issue of numerous pattern-books for the guidance of furniture-makers and their ____________________.
9. Eighteenth-century designers produced a wide range of ______________ instruments for various purposes.
10. And even more profound _____________ to modern design philosophy has been made by the peoples of the Far East.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. Many of the standard principles of industrial design were known to pre-industrial societies.
2. Paleontologists measure man’s evolution partly through the changes in flint implements, the earliest of all found in the Olduvai Valley Gorge in Tanzania.
3. Flint tools are roughly made and show little understanding of the nature of the substance from which they are formed.
4. There is a narrow range of tools, but each type is already adapted to do a different job.
5. Standardization was not understood by the civilizations of the Ancient World.
6. The medieval maker was perfectly capable of the kind of structural logic, economy and ingenuity.
7. The tile industry in the Middle Ages was less organized than the potteries.
8. Medieval attitudes towards design were not present in the workshops of the seventeenth and eighteenth centuries.
9. Eighteenth-century designers produced a wide range of precision instruments for various purposes.
10. Many of the leading designers of our own day have drawn inspiration from non-European sources.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 6. Match the description of pre-industrial society with its name:
1 | Ancient Romans | a | Chinese and especially Japanese tools and implements of all kinds seem to have achieved functional perfection through a long period of evolution, without the conscious intervention of a designer. |
2 | Primitive society | b | Metalwork in precious metals in this society could be extremely ornate for reasons of ostentation and to show how much the craftsman-designer appreciated the fine quality of the material he was using. |
3 | European Middle Ages | c | The tools of this period are roughly made, but they show a clear understanding of the nature of the substance from which they are formed, and of the way in which it can be shaped by flaking. |
4 | Eighteen-century society | d | The magnificent Praetorian Guard of this society did not wear outfits chosen according to their own fancy, but were equipped with identical shields, helmets and swords. |
5 | Far East society | e | Many of the English imperial measures of this society were already fixed at this period, for example, the English foot was exactly the one now in use, giving three feet to a yard, six to a fathom, and 16 to a rod, pole or perch. |
1 | 2 | 3 | 4 | 5 |
Exercise 7. Translate the sentences into Russian. Pay attention to the Comparative pattern “the more... the better” (“чем (больше)... тем (лучше)”)
- The higher the price of the goods, the fewer people are ready to buy them.
______________________________________________________________________
______________________________________________________________________
- The more money I get, the more things I can buy.
______________________________________________________________________
______________________________________________________________________
- The bigger the house is, the more money it will cost.
______________________________________________________________________
______________________________________________________________________
- The longer the text, the longer it takes me to translate it.
______________________________________________________________________
- The more work he has, the happier he is.
______________________________________________________________________
______________________________________________________________________
- The older you get, the more difficult it becomes to find a job.
______________________________________________________________________
______________________________________________________________________
- The longer the journey is, the more expensive the ticket is.
______________________________________________________________________
______________________________________________________________________
Exercise 8. Decide if the highlighted verbs in Passive (P) or Active (A) form.
1. Standardization and even a kind of industrial production were understood by the civilizations of the Ancient World, and particularly by the Romans.
2. In fact, the whole of industrial design is already there in embryo.
3. The magnificent Praetorian Guard did not wear outfits chosen according to their own fancy, but were equipped with identical shields, helmets and swords.
4. Among Greek and Romans, there existed a high degree of standardization. Many of the English imperial measures already were fixed at this period.
5. Islamic art, for example, has been laid under contribution by many leading designers, from the mid-nineteenth century onwards.
6. The double-ended birch bark canoe can easily be lifted out of the water and carried overland until occasion comes to launch it again. It (to make) of easily available materials.
7. One thing which too little is noticed by writers on the history of design is the way in which experience gained in various specialized areas, and especially at sea, began to fertilize the whole design concept.
8. Anyone interested in the pre-history of design must be prepared to look beyond Europe.
9. An even more profound contribution to modern design philosophy has been made by the peoples of the Far East.
10. Islamic manipulation of abstract pattern has been especially influential.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Questions for revision
Exercise 1. Write a short summery of the text describing one of the following:
1. The characteristics of design in pre-industrial societies.
2. Medieval design attitudes towards to eighteenth-century design philosophy.
3. Multicultural contribution to modern design philosophy.
_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 2. The First Industrial Designer.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
ad hoc | significant | technique | |||
amateur | venture | elaborate | |||
naturalistic | orthodox | gauge | |||
utilitarianism | scientific | tureen | |||
manufacture | requirement | vehicle |
Exercise 2. Read and translate the text using a dictionary.
Christopher Dresser, who was born in Glasgow in 1834, and who died in 1904, is the first industrial designer. Significantly, however, Dresser is associated solely with domestic items, not with the products of heavy industry. Whereas the designers who had preceded him fell into three categories - they were architects, amateurs who made their designs ad hoc, or artisans and engineers turned designers as a result of practical experience in the workshop - Dresser received a much more academic training, of a kind then just becoming available. He studied at the Government School of Design at Somerset House, London, from 1847 to 1854.
There were other significant aspects of Dresser's education. He had a strongly scientific bent, and studied as a botanist, writing books and papers on this subject.
His scientific studies led to an interest in the relationship between natural forms and ornament - this was the subject of his first important series of articles, published in the “Art Journal” of 1857. In a more general sense, they clearly pointed him towards a rational and logical approach to practical problems of design.
Where ornament was concerned, Dresser opposed the then-flourishing ‘naturalistic’ school. For him, plant forms had to be conventionalized in order to be useful to the designer. But botany, where Dresser was concerned, was more than simply a source of shapes and patterns. In his own phrase, plants demonstrated ‘fitness for purpose’, or ‘adaptation’. He was thus linked, from an intellectual point of view, with early nineteenth-century utilitarianism. Darwin was Dresser’s contemporary, and announced his theory of natural selection in 1859, when Dresser was beginning his career. Though the latter apparently stopped short of embracing Darwin’s ideas when they were first announced, they certainly influenced him in the long run.
From 1862 onwards Dresser’s practice as a freelance designer started to blossom. It was in this year that he published his first book on design, “The Art of Decorative Design”. His business interests eventually expanded beyond this. In 1876 and 1877 he paid an extensive visit to Japan, and made a large collection of Japanese objects, some of which were later sold through the firm of Tiffany in New York. In 1879 he entered into partnership with Charles Holmes of Bradford, later the founder of the “Studio” magazine. They had a wholesale warehouse that imported oriental goods. When this partnership came to an end, Dresser was already involved in a new venture - the Art Furnishers' Alliance, founded in 1880 'for the purpose of supplying all kinds of artistic house-furnishing material, including furniture, carpets, wall- decorations, hangings, pottery, table-glass, silversmiths' wares, hardware and whatever is necessary to our household requirements'. The venture was not a financial success, but it was recognized at the time as something pioneering because it tried to reach a popular audience in a way which had not been attempted before.
Dresser’s own surviving designs cover a wide range of materials, styles and techniques. He worked, for instance, for the Coalbrookdale Company, making designs for domestic items in cast iron. Dresser also made designs for glass, and a large number for ceramics. He worked briefly for Wedgwood, and did a much larger series of designs for Minton. A big collection of his watercolour designs can be found in the Minton archives, and a number of Minton pieces decorated with these survive.
He had better luck with the Linthorpe Art Pottery, founded in 1879 chiefly as a vehicle for Dresser’s ideas. At Linthorpe, factory production methods were used - the pottery was inexpensive, and was manufactured on a large scale. The emphasis was on original shapes, rather than elaborate surface decoration. Dresser turned for inspiration to all kinds of historical sources - Pre-Columbian pottery, as well as Chinese and Japanese ceramics. Some pieces even look as if they were inspired by the Minoan civilization that was then still undiscovered, and may indeed be based on Helladic and Mycenaean wares.
Dresser’s most original work was in metal, and was produced for various leading firms of Birmingham silversmiths, prominent among them J. W. Hukin and J. T. Heath, and Messrs Elkington & Co. These designs are notable for their simplicity and their direct use of materials. In addition, they often show great originality of form, with strong emphasis on a kind of stripped-down geometric purity. Dresser was one of the first to analyze the relationships between form and function in a rational way. In his “Principles of Decorative Design” (1873) he provided diagrams demonstrating the laws that governed the efficient functioning of handles and spouts on jugs and other vessels, such as teapots. His own teapots are often extremely distinctive in shape, with emphatic slanted handles. The ergonomic and the metaphorical aspects are skillfully combined.
Dresser’s metalwork also shows his concern with economical use of materials. A plain oval sugar bowl has its edges rolled inward to strengthen the metal at the rim, so that a thinner gauge can be used. Very often, and indeed almost invariably in larger pieces such as soup tureens. Dresser used electroplate rather than silver. In these designs Dresser seems to anticipate the Bauhaus. He anticipates it, but he is not a direct ancestor. It is Dresser's surprising success in building relationships with industry as it then existed which seems in some ways to isolate him from the mainstream of orthodox design history.
Vocabulary and Grammar Exercise
Exercise 3. Find English equivalents for the Russian words in the text:
Russian words | English equivalents | Russian words | English equivalents |
склонность к науке
| свободный (внештатный) дизайнер | ||
практический опыт | широкий спектр материалов | ||
теория естественного отбора | был изготовлен в больших масштабах | ||
восточные товары | урезанная геометрическая чистота | ||
художественный материал для изготовления мебели | чрезвычайно отличительный по форме | ||
прямое использование материалов | серебряных дел мастер | ||
прямой предок | умело сочетается | ||
эффективное функционирование |
Exercise 4. Use a word given in the box to fill in each gap:
item gauge venture warehouse technique archive ceramics ornament mainstream partnership |
1. Dresser is associated solely with domestic ________, not with the products of heavy industry.
2. His scientific studies led to an interest in the relationship between natural forms and _______.
3. Dresser’s own surviving designs cover a wide range of materials, styles and __________.
4. In 1879 Dresser entered into __________ with Charles Holmes of Bradford, later the founder of the Studio magazine.
5. When this partnership came to an end, Dresser was already involved in a new ________.
6. They had a wholesale ____________ that imported oriental goods.
7. Dresser also made designs for glass, and a large number for ________.
8. A big collection of his watercolour designs can be found in the Minton __________, and a number of Minton pieces decorated with these survive.
9. A plain oval sugar bowl has its edges rolled inward to strengthen the metal at the rim, so that a thinner __________ can be used.
10. It is Dresser’s surprising success in building relationship with industry as it then existed which seems in some ways to isolate him from the ___________of orthodox design history.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. Christopher Dresser, who was born in Glasgow in 1834, and who died in 1904, is the first industrial designer.
2. Dresser is associated solely with the products of heavy industry.
3. Where ornament was concerned, Dresser opposed the then-flourishing ‘naturalistic’ school.
4. Dresser published his first book on design, the Art of Decorative design, in 1864.
5. Dresser’s own surviving designs cover a wide range of materials, styles and ornaments.
6. Dresser’s most original work was in glass.
7. Dresser was first to analyze the relationship between form and function in a rational way.
1 | 2 | 3 | 4 | 5 | 6 | 7 |
Exercise 6. Match the words from the text with their a) synonyms b) antonyms.
a)
1 | domestic | a | consistently | 5 | survive | e | change |
2 | extensive | b | shortly | 6 | instruct | f | wide |
3 | invariably | c | method | 7 | approach | g | remain alive |
4 | briefly | d | household | 8 | modify | h | teach |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
b)
1 | blossom | a | enthusiastic | 5 | deliberate | e | unknown |
2 | elaborate | b | insignificant | 6 | prominent | f | changeably |
3 | invariably | c | simple | 7 | reluctant | g | unintended |
4 | notable | d | fade |
1 | 2 | 3 | 4 | 5 | 6 | 7 |
Exercise 7. Use the right form of the verbs.
- Listen to him, please. He (1) (speaks, is speaking) Chinese.
- She often (2) (speaks, is speaking) French when she (3) (travels, is travelling) in France.
- Mary is in the office now. She is very busy. She (4)(works, is working) on the computer.
- What foreign languages (5) (does your friend learn, is your friend learning) now?
- What (6) (do you read, are you reading) now?
- The family (7) (owns, is owning) a big house in the country.
- Most of the students (8) (were listening , listened) to the teacher but Mary (9) (was reading, read) a history book. She (10) (hated, was hating) maths.
- These people never (11) (owned, were owning) a house. They always (12) (lived, were living) in apartments.
- Everyone (13) (was reading, read) quietly when the door (14) (was opening, opened) and a policeman came in.
- The dentist’s waiting room was full of people. Some (15) (were reading, read), others (16) (were just turning, just turned) pages.
1 | 9 | ||
2 | 10 | ||
3 | 11 | ||
4 | 12 | ||
5 | 13 | ||
6 | 14 | ||
7 | 15 | ||
8 | 16 |
Questions for revision
Exercise 1. Write a short summery of the text describing one of the following:
1. Christopher Dresser’s contribution to the development of design?
2. The creative work of Christopher Dresser. __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 3. The Revolution in the Fine Art
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
symbolism | synthetic cubism | detritus | |||
materialism | dynamism | juxtaposition | |||
neo-primitivism | inexorable | aesthetic | |||
futurists | esoteric | endow | |||
Dadaists | barbarous | frisson |
Exercise 2. Read and translate the text using a dictionary.
The late nineteenth-century decorative arts existed within the broad context of the Symbolist movement. Symbolism had its roots in literature, but came to affect all forms of artistic expression. General currency was first given to the term by the minor French poet Jean Moreas, in a manifesto published in the French newspaper “Le Figaro” in 1886. Symbolism in its first phase involved a dandified revolt against materialism.
Symbolism, like all major cultural movements, had an inexorable dynamism of its own. Artists and craftsmen who pursued ever more esoteric and refined effects and sensations eventually reached the point where both they and their audience began to feel permanently jaded. The first stage of the reaction is contained within the general current of Symbolism itself, and is summed up in the bold neo-primitivism of Gauguin. But the search for the barbarous soon proved to be as disillusioning as all the other quests the Symbolists had pursued, and eventually a new generation began to feel that there was something even more fascinatingly brutal in the heart of their own society - the machine.
The first group actually to proclaim this view was the Italian Futurists, and it was they who established mechanical objects and the products of industry as key subjects in modern art.
In their paintings the Futurists wanted to render the dynamism of contemporary life - the movements of crowds in cities, and the rapid motion of an automobile or a train. The Futurists' paintings of crowds and machines in motion were perhaps their most spectacular achievements, but they did tackle other subjects as well. They even made Futurist versions of traditional still- life. Ardengo Soffici’s “Decomposition of the Planes of a Lamp” takes as its principal motif a banal mass-produced object. Soffici treated it in a way which gave it a new and startling authority. The Cubists, too, gloried in the banality of much of their source material. The collage - the key invention of Synthetic Cubism - featured scraps of newspaper, old labels, fragments of wallpaper, in fact all kinds of industrial detritus. The invented ‘reality’ of art was brought into shocking juxtaposition with the kind of reality that surrounded everyone. The Dadaists, particularly Duchamp, took matters even further, presenting mass-produced objects completely unaltered within a fine art context. The ironic suggestion was made that these be looked at not as objects of use but as formal inventions.
Three things established themselves at the very heart of the modernist aesthetic, and continued to influence artists long after Futurism had exhausted its impetus. One was the cult of the machine itself. Machines could be treated in a number of different ways - as a basis for abstraction, as in the impressive drawings of “Mechanical Elements” which Fernand Leger did in the early 1920s.
The second development was perhaps subtler, and also further-reaching in its effects. Duchamp presented ordinary mass-produced objects as if they were works of art. Other artists, less radical than he, took them into their vocabularies as subjects for painterly transformation. The American artist Stuart Davis, heavily influenced by French Cubism, took the Lucky Strike package as the subject-matter for a picture. Even before Raymond Loewy redesigned it, this package was one of the most familiar and ordinary of twentieth-century American objects. Davis asked his audience to shift focus and look at it in a totally different way, almost as if they had never seen it before.
Another American painter, Gerald Murphy, already seems to anticipate the Pop Art of the 1960s in a canvas produced in 1922. A matchbox, a safety- razor and a fountain pen are presented in quasi-heraldic fashion, almost as if they were images on an inn sign. Murphy seems to be saying that these industrial products, trivial and little considered, are in fact the emblems of a whole civilization and tell more about it than things with much greater pretensions to significance.
The fascination with machine forms had an inevitable impact on the decorative arts. Luxury products acquired an added frisson when they imitated what factories produced by the thousands or even the millions. Parisian jewelers made pendants in the shape of shells for heavy guns, and bracelets that seemed to be studded with ball-bearings. These fashionable follies were nevertheless a symptom of something important. People had started to study the products of industry in a new way, to savor industrial logic for its own sake. It is not too much to say that modern art, by separating industrial forms from their context, and holding them up to be admired in isolation, robbed industry of its innocence.
But there was a different kind of dialogue as well. In the nineteenth century pure machine forms were invisible. They only acquired visibility once they were ornamented in some way. Now art had endowed them with a kind of moral authority of their own. Design ceased to be pragmatic; men began to think of industry not as a brute force barely under the control of those who had created it, but as the paradigm of an ideal world. The machine must now be allowed to suggest its own forms and images, rather than having these imposed upon it by ignorant mankind.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
изящные искусства | передавать динамизм современной жизни | ||
ведущий мотив | смещать акцент | ||
неумолимый динамизм | изделия массового производства | ||
выдающиеся достижения | основа для абстракции | ||
футуристская интерпретация традиционного натюрморта |
Exercise 4. Use one of the words given in the box to fill in each gap:
canvas collage impact visibility achievement motif expression aesthetic focus subject matter |
1. Symbolism had its roots in literature, but came to affect all forms of artistic __________.
2. The Futurists’ paintings of crowds and machines in motion were perhaps their most spectacular ____________.
3. Ardengo Soffici’s Decomposition of the Planes of a Lamp takes as its principal _______a banal mass-produced object.
4. The _________ - the key invention of Synthetic Cubism – featured scraps of newspaper, old labels, fragments of wallpaper, in facts all kinds of industrial detritus.
5. Three things established themselves at the very heart of the modernist _______, and continued to influence artists long after Futurism had exhausted its impetus.
6. The American artist Stuart Davis, heavily influenced by French Cubism, took the Lucky Strike package as the ___________ for a picture.
7. Davis asked his audience to shift ________________ and look at it in a totally different way, as if they had never seen it before.
8. Another American painter, Gerald Murphy, already seems to anticipate the Pop Art of the 1960s in a ____________ produced in 1922.
9. The fascination with machine forms had an inevitable _____________ on the decorative arts.
10. In the nineteenth century pure machine forms were invisible. They only acquired ____________ once they were ornamented in some way.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. The late nineteenth-century decorative arts existed within the broad context of the Symbolist movement.
2. General currency of the term ‘symbolism’ was first given by the French poet Jean Moreas in a manifesto published in the French Newspaper Le Figaro in 1886.
3. Symbolism had its roots in literature, but came to affect all forms of artistic expression.
4. In their paintings the Futurists wanted to render the dynamism of contemporary life.
5. The Dadaists, particularly Duchamp, took matters even further, presenting mass-produced objects completely unaltered within a fine art context.
6. The fascination with machine forms had little effect on the decorative arts.
7. In the nineteenth century pure machine forms were distinct and obvious.
8. The late nineteenth century design ceased to be pragmatic; men began to think of industry not as a brute force barely under the control of those who had created it but as the paradigm of an ideal world.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Exercise 6. Chose the right variant and underline it.
- The money (is, are) on the desk.
- Where (is, are) the money? Where did you put (it, them)! I can’t find (it, them).
- - He is making a lot of money.
-And what does he do with (it, them)?
- What (is, are) the news?
- The news (is, are) very good.
- I have got very good news for you. Where (do, does) it come
from?
- There (is, are) no news.
- His progress in French (is, are) not surprising. His wife is a teacher of French.
- This information (come, comes) from the journal.
- I often followed his advice. (It was, they were) good.
- There (is, are) no news at the moment.
- His knowledge of accounting (is, are) very good.
Exercise 7. Translate the sentences into Russian paying attention to the “either…or”.
- You can either use this method or that one.
______________________________________________________________________
______________________________________________________________________
- When there is a crisis, they either do nothing of do something useless.
______________________________________________________________________
______________________________________________________________________
- You can use either a diskette or a disk.
______________________________________________________________________
______________________________________________________________________
- You must answer either yes or no.
______________________________________________________________________
- You can either walk or take a lift.
______________________________________________________________________
Questions for revision
Exercise 1. Write a short summery of the text describing one of the following:
1. The late nineteenth-century art movements.
2. The Symbolist movement.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 4. The Triumph of Modern Design 1900-1925.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
design | frequently | sophisticated | |||
avant-garde | exceptional | audience | |||
machine | unrecognizably | flourish | |||
superfluous | influential | linear | |||
prototype | accessible | encourage |
Exercise 2. Read and translate the text using a dictionary.
During the second half of the nineteenth century, a number of forces transformed the avant-garde design scene. Two in particular played an important role: a reaction against the prevalent taste for academic historicism; and the rediscovery of the arts of Asia. Machine-produced pastiches of historical styles were increasingly shunned in favor of new designs that derived forms and decorative motifs from nature. Designers also began to reject superfluous surface ornament, often applied simply for the novelty of its effect, and focused instead on the total integration of form and decoration, recalling Asian prototypes.
By the turn of the twentieth century, a new stylistic vocabulary with distinct regional characteristics had been firmly established with exploration of new design influences.
Art Nouveau flourished in France and Belgium. Organic forms inspired by nature, frequently accentuated with asymmetrical curves or elaborate flourishes, characterize its decorative vocabulary. Its elegant forms often evoke the Rococo style of mid-eighteenth-century France. The term Art Nouveau derives from the name of Siegfried Bing’s Parisian shop L’Art Nouveau (“The New Art”), which opened in 1895 and sold exceptional works by many of the best-known designers working in this mode. In response to popular demand, however, poor-quality mass-production hastened the demise of this original style in the years after 1900.
Austrian and German Jugendstil, or “youth-style,” took its name from the popular illustrated magazine “Jugend” that was published in Munich. Contemporaneous with and related to Art Nouveau, the most innovative Jugendstil designers replaced the exuberance and naturalism of French and Belgian design with a comparatively restrained and abstracted aesthetic. Forms and decorative motifs often were treated in a linear or geometric manner that rendered them almost unrecognizably derived from nature.
Originating in Britain the Arts and Crafts movement had considerable influence into the twentieth century. Primarily through publications, the movement quickly spread across Europe (it was notably influential in Austria and Germany) and to America. Reacting against the perceived dehumanizing effects of industrialization, nineteenth-century British design reformers such as William Morris advocated a return to handcraftsmanship. The necessary handiwork, however, proved to be time-consuming and expensive, and designs could only be produced in limited numbers. Making well-designed objects accessible to a wide public required the assistance of machines, and in the years around 1900, designers began to reevaluate the importance of mass production as they attempted to make a new and positive alliance of art and industry.
A number of Viennese avant-garde designers made a switch from the flowing organic lines of Jugendstil and Art Nouveau to a strict yet vigorous geometry. In 1903, these designers banded together to form the “Vienna Workshops” - a designers’ cooperative under the direction of the noted architect/designer Josef Hoffmann. They provided a wide range of well-designed, often handmade products for a sophisticated audience, and indeed could supply everything from an architectural setting to the smallest decorative accessory.
Disillusioned by the failure of Art Nouveau and competing with advances in design and manufacturing in Austria and Germany in the early years of the century, French designers felt the need to reestablish their role as leaders in the luxury trade. The Société des Artistes Décorateurs, founded in 1900, encouraged new standards for French design and production through its annual exhibitions at the Salon d’Automne. In 1912, the French government voted to sponsor an international exhibition of decorative arts. The exhibition, scheduled for 1915, was postponed on account of World War I and did not take place until 1925. It was this fair, the Exposition des Arts Décoratifs et Industriels Modernes, that gave its name to the style now commonly known as Art Deco.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
важная роль | ускорить смерть | ||
декоративные мотивы | огромное влияние | ||
отличительная характеристика | выступать против | ||
органические формы | выступать за возвращение | ||
популярный спрос | ограниченное количество | ||
использование машин | союз искусства и промышленности | ||
декоративные аксессуары | отложить по причине |
Exercise 4. Use one of the words given in the box to fill in each gap:
force pastiche name magazine reformer designer production account movement ornament |
1. During the second half of the nineteenth century, a number of _________ transformed the avant-garde design scene.
2. A number of Viennese avant-garde __________ made a switch from the flowing organic lines to a strict yet vigorous geometry.
3. The Société des Artistes Décorateurs, founded in 1900, encouraged new standards for French design and ___________.
4. Austrian and German Jugendstil, or “youth-style,” took its name from the popular illustrated __________ “Jugend” that was published in Munich.
5. The exhibition, scheduled for 1915, was postponed on ____________ of World War I.
6. Machine-produced __________ of historical styles were increasingly shunned in favor of new designs.
7. Originating in Britain the Arts and Crafts ___________ had considerable influence into the twentieth century.
8. Reacting against the perceived dehumanizing effects of industrialization, nineteenth-century British design _______ advocated a return to handcraftsmanship.
9. Designers began to reject superfluous surface _______, often applied simply for the novelty of its effect.
10. The term Art Nouveau derives from the _________ of Siegfried Bing’s Parisian shop L'Art Nouveau.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. One in particular played an important role - a reaction against the prevalent taste for academic historicism.
2. By the turn of the twentieth century, a new stylistic vocabulary had been firmly established.
3. Art Nouveau flourished in France and Belgium.
4. The term Art Nouveau derives from the popular illustrated magazine “Jugend” that was published in Munich.
5. Viennese avant-garde designers provided a wide range of well-designed, often handmade products for a sophisticated audience.
6. The exhibition, scheduled for 1915, was postponed on account of World War I and did not take place until 1925.
1 | 2 | 3 | 4 | 5 | 6 |
Exercise 6. Put the sentences in right order.
a | In 1912, the French government voted to sponsor an international exhibition of decorative arts. |
b | The term Art Nouveau derives from the name of Siegfried Bing’s Parisian shop L’Art Nouveau which opened in 1895 and sold exceptional works by many of the best-known designers working in this mode. |
c | The exhibition, scheduled for 1915, was postponed on account of World War I. |
d | In response to popular demand, however, poor-quality mass-production hastened the demise of this original style in the years after 1900. |
e | The annual exhibitions at the Salon d’Automne did not take place until 1925. |
f | In 1903, some designers banded together to form the “Vienna Workshops” - a designers’ cooperative under the direction of the noted architect/designer Josef Hoffmann. |
1 | 2 | 3 | 4 | 5 | 6 |
Exercise 7. Insert the right article.
- During (1) _ second half of (2) _ nineteenth century, a number of forces transformed the avant-garde design scene.
- (3)__ new stylistic vocabulary with distinct regional characteristics had been firmly established with exploration of (4) __ new design influences.
- (5)__ term Art Nouveau derives from the name of Siegfried Bing's Parisian shop L'Art Nouveau.
- (6)__ most innovative Jugendstil designers replaced (7)__ exuberance and naturalism of French and Belgian design with (8)__ comparatively restrained and abstracted aesthetic.
- Making (9) __ well-designed objects accessible to (10) __ wide public required the assistance of machines.
- (11)__ French designers felt (12) __ need to reestablish their role as leaders in the luxury trade.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Questions for revision
Exercise 1. Answer the following questions:
- What were two main forces that influence the avant-garde design scene?
______________________________________________________________________________________________________________________________________________
- What kind of new design influences were established?
______________________________________________________________________________________________________________________________________________
- What kind of features characterize the decorative vocabulary of Art Nouveau?
______________________________________________________________________________________________________________________________________________
- Where does the term Art Nouveau derive from?
_____________________________________________________________________________________________________________________________________________
- Austrian and German Jugendstil, or “youth-style,” took its name from the popular illustrated magazine “Jugend”, didn’t it?
______________________________________________________________________________________________________________________________________________
- What was important for Jugendstil designers?
______________________________________________________________________________________________________________________________________________
- What movement was opened in Britain?
______________________________________________________________________________________________________________________________________________
- What did nineteenth-century British design reformers advocate? Why did they begin to reevaluate the importance of mass production?
____________________________________________________________________________________________________________________________________________
- What kind of switch did Viennese avant-garde designers make? What did they provide?
______________________________________________________________________________________________________________________________________________
- Why did French designers fell the need to reestablish their role as leaders in the luxury trade?
_____________________________________________________________________________________________________________________________________________
- Why did the exhibition, scheduled for 1915, was postpone? Until what time?
______________________________________________________________________________________________________________________________________________
- What gave a name to the style now commonly known as Art Deco?
_____________________________________________________________________________________________________________________________________________
Exercise 2. Write a short summery of the text describing one of the following:
- The main features of the following design movement and style such as Art Nouveau.
- The main features of the following design movement and style such as Jugendstil.
- The main features of the following design movement and style such as Arts and Crafts.
- The main features of the following design movement and style such as Vienna Workshops.
- The main features of the following design movement and style such as Art Deco.
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 5. Design from 1925 to 1950.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
constructivism | existence | plywood | |||
quarter | conspicuously | furniture | |||
increasingly | equipment | consumer | |||
texture | exigencies | architecture | |||
extravagance | enticing | through |
Exercise 2. Read and translate the text using a dictionary.
The second quarter of the twentieth century saw radical changes in design. The Art Deco style, which reached its apogee at the 1925 Exposition des Arts Décoratifs et Industriels Modernes in Paris, gradually waned; its decorative flourishes and emphasis on rich and exotic materials seemed increasingly irrelevant, considering the economic pressures of the Great Depression in the United States and growing political instability in Europe. It was replaced by young modernist reformers who believed that beauty need not depend on ornament but could be achieved through the manipulation of form and the judicious use of color and texture, that simplicity and economy were preferable aesthetically - even morally and politically - to the elaboration and extravagance that typified Art Deco. The geometric forms and plain undecorated surfaces favored by modernists were, however, too demanding for most people. It was with relief that consumers turned to the warmer organic design, with its emphasis on wood and natural materials, that emerged in Scandinavia in the mid-1930s.
The Bauhaus, founded in Weimar in 1919 as a school of arts and crafts, soon became known as a center of avant-garde design under the direction of Walter Gropius. The school strove to mold designers who could create beautiful and useful prototypes suitable for commercial production. In 1933, the Nazis closed down the Bauhaus, but during its brief existence it produced a generation of architects, artists, and designers who spread its teachings around the world. Among these were the architects Gropius, Ludwig Mies van der Rohe, and Marcel Breuer; the designers Laszlo Moholy-Nagy, Marianne Brandt, and Wilhelm Wagenfeld; and the painters Wassily Kandinsky, Paul Klee, Oskar Schlemmer, and Josef Albers.
One of the strongest and most influential reactions against the Art Deco movement came from the Swiss architect Le Corbusier. His Pavilion de l’Esprit Nouveau at the 1925 Exposition was a forceful rejection of the use of expensive, exotic materials in the extravagant, one-of-a-kind objects that typified Art Deco. He defined the house as a “machine for living in,” while furniture was “domestic equipment.” The pavilion itself was a prototype for standardized housing, conspicuously furnished with commonly available items such as leather club chairs. Like members of the Bauhaus, Le Corbusier advocated furniture that was rationally designed along industrial principles to reflect function and utility in its purist forms, with a strict rejection of applied ornament. Other important movements positing avant-garde theories of design and architecture included De Stijl in Holland, which advocated a seamless unity of art and architecture, and Russian Constructivism, whose utopian projects embraced a combination of machine forms and abstract art.
In the United States, designers responded to European influences, gradually transforming them into a uniquely American idiom. Many of the most prominent figures in the pre-war period were, in fact, European émigrés. The American Designers' Gallery in New York opened in 1928 and introduced consumers to modern interiors and furnishings by designers including Ilonka Karasz, Joseph Urban, and Donald Deskey. Many of its designers used industrial materials such as steel and chrome in their furniture. The machine aesthetic was an important influence on design. The Streamlined style, with its aerodynamic forms and implications of speed, reinforced the growing importance of automobiles and trains. The role of the industrial designer itself gained prominence, especially during the Great Depression, when companies relied on designers such as Henry Dreyfuss and Raymond Loewy to create enticing new product designs in an effort to stimulate consumer demand.
World War II profoundly affected the material and formal developments of architecture and design. Items such as steel, aluminum, and copper were rationed for use in the war effort, forcing designers to substitute nonessential materials, including cardboard, glass, and plywood, in their designs. Many American designers worked for the war effort itself, applying their knowledge and expertise to military exigencies. Charles and Ray Eames, for example, worked on behalf of the U.S. Navy, developing molded plywood designs for leg splints.
Much of this new technology found its way into furniture design following the war. Charles and Ray Eames developed their highly influential LCW chair, an inexpensive, mass-produced molded plywood object, from their wartime experiments. Museums and designers across the country turned their energies to promoting American design through the Good Design movement, which promised quality-of-life enhancing products for any budget. Inspired in part by pre-war European efforts to democratize design through industrial production, this movement energetically promoted modern design to the American consumer through museum exhibitions, trade shows, and advertising. Likewise, European design councils sponsored exhibitions and designers in an effort to stimulate national consumer interest. Following years of economic and political turmoil, consumers now had access to goods of modern design in rapidly increasing quantities.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
радикальные перемены | натуральные материалы | ||
экзотические материалы | авангардный дизайн | ||
экономическое давление | выдающиеся фигуры | ||
неукрашенная поверхность | современный интерьер | ||
геометрическая форма | предмет массового производства | ||
промышленные материалы | экономический и политический беспорядок | ||
коммерческое производство | единственный в своем роде предметы |
Exercise 4. Use one of the prepositions given in the box to fill the gaps:
against along by(2) for(2) in on(2) to(4) with |
1. The second quarter of the twentieth century saw radical changes (1) _ design.
2. The geometric forms and plain undecorated surfaces favored (2) _ modernists were, however, too demanding (3) __ most people.
3. It was with relief that consumers turned (4) __ the warmer organic design, with its emphasis (5) __ wood and natural materials, that emerged in Scandinavia in the mid-1930s.
4. The school strove to mold designers who could create beautiful and useful prototypes suitable (6) __ commercial production.
5. One of the strongest and most influential reactions (7) __ the Art Deco movement came from the Swiss architect Le Corbusier.
6. The pavilion itself was a prototype for standardized housing, conspicuously furnished (8) __ commonly available items such as leather club chairs.
7. Le Corbusier advocated furniture that was rationally designed (9) __ industrial principles.
8. In the United States, designers responded (10) __ European influences, gradually transforming them into a uniquely American idiom.
9. The machine aesthetic was an important influence (11) __ design.
10. Museums and designers across the country turned their energies (12) __ promoting American design through the Good Design movement, which promised quality-of-life enhancing products for any budget.
11. Inspired in part (13) __ pre-war European efforts this movement energetically promoted modern design to the American consumer.
12. Consumers now had access (14) __ goods of modern design in rapidly increasing quantities.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Exercise 5. Match the notion with the right information about it. Some notions may have more than one information:
a | Art Deco | 1 | Its decorative flourishes and emphasis on rich and exotic materials seemed increasingly irrelevant, considering the economic pressures of the Great Depression in the United States and growing political instability in Europe. |
b | the American Designers' Gallery | 2 | Promised quality-of-life enhancing products for any budget. |
c | Charles and Ray Eames | 3 | Style, which reached its apogee at the 1925 Exposition des Arts Décoratifs et Industriels Modernes in Paris. |
d | The Bau-haus | 4 | Opened in 1928 and introduced consumers to modern interiors and furnishings by designers including Ilonka Karasz, Joseph Urban, and Donald Deskey. |
e | The Good Design movement | 5 | Was a forceful rejection of the use of expensive, exotic materials in the extravagant, one-of-a-kind objects that typified Art Deco. |
f | Le Corbusier | 6 | Soon became known as a center of avant-garde design under the direction of Walter Gropius. |
g | De Stijl | 7 | During its brief existence it produced a generation of architects, artists, and designers who spread its teachings around the world. |
h | Pavilion de l'Esprit Nouveau | 8 | Affected the material and formal developments of architecture and design. Items such as steel, aluminum, and copper were rationed for use in the war effort, forcing designers to substitute nonessential materials, including cardboard, glass, and plywood, in their designs. |
i | Russian Constructivism | 9 | Advocated furniture that was rationally designed along industrial principles to reflect function and utility in its purist forms, with a strict rejection of applied ornament. |
j | Streamlined style | 10 | Advocated a seamless unity of art and architecture. |
k | World War II | 11 | Utopian projects embraced a combination of machine forms and abstract art. |
12 | Developed their highly influential LCW chair, an inexpensive, mass-produced molded plywood object, from their wartime experiments. | ||
13 | Worked on behalf of the U.S. Navy, developing molded plywood designs for leg splints. | ||
14 | With its aerodynamic forms and implications of speed, reinforced the growing importance of automobiles and trains. | ||
15 | Was a prototype for standardized housing, conspicuously furnished with commonly available items such as leather club chairs. |
A | b | c | d | e | f | g | h | I | j | k |
Questions for revision
Exercise 1. Translate the poem into Russian or write your own.
Design
I found a dimpled spider, fat and white, On a white heal-all, holding up a moth Like a white piece of rigid satin cloth Assorted characters of death and blight Mixed ready to begin the morning right, Like the ingredients of a witches' broth- snow-drop spider, a flower like a froth, | And dead wings carried like a paper kite. What had that flower to do with being white, The wayside blue and innocent heal-all? What brought the kindred spider to that height, Then steered the white moth thither in the night? What but design of darkness to appall? - If design govern in a thing so small. |
Robert Frost
______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 6. Design from 1950 to Present.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | Word | transcription |
enormous | initially | intellectual | |||
commercial | perceive | virtually | |||
encouraged | emerge | inherent | |||
fusion | alternative | manufacture | |||
conventional | aesthetics | Value |
Exercise 2. Read and translate the text using a dictionary.
The years following World War II were characterized by enormous change on every level. The war ended, leaving a new worldwide generation of veterans with young families struggling to rebuild their lives. The pressing need for inexpensive housing and furnishings spurred a boom in design and production. Commercial jet travel was introduced in 1957, and ease of travel in the jet age encouraged a growing fusion of cultural influences. In particular, a blurring of Eastern and Western aesthetics and technology represented an entirely new cultural fusion.
The elaborate households of the prewar years were gone, replaced by in-formality and adaptability. Gone, too, was the conventional approach to furnishings as expensive and permanent status objects. New materials and technologies, many of which had been developed during wartime, helped to free design from tradition, allowing for increasingly abstract and sculptural aesthetics as well as lower prices for mass-produced objects.
The most marked changes occurred in America, Italy, Scandinavia, and Japan. A growing number of American firms such as the Herman Miller Furniture Company and Knoll International began to build a reputation for manufacturing and marketing well-designed, high-quality, inexpensive furniture made from new materials like fiberglass and plastics for the consumer market in the postwar years. In an effort to revive their depressed postwar economy, Italian designers made a self-conscious effort to establish themselves as leaders in the lucrative international marketplace for domestic design. While initially they looked to traditional forms or materials for inspiration, they also soon embraced new materials and technologies to produce radically innovative designs that expressed the optimistic spirit of high-style modernism. Scandinavian designers preferred to combine the traditional beauty of natural materials with advanced technology, giving their designs a warm and domestic yet modern quality. Japanese designers, obviously aware of contemporaneous developments in Western architecture and design, strove to create a balance between traditional Asian and international modern aesthetics, while still evoking national values with their distinctly Asian sensibility.
At the same time, in reaction to the perceived impersonality of mass production, an alternative group of artist-designers who were interested in keeping alive the time-honored practices of hand-working traditional materials emerged during the 1960s. Their one-of-a-kind objects, made with tour-de- force virtuosity, helped elevate design to the status of art.
By the mid-1970s, a radically transformed “modern design” expressed it-self through a variety of idioms. There was a style for virtually every taste, from the bold forms and colors of Op Art - inspired super graphics to the refinement of Studio Movement handcraftsmanship to the pared-down industrial aesthetics of High Tech.
The last quarter of the twentieth century saw a surge of unbridled consumerism manifested in a number of diverse, often contradictory, design currents. Some architects and designers chose to conform to the previously established intellectual strictures of modernism, seeking expression through form rather than applied ornament. Others, inspired by texts that denounced the cool aridity of modernism - including Robert Venturi’s “Learning from Las Vegas” (1972), “Collage City” (1973) by Colin Rowe and Fred Koetter, and Rem Koolhaas’ “Delirious New York” (1978) - developed a postmodernism that celebrated the vernacular and reinterpreted motifs of the past. Still others used the design of objects as a means to make countercultural social or political statements. Many of the leaders of the Studio Craft Movement consciously abandoned the creation of useful objects in favor of nonfunctional art. Toward the end of the 1980s, designers, recognizing the inherent beauty of materials developed for science, began to employ them in a wide range of consumer products. In the century’s last decade, the environment became a major concern for designers offering “green”, socially responsible solutions to design problems.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
заново построить жизнь | потребительский рынок | ||
ускорять быстрый подъем | возрождать экономику | ||
способствовать объединению | радикально новый дизайн | ||
искажение чего-либо | передовые технологии | ||
традиционные формы для вдохновения | потребительский интерес | ||
традиционный подход | национальные мотивы | ||
освободить дизайн от традиции | в пользу чего-либо |
Exercise 4. Put in the right forms of adjectives in brackets:
1. If the Modern Movement in art prepared the way for new attitudes towards design in (1) (broad) sense, in a much (2) (narrow) sense the change was due to a group of artists, architects, craftsmen, manufacturers, bureaucrats and politicians in Germany.
2. The single individual with (3) (great) responsibility for the Werkbund idea was a civil servant in the Prussian Ministry of Trade, Hermann Muthesius.
3. One of (4) (virulent) of rows occurred in July 1914, on the eve of the Werkbund’s Cologne exhibition.
4. Industrialization had taken place much (5) (late) than it did in England.
5. (6) (seminal) Werkbund designs were most of all to the increasing use of electricity in the home.
6. The single individual with (7) (great) responsibility for the Werkbund idea was a civil servant in the Prussian Ministry of Trade, Hermann Muthesius.
1 | 2 | 3 | 4 | 5 | 6 | 7 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. The war started, leaving a new worldwide generation of veterans with young families struggling to rebuild their lives.
2. The pressing need for inexpensive housing and furnishings spurred a boom in design and production.
3. New materials and technologies, many of which had been developed during prewar time, helped to free design from tradition.
4. Commercial jet travel was introduced in 1957.
5. A growing number of American firms began to build a reputation for manufacturing and marketing well-designed, high-quality expensive furniture.
6. Italian designers embraced new materials and technologies to produce radically innovative designs.
7. An alternative group of artist-designers who were interested in keeping alive the time-honored practices of hand-working traditional materials emerged during the 1960s.
8. The last quarter of the twentieth century saw a surge of unbridled consumerism manifested in a number of diverse, often contradictory, design currents.
9. Toward the end of the 1990s, designers, recognizing the inherent beauty of materials developed for science, began to employ them in a wide range of consumer products.
10. In the century's last decade, the environment became a major concern for designers offering “red”, socially responsible solutions to design problems.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 6. Match the words (1-10) with the adjectives (a - j) to make word combinations:
1 | housing | a | intellectual |
2 | design | b | cultural |
3 | number | c | national |
4 | objects | d | inexpensive |
5 | modernism | e | conventional |
6 | years | f | domestic |
7 | approach | g | high-style |
8 | values | h | mass-produced |
9 | strictures | i | growing |
10 | influences | j | postwar |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Questions for revision
Exercise 1. Complete the following:
- The war ended, leaving a new _____________________________________________________________________
- New materials and technologies, many of which had been developed ______________________________________________________________________
- The most marked changes occurred in _______________________________________________________________________
- Italian designers made a self-conscious effort to establish themselves as _______________________________________________________________________
- Scandinavian designers preferred to combine _______________________________________________________________________
- Japanese designers strove to create a balance ______________________________________________________________________
- An alternative group of artist-designers were interested in keeping alive the time-honored practices of _______________________________________________________________________
- Some architects and designers chose to conform to the previously established intellectual strictures of modernism, seeking _______________________________________________________________________
9. Others used the design of objects as a means to ______________________________________________________________________
10. In the century's last decade, the environment became a major concern for designers offering ______________________________________________________________________
UNIT 2. Направления дизайна. Графический дизайн. Дизайн интерфейсов. Мультимедиа. Промышленный дизайн. (Design Directions. Graphic design. Interface design. Multimedia. Industrial design)
TEXT 1. Graphic design: terminology, history, applications, skills, tools.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
visual | applied | stereotypical | |||
interpreter | emerged | execute | |||
aesthetics | advertising | corporation | |||
typography | schematics | major | |||
either | modify | illustrations |
Exercise 2. Read and translate the text using a dictionary.
Graphic design is the profession and academic discipline whose activity consists in projecting visual communications intended to transmit messages to social groups with specific objectives, using an applied art consisting of the use of text and graphics to communicate visually. Design is based on the principle of "form follows a specific function".
Therefore, graphic design is an interdisciplinary branch of design, whose foundations and objectives revolve around the definition of problems and the determination of objectives for decision-making, through creativity, innovation and lateral thinking along with manual or digital tools, transforming them for proper interpretation.
The role of the graphic designer in the communication process is that of encoder or interpreter of the message. They work on the interpretation, ordering, and presentation of visual messages. Usually, graphic design uses the aesthetics of typography and the compositional arrangement of the text, ornamentation, and imagery to convey ideas, feelings, and attitudes beyond what language alone expreses. The design work can be based on a customer’s demand, a demand that ends up being established linguistically, either orally or in writing, that is, that graphic design transforms a linguistic message into a graphic manifestation.
Graphic design has, as a field of application, different areas of knowledge focused on any visual communication system. For example, it can be applied in advertising strategies, or it can also be applied in the aviation world or space exploration. In this sense, in some countries graphic design is related as only associated with the production of sketches and drawings, this is incorrect, since visual communication is a small part of a huge range of types and classes where it can be applied.
With origins in antiquity and the Middle Ages, graphic design as applied art was initially linked to the boom of rise of printing in Europe in the 15th century and the growth of consumer culture in the Industrial Revolution. From there it emerged as a distinct profession in the West, closely associated with advertising in the 19th century and its evolution allowed its consolidation in the 20th century. Given the rapid and massive growth in information exchange today, the demand for experienced designers is greater than ever, particularly because of the development of new technologies and the need to pay attention to human factors beyond the competence of the engineers who develop them.
In both its lengthy history and in the relatively recent explosion of visual communication in the 20th and 21st centuries, the distinction between advertising, art, graphic design and fine art has disappeared. They share many elements, theories, principles, practices, languages and sometimes the same benefactor or client. In advertising, the ultimate objective is the sale of goods and services. In graphic design, "the essence is to give order to information, form to ideas, expression, and feeling to artifacts that document the human experience."
Graphic design can have many applications from road signs to technical schematics and reference manuals. It is often used in branding products and elements of company identity such as logos, colors, packaging and text as part of (see also advertising).
From scientific journals to news reporting, the presentation of opinion and facts is often improved with graphics and thoughtful compositions of visual information - known as information design. With the advent of the web, information designers with experience in interactive tools are increasingly used to illustrate the background to news stories. Information design can include data visualization, which involves using programs to interpret and form data into a visually compelling presentation, and can be tied in with information graphics.
A graphic design project may involve the creative presentation of existing text, ornament, and images.
The "process school" is concerned with communication; it highlights the channels and media through which messages are transmitted and by which senders and receivers encode and decode these messages. The semiotic school treats a message as a construction of signs which through interaction with receivers, produces meaning; communication as an agent.
Typography includes type design, modifying type glyphs and arranging type. Type glyphs (characters) are created and modified using illustration techniques. Type arrangement is the selection of typefaces, point size, tracking (the space between all characters used), kerning (the space between two specific characters) and leading (line spacing).
Typography is performed by typesetters, compositors, typographers, graphic artists, art directors, and clerical workers. Until the digital age, typography was a specialized occupation. Certain fonts communicate or resemble stereotypical notions. For example, 1942 Report is a font which types text akin to a typewriter or a vintage report.
Page layout deals with the arrangement of elements (content) on a page, such as image placement, text layout and style. Page design has always been a consideration in printed material and more recently extended to displays such as web pages. Elements typically consist of type (text), images (pictures), and (with print media) occasionally place-holder graphics such as a dieline for elements that are not printed with ink such as die/laser cutting, foil stamping or blind embossing.
In the mid-1980s desktop publishing and graphic art software applications introduced computer image manipulation and creation capabilities that had previously been manually executed. Computers enabled designers to instantly see the effects of layout or typographic changes, and to simulate the effects of traditional media. Traditional tools such as pencils can be useful even when computers are used for finalization; a designer or art director may sketch numerous concepts as part of the creative process. Styluses can be used with tablet computers to capture hand drawings digitally.
Designers disagree whether computers enhance the creative process. Some designers argue that computers allow them to explore multiple ideas quickly and in more detail than can be achieved by hand-rendering or paste-up. While other designers find the limitless choices from digital design can lead to paralysis or endless iterations with no clear outcome.
Most designers use a hybrid process that combines traditional and computer-based technologies. First, hand-rendered layouts are used to get approval to execute an idea, then the polished visual product is produced on a computer.
Graphic designers are expected to be proficient in software programs for image-making, typography and layout. Nearly all of the popular and "industry standard" software programs used by graphic designers since the early 1990s are products of Adobe Systems Incorporated. Adobe Photoshop (a raster-based program for photo editing) and Adobe Illustrator (a vector-based program for drawing) are often used in the final stage. Some designers across the world use CorelDraw. CorelDraw is a vector graphics editor software developed and marketed by Corel Corporation. Open source software used to edit the vector graphis is Inkscape. Primary file format used in Inkscape is Scalable Vector Graphics (SVG). You can import or export the file in any other vector format. Designers often use pre-designed raster images and vector graphics in their work from online design databases. Raster images may be edited in Adobe Photoshop, vector logos and illustrations in Adobe Illustrator and CorelDraw, and the final product assembled in one of the major page layout programs, such as Adobe InDesign, Serif PagePlus and QuarkXpress.
Powerful open-source programs (which are free) are also used by both professionals and casual users for graphic design, these include Inkscape (for vector graphics), GIMP (for photo-editing and image manipulation), Krita (for painting), and Scribus (for page layout).
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
с помощью прикладного искусства | различие между рекламой, искусством, графическим дизайном и изобразительным искусством исчезло | ||
форма следует определенной функции | конечной целью является продажа товаров и услуг | ||
определение целей для принятия решений | улучшен графикой и продуманными композициями визуальной информации | ||
правильная интерпретация | с появлением сети | ||
кодировщик или интерпретатор сообщения | информационные дизайнеры с опытом работы с интерактивными инструментами | ||
использует эстетику типографики | использование программ для интерпретации и преобразования данных в визуально привлекательную презентацию | ||
требование, которое в конечном итоге устанавливается лингвистически, устно или письменно | имеет дело с расположением элементов (контента) на странице, таких как размещение изображений, расположение текста и стиль | ||
превращает языковое сообщение в графическое воплощение | чтобы мгновенно увидеть эффекты макета или типографских изменений | ||
может применяться в рекламных стратегиях | растровая программа для редактирования фотографий | ||
быстрый и массовый рост обмена информацией | векторная программа для рисования |
Exercise 4. Use one of the nouns given in the box to fill in each gap. One noun is extra:
linguistic experienced layout encoder branding raster-based application proficient vector-based visual typography |
1. Graphic design is the profession and academic discipline whose activity consists in projecting ____ communications intended to transmit messages to social groups with specific objectives.
2. The role of the graphic designer in the communication process is that of _____ or interpreter of the message.
3. The design work can be based on a customer’s demand, a demand that ends up being established linguistically, that is, that graphic design transforms a _____ message into a graphic manifestation.
4. Graphic design has, as a field of _____, different areas of knowledge focused on any visual communication system, since visual communication is a small part of a huge range of types and classes where it can be applied.
5. Given the rapid and massive growth in information exchange today, the demand for _____ designers is greater than ever, particularly because of the development of new technologies.
6. Graphic design is often used in ______ products and elements of company identity such as logos, colors, packaging and text as part of (see also advertising).
7. ____ includes type design, modifying type glyphs and arranging type.
8. Page ______ deals with the arrangement of elements (content) on a page, such as image placement, text layout and style.
9. Graphic designers are expected to be ______ in software programs for image-making, typography and layout.
10. Adobe Photoshop (a ______ program for photo editing) and Adobe Illustrator (a vector-based program for drawing) are often used in the final stage.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. Graphic design is the profession and academic discipline whose activity consists in projecting visual communications intended to transmit messages to social groups with specific objectives
2. Graphic design has, as a field of application, different areas of knowledge focused on any visual communication system.
3. With the advent of the web, information designers with experience in interactive tools are decreasingly used to illustrate the background to news stories.
4. Typography is performed by typesetters, compositors, typographers, graphic artists, art directors, and clerical workers.
5. Page design has always been a consideration in printed material and more recently extended to displays such as web pages.
6. Some designers are sure that computers allow them to explore multiple ideas quickly and in more detail than can be achieved by hand-rendering or paste-up.
7. Most designers use a single process that combines only traditional, not computer-based technologies.
8. Adobe Photoshop (a vector-based program for photo editing) and Adobe Illustrator (a raster-based program for drawing) are often used in the final stage.
9. CorelDraw is a vector graphics editor software developed and marketed by Corel Corporation.
10. Powerful open-source programs (which are free) are also used by both professionals and casual users for graphic design, these include Inkscape (for vector graphics), GIMP (for photo-editing and image manipulation), Krita (for painting), and Scribus (for page layout).
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 6. Match the basic terms of Graphic design with their descriptions. One description is extra:
1 | Information design | a | It may involve the creative presentation of existing text, ornament, and images. |
2 | Typography | b | This software allows users to design and manipulate computer images using geometric and mathematical commands, rather than clicks and strokes as used in drawing software. These images created using these programs can be scaled indefinitely without losing quality. |
3 | Page layout | c | It can include data visualization, which involves using programs to interpret and form data into a visually compelling presentation, and can be tied in with information graphics. |
4 | Vector graphics | d | It is performed by typesetters, compositors, typographers, graphic artists, art directors, and clerical workers. |
5 | A graphic design project | e | It deals with the arrangement of elements (content) on a page, such as image placement, text layout and style. |
f | It is a computer program that allows users to create and edit images interactively on the computer screen and save them in one of many raster graphics file formats (also known as bitmap images) such as JPEG, PNG, and GIF. |
1 | 2 | 3 | 4 | 5 |
Exercise 7. Fill in the blanks using words given in the box to fill in each gap in the text. One word is extra:
responsibilities interact branding specialized media architecture in-house creative freelance |
Occupations
Graphic design career paths cover all parts of the creative spectrum and often overlap. Workers perform (1) ___ tasks, such as design services, publishing, advertising and public relations. As of 2017, median pay was $48,700 per year. The main job titles within the industry are often country specific. They can include graphic designer, art director, (2) ___ director, animator and entry level production artist. Depending on the industry served, the (3) ___ may have different titles such as "DTP Associate" or "Graphic Artist". The responsibilities may involve specialized skills such as illustration, photography, animation, visual effects or interactive design.
Employment in design of online projects was expected to increase by 35% by 2026, while employment in traditional (4) ____, such as newspaper and book design, expect to go down by 22%. Graphic designers will be expected to constantly learn new techniques, programs, and methods.
Graphic designers can work within companies devoted specifically to the industry, such as design consultancies or (5) ____ agencies, others may work within publishing, marketing or other communications companies. Especially since the introduction of personal computers, many graphic designers work as (6) ___ designers in non-design oriented organizations. Graphic designers may also work (7) ____, working on their own terms, prices, ideas, etc.
A graphic designer typically reports to the art director, creative director or senior media creative. As a designer becomes more senior, they spend less time designing and more time leading and directing other designers on broader creative activities, such as brand development and corporate identity development. They are often expected to (8) ____ more directly with clients, for example taking and interpreting briefs.
Questions for revision
Exercise 1. Answer the questions in a written form using information given in the text:
- What activity does the profession of Graphic design consist in?
_______________________________________________________
- What do Graphic design foundations and objectives revolve around?
_____________________________________________________
- The role of the graphic designer in the communication process is that of encoder or interpreter of the message, isn’t it?
___________________________________________________________
- What field of application does Graphic design have?
____________________________________________________________
- Why is the demand for experienced designers nowadays greater than ever?
____________________________________________________________
- What Graphic design professionals is typography performed by?
______________________________________________________
- What does page layout deal with?
_______________________________________________________
- Do most designers use a hybrid process or a traditional one?
_____________________________________________________
- What raster-based programs for photo editing are often used in the final stage?
____________________________________________________
- What vector-based programs for drawing are often used in the final stage?
______________________________________________________
Exercise 2. Write a short summery of the text describing one of the following:
1. Graphic design is the profession and academic discipline whose activity consists in projecting visual communications and is an interdisciplinary branch of design.
2. Origins of Graphic design in antiquity and the Middle Ages, Industrial Revolution, 20th century.
3. Graphic design can have many applications.
4. Typography includes …
5. Page layout deals with …
6. Graphic designers are expected to be proficient in software programs for image-making, typography and layout.
TEXT 2. Interface design.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
comprehensibility | gestures | architecture | |||
appliances | expertise | conciseness | |||
usability | aesthetics | usability | |||
through | enhance | prototypes | |||
utilizing | suitability | maintenance |
Exercise 2. Read and translate the text using a dictionary.
Since the advent of personal computers, many graphic designers have become involved in interface design, in an environment commonly referred to as a Graphical User Interface (GUI). This has included web design and software design when end user-interactivity is a design consideration of the layout or interface. Combining visual communication skills with an understanding of user interaction and online branding, graphic designers often work with software developers and web developers to create the look and feel of a web site or software application. An important aspect of interface design is icon design.
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicates to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals (user-centered design).
User interfaces are the points of interaction between users and designs. There are three types:
- Graphical user interfaces (GUIs) - Users interact with visual representations on a computer's screen. The desktop is an example of a GUI.
- Interfaces controlled through voice - Users interact with these through their voices. Most smart assistants, such as Siri on smartphones or Alexa on Amazon devices, use voice control.
- Interactive interfaces utilizing gestures- Users interact with 3D design environments through their bodies, e.g., in virtual reality (VR) games.
Interface design is involved in a wide range of projects, from computer systems, to cars, to commercial planes; all of these projects involve much of the same basic human interactions yet also require some unique skills and knowledge. As a result, designers tend to specialize in certain types of projects and have skills centered on their expertise, whether it is software design, user research, web design, or industrial design.
Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. Graphic design and typography are utilized to support its usability, influencing how the user performs certain interactions and improving the aesthetic appeal of the design; design aesthetics may enhance or detract from the ability of users to use the functions of the interface. The design process must balance technical functionality and visual elements (e.g., mental model) to create a system that is not only operational but also usable and adaptable to changing user needs.
User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project.
Functionality requirements gathering – assembling a list of the functionality required by the system to accomplish the goals of the project and the potential needs of the users.
User and task analysis – a form of field research, it's the analysis of the potential users of the system by studying how they perform the tasks that the design must support, and conducting interviews to elaborate their goals. Typical questions involve:
- What would the user want the system to do?
- How would the system fit in with the user's normal workflow or daily activities?
- How technically savvy is the user and what similar systems does the user already use?
- What interface look & feel styles appeal to the user?
Information architecture – development of the process and/or information flow of the system (i.e. for phone tree systems, this would be an option tree flowchart and for web sites this would be a site flow that shows the hierarchy of the pages).
Prototyping – development of wire-frames, either in the form of paper prototypes or simple interactive screens. These prototypes are stripped of all look & feel elements and most content in order to concentrate on the interface.
Usability inspection – letting an evaluator inspect a user interface. This is generally considered to be cheaper to implement than usability testing (see step below), and can be used early on in the development process since it can be used to evaluate prototypes or specifications for the system, which usually cannot be tested on users. Some common usability inspection methods include cognitive walkthrough, which focuses the simplicity to accomplish tasks with the system for new users, heuristic evaluation, in which a set of heuristics are used to identify usability problems in the UI design, and pluralistic walkthrough, in which a selected group of people step through a task scenario and discuss usability issues.
Usability testing – testing of the prototypes on an actual user—often using a technique called think aloud protocol where you ask the user to talk about their thoughts during the experience. User interface design testing allows the designer to understand the reception of the design from the viewer's standpoint, and thus facilitates creating successful applications.
Graphical user interface design – actual look and feel design of the final graphical user interface (GUI). These are design’s control panels and faces; voice-controlled interfaces involve oral-auditory interaction, while gesture-based interfaces witness users engaging with 3D design spaces via bodily motions. It may be based on the findings developed during the user research, and refined to fix any usability problems found through the results of testing. Depending on the type of interface being created, this process typically involves some computer programming in order to validate forms, establish links or perform a desired action.
Software maintenance – after the deployment of a new interface, occasional maintenance may be required to fix software bugs, change features, or completely upgrade the system. Once a decision is made to upgrade the interface, the legacy system will undergo another version of the design process, and will begin to repeat the stages of the interface life cycle.
The dynamic characteristics of a system are described in terms of the dialogue requirements contained in seven principles of the ergonomics standard, the ISO 9241. This standard establishes a framework of ergonomic "principles" for the dialogue techniques with high-level definitions and illustrative applications and examples of the principles. The principles of the dialogue represent the dynamic aspects of the interface and can be mostly regarded as the "feel" of the interface.
The seven dialogue principles are:
- Suitability for the task: the dialogue is suitable for a task when it supports the user in the effective and efficient completion of the task.
- Self-descriptiveness: the dialogue is self-descriptive when each dialogue step is immediately comprehensible through feedback from the system or is explained to the user on request.
- Controllability: the dialogue is controllable when the user is able to initiate and control the direction and pace of the interaction until the point at which the goal has been met.
- Conformity with user expectations: the dialogue conforms with user expectations when it is consistent and corresponds to the user characteristics, such as task knowledge, education, experience, and to commonly accepted conventions.
- Error tolerance: the dialogue is error-tolerant if, despite evident errors in input, the intended result may be achieved with either no or minimal action by the user.
- Suitability for individualization: the dialogue is capable of individualization when the interface software can be modified to suit the task needs, individual preferences, and skills of the user.
- Suitability for learning: the dialogue is suitable for learning when it supports and guides the user in learning to use the system.
The concept of usability is defined of the ISO 9241 standard by effectiveness, efficiency, and satisfaction of the user.
- Usability is measured by the extent to which the intended goals of use of the overall system are achieved (effectiveness).
- The resources that have to be expended to achieve the intended goals (efficiency).
- The extent to which the user finds the overall system acceptable (satisfaction).
Effectiveness, efficiency, and satisfaction can be seen as quality factors of usability. To evaluate these factors, they need to be decomposed into sub-factors, and finally, into usability measures.
The information presented is described in Part 12 of the ISO 9241 standard for the organization of information (arrangement, alignment, grouping, labels, location), for the display of graphical objects, and for the coding of information (abbreviation, colour, size, shape, visual cues) by seven attributes. The "attributes of presented information" represent the static aspects of the interface and can be generally regarded as the "look" of the interface. The attributes are detailed in the recommendations given in the standard. Each of the recommendations supports one or more of the seven attributes.
The seven presentation attributes are:
- Clarity: the information content is conveyed quickly and accurately.
- Discriminability: the displayed information can be distinguished accurately.
- Conciseness: users are not overloaded with extraneous information.
- Consistency: a unique design, conformity with user's expectation.
- Detectability: the user's attention is directed towards information required.
- Legibility: information is easy to read.
- Comprehensibility: the meaning is clearly understandable, unambiguous, interpretable, and recognizable.
The user guidance in Part 13 of the ISO 9241 standard describes that the user guidance information should be readily distinguishable from other displayed information and should be specific for the current context of use.
User guidance can be given by the following five means:
- Prompts indicating explicitly (specific prompts) or implicitly (generic prompts) that the system is available for input.
- Feedback informing about the user's input timely, perceptible, and non-intrusive.
- Status information indicating the continuing state of the application, the system's hardware and software components, and the user's activities.
- Error management including error prevention, error correction, user support for error management, and error messages.
- On-line help for system-initiated and user-initiated requests with specific information for the current context of use.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian phrases:
Russian words | English equivalents | Russian words | English equivalents |
интерактивность для конечного пользователя - это рассмотрение дизайна макета или интерфейса | обычный рабочий процесс пользователя или повседневная деятельность | ||
понимание взаимодействия с пользователем и онлайн-брендинга | в виде бумажных прототипов или простых интерактивных экранов | ||
важный аспект дизайна интерфейса | её можно использовать для оценки прототипов или спецификаций системы | ||
дизайн пользовательских интерфейсов для машин и программного обеспечения | этот процесс обычно включает некоторое компьютерное программирование для проверки форм | ||
с акцентом на максимальное удобство использования и пользовательский опыт | время от времени может потребоваться техническое обслуживание для исправления программных ошибок, изменения функций или полного обновления системы | ||
с точки зрения достижения целей пользователя | определения высокого уровня и иллюстративные приложения и примеры принципов | ||
Siri на смартфонах или Alexa на устройствах Amazon, используйте голосовое управление | сразу понятно через обратную связь от системы | ||
пользователи взаимодействуют со средой 3D-проектирования через свое тело | когда пользователь может инициировать и контролировать направление и темп взаимодействия | ||
хороший дизайн пользовательского интерфейса облегчает выполнение поставленной задачи | результат может быть достигнут либо без каких-либо действий со стороны пользователя, либо с минимальными действиями | ||
как пользователь выполняет определенные взаимодействия | в целом можно рассматривать как "внешний вид" интерфейса |
Exercise 4. Use one of the nouns given in the box to fill in each gap. One noun is extra:
usability efficient Interface encoder appliances error-tolerant application look representations icon |
1. Since the advent of personal computers, many graphic designers have become involved in interface design, in an environment commonly referred to as a Graphical User _____ (GUI).
2. An important aspect of interface design is ____ design.
3. User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home ______, mobile devices, and other electronic devices.
4. In graphical user interfaces (GUIs) users interact with visual _____ on a computer's screen. The desktop is an example of a GUI.
5. Graphic design and typography are utilized to support its ____, influencing how the user performs certain interactions and improving the aesthetic appeal of the design
6. User interface design mainly focuses on the needs of the platform and its user _____.
7. After the deployment of a new interface, occasional maintenance may be required to fix software bugs, change features, or completely _____ the system.
8. The dialogue is suitable for a task when it supports the user in the effective and ____ completion of the task
9. The dialogue is _____ if, despite evident errors in input, the intended result may be achieved with either no or minimal action by the user.
10. The "attributes of presented information" represent the static aspects of the interface and can be generally regarded as the "___" of the interface
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Complete the sentences choosing one of the given variants:
- Combining visual communication skills with an understanding of user interaction and online branding, …
a) they can include graphic designer, art director, creative director, animator and entry level production artist.
b) graphic designers often work with software developers and web developers to create the look and feel of a web site or software application.
c) graphic designers can work within companies devoted specifically to the industry, such as design consultancies or branding agencies.
- In interfaces controlled through voice users …
a) interact with visual representations on a computer's screen
b) interact with 3D design environments through their bodies.
c) interact with these through their voices.
- Interface designers tend to specialize in certain types of projects and have skills centered on their expertise, whether …
a) it is software design, user research, web design, or industrial design.
b) it is type design, modifying type glyphs and arranging type.
c) it is the arrangement of elements (content) on a page, such as image placement, text layout and style.
- Functionality requirements gathering is …
a) a good understanding of user needs.
b) the analysis of the potential users of the system by studying how they perform the tasks that the design must support, and conducting interviews to elaborate their goals.
c) an assembling a list of the functionality required by the system to accomplish the goals of the project and the potential needs of the users.
- Usability inspection is …
a) letting an evaluator inspect a user interface.
b) development of wire-frames, either in the form of paper prototypes or simple interactive screens.
c) testing of the prototypes on an actual user.
- Error tolerance is when …
a) the dialogue conforms with user expectations when it is consistent and corresponds to the user characteristics, such as task knowledge, education, experience, and to commonly accepted conventions.
b) the dialogue is suitable for learning when it supports and guides the user in learning to use the system
c) the dialogue is error-tolerant if, despite evident errors in input, the intended result may be achieved with either no or minimal action by the user.
- Conciseness is the presentation attributes when…
a) information is easy to read.
b) users are not overloaded with extraneous information.
c) the information content is conveyed quickly and accurately.
- Legibility is the presentation attributes when…
a) information is easy to read.
b) users are not overloaded with extraneous information.
c) the user's attention is directed towards information required
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Exercise 6. Match the basic terms of Interface design with their descriptions. One description is extra:
1 | Graphic designers | a | Assembling a list of the functionality required by the system to accomplish the goals of the project and the potential needs of the users |
2 | User interface engineering | b | Testing of the prototypes on an actual user—often using a technique called think aloud protocol where you ask the user to talk about their thoughts during the experience |
3 | Functionality requirements gathering | c | The dialogue is capable of individualization when the interface software can be modified to suit the task needs, individual preferences, and skills of the user. |
4 | User and task analysis | d | The dialogue is controllable when the user is able to initiate and control the direction and pace of the interaction until the point at which the goal has been met. |
5 | Usability testing | e | The dialogue is suitable for learning when it supports and guides the user in learning to use the system. |
6 | Controllability | f | A form of field research, it's the analysis of the potential users of the system by studying how they perform the tasks that the design must support |
7 | Suitability for individualization | g | The design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices. |
8 | Conformity with user expectations | h | They often work with software developers and web developers to create the look and feel of a web site or software application. An important aspect of interface design is icon design. |
i | The dialogue conforms with user expectations when it is consistent and corresponds to the user characteristics, such as task knowledge, education, experience, and to commonly accepted conventions. |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Exercise 7. Fill in the blanks using words given in the box to fill in each gap in the text. One word is extra:
advanced effort interrupt developers manipulate flexible casual commands golden |
Golden Rules
The following are the (1) ___ rules stated by Theo Mandel that must be followed during the design of the interface.
Place the user in control:
- Define the interaction modes in such a way that does not force the user into unnecessary or undesired actions: The user should be able to easily enter and exit the mode with little or no (2) ____.
- Provide for (3) _____ interaction: Different people will use different interaction mechanisms, some might use keyboard (4) _____, some might use mouse, some might use touch screen, etc, hence all interaction mechanisms should be provided.
- Allow user interaction to be interruptible and undoable: When a user is doing a sequence of actions the user must be able to (5) _____ the sequence to do some other work without losing the work that had been done. The user should also be able to do undo operation.
- Streamline interaction as skill level advances and allow the interaction to be customized: (6) ____ or highly skilled user should be provided a chance to customize the interface as user wants which allows different interaction mechanisms so that user doesn’t feel bored while using the same interaction mechanism.
- Hide technical internals from (7) ____ users: The user should not be aware of the internal technical details of the system. He should interact with the interface just to do his work.
- Design for direct interaction with objects that appear on screen: The user should be able to use the objects and (8) ____ the objects that are present on the screen to perform a necessary task. By this, the user feels easy to control over the screen.
Questions for revision
Exercise 1. Answer the questions in a written form using information given in the text:
- Since what period have many graphic designers become involved in interface design, in an environment commonly referred to as a Graphical User Interface (GUI)?
_______________________________________________________
- What forms of design has Graphical User Interface (GUI) included?
_____________________________________________________
- How many and what types of User interface (UI) design are there?
___________________________________________________________
- What skills centered on interface designers’ expertise do they have?
____________________________________________________________
- What phases and processes in the user interface design are there, depending on the project?
____________________________________________________________
- Where is the technique called think aloud protocol used?
______________________________________________________
- What are the seven dialogue principles of the ergonomics standard, the ISO 9241?
_______________________________________________________
- The concept of usability is defined of the ISO 9241 standard by effectiveness, efficiency, and satisfaction of the user, isn’t it?
_____________________________________________________
- What are the seven presentation attributes described in Part 12 of the ISO 9241?
____________________________________________________
- Can User guidance be given by the following mean: “error management including error prevention, error correction, user support for error management, and error messages”?
______________________________________________________
Exercise 2. Write a short summery of the text describing one of the following:
1. User interface (UI) design or user interface engineering.
2. Three types of user interfaces.
3. User interface design requires a good understanding of user needs.
4. The seven dialogue principles of the ergonomics standard, the ISO 9241.
5. The concept of usability is defined of the ISO 9241 standard by effectiveness, efficiency, and satisfaction of the user.
6. The seven presentation attributes, described in Part 12 of the ISO 9241 standard.
TEXT 3. Multimedia: Major characteristics. Commercial uses. Entertainment and fine arts. Virtual reality. Augmented reality.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
multimedia | emerging | reproducible | |||
hypermedia | advertisements | augmented | |||
simulator | efficiently | virtual | |||
enhanced | audience | facilitate | |||
coefficients | durable | compatible |
Exercise 2. Read and translate the text using a dictionary.
Multimedia is a form of communication that combines different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media which features little to no interaction from users, such as printed material or audio recordings. Popular examples of multimedia include video podcasts, audio slideshows and animated videos.
Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, either on demand or in real time (streaming). In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web.
Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.
Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.
The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example to make it easier and faster to convey information. Or in entertainment or art, combine an array of artistic insights that includes elements from different art forms to engage, inspire, or captivate an audience.
Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose coefficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.
Multimedia finds its application in various areas including, but not limited to, advertisements, art, education, entertainment, engineering, medicine, mathematics, business, scientific research and spatial temporal applications. Several examples are as follows:
Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Request for their skills range from technical, to analytical, to creative.
Much of the electronic old and new media used by production companies and graphic designers is multimedia. Advertising companies rely heavily on social interfaces and television to promote products. Using these platforms, they are able to express their message or persuade a targeted audience. Business to business and interoffice communications are often developed by creative services firms for advanced multimedia presentations beyond simple slide shows to sell ideas or liven up training. Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well. In addition, the prominence of data mining within multimedia platforms in order to adjust marketing techniques based on the data they mine is a crucial and notable practice of commercial advertisement to efficiently understand the demographic of a target audience.
Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Video games class as multimedia, as such games meld animation, audio, and, most importantly, interactivity, to allow the player an immersive experience. While video games can vary in terms of animation style or audio type or even lack thereof, the element of interactivity makes them a striking example of interactive multimedia. Interactive multimedia defines multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery. Although multimedia display material may be volatile, the is as strong as any traditional media. Digital recording material may be just as durable and infinitely reproducible with perfect copies every time. survivability of the content
Virtual reality is a platform for multimedia in which it merges all categories of multimedia into one virtual environment. It has gained much more attention over recent years following technological advancements and is becoming much more commonly used nowadays for various uses like virtual showrooms and video games. Virtual reality was first introduced in 1957 by cinematographer Morton Heilig in the form of an arcade-style booth called Sensorama. The first virtual reality headset was created by American computer scientist Ivan Sutherland and Bob Sproull, his student, in 1968. Virtual reality is used for educational and also recreational purposes like watching movies, interactive video games, simulations etc. Ford Motor Company uses this technology to show customers the interior and exterior of their cars via their Immersion Lab. In Pima County, Arizona their police force is trained by using Virtual Reality to create scenarios for police to practice in. Many video game platforms now support virtual reality technology, including Sony's PlayStation, Nintendo's Switch as part of their Labo project, as well as the Oculus VR headsets that can be used for Xbox and PC gaming, with it being more preferable to pair with a PC due to it only being compatible with the original Xbox One and providing limited capabilities.
Augmented reality became widely popular only in the 21st century; however, some of the earlier versions of such were things like the Sega Genesis Activator Controller back in 1992 which allowed users to literally stand in an octagon and control in game movement with physical movement or to stretch back even further the R.O.B. NES Robot back in 1984 which with its array of accessories was able to also provide users with the sensation of holding a firearm. These multimedia input devices are among some of the earliest of the augmented reality devices by allowing users to input commands to facilitate a different user experience.
While virtual reality strives to be a totally immersive multimedia experience, completely replacing reality with a digital simulation, augmented reality limits itself to overlaying digital output or content onto the real world. Augmented reality can be defined as "an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)". Augmented reality systems can be used for tasks such as overlaying speed, altitude and heading information on an aircraft Heads-Up Display, or projecting images or animations into a real-life scene, such as in the game Pokémon Go. Sony uses augmented reality technology in their PlayStation 5 controllers with their haptic feedback feature to give users a greater sense of immersion while playing video games. For example, while users are playing Call of Duty and want to shoot their gun at the enemy, the triggers on the controller will provide tension to the player that will make it feel like they are actually pulling the trigger on a gun. The game Astro's Playroom that comes with a PlayStation 5 console showcases the different ways a game can make players feel more immersed and the depth and potential that the haptic feedback feature has for the future of gaming.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian phrases:
Russian words | English equivalents | Russian words | English equivalents |
которая объединяет различные формы контента, такие как текст, аудио, изображения, анимация или видео, в единую интерактивную презентацию | важная и заметная практика коммерческой рекламы | ||
по запросу или в режиме реального времени (потоковое) | для разработки спецэффектов в кино и анимации | ||
может просматриваться человеком на сцене, проецироваться, передаваться или воспроизводиться локально с помощью медиаплеера | чтобы позволить игроку получить захватывающий опыт | ||
используется в физической среде со специальными эффектами | пользователи должны активно участвовать, а не просто сидеть в стороне в качестве пассивных получателей информации | ||
чтобы улучшить опыт пользователей | чьи умы способны смешивать техники с использованием различных медиа | ||
чтобы привлечь, вдохновить или очаровать аудиторию | он объединяет все категории мультимедиа в одну виртуальную среду | ||
позволяя изменять мультимедийный «опыт» без перепрограммирования | следуя технологическим достижениям | ||
мультимедиа для самых разных целей, от изобразительного искусства до развлечений, коммерческого искусства, журналистики, медиа и программных услуг | устройства ввода мультимедиа | ||
в значительной степени полагается на социальные интерфейсы и телевидение для продвижения продуктов | расширенная версия реальности | ||
для корректировки маркетинговых технологий | чтобы дать пользователям большее ощущение погружения во время игры в видеоигры |
Exercise 4. Use one of the nouns given in the box to fill in each gap. One noun is extra:
personalization creative streaming augmented animated error-tolerant digital participate laptops virtual |
1. Popular examples of multimedia include video podcasts, audio slideshows and _____videos.
2. Multimedia can be recorded for playback on computers, _____, smartphones, and other electronic devices, either on demand or in real time (streaming).
3. Digital online multimedia may be downloaded or streamed, _______ multimedia may be live or on-demand.
4. The various formats of technological or _____ multimedia may be intended to enhance the users' experience
5. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and _____ on multiple forms of content over time.
6. _____ technology involving illusions of taste and smell may also enhance the multimedia experience.
7. ______ industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services.
8. Interactive multimedia defines multimedia applications that allow users to actively ____ instead of just sitting by as passive recipients of information.
9. _____ reality is a platform for multimedia in which it merges all categories of multimedia into one virtual environment.
10. _____ reality can be defined as "an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)"
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
- Multimedia is a form of communication that combines different content forms in contrast to traditional mass media which features little to no interaction from users.
- Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, neither on demand nor in real time (streaming).
- Broadcasts and recordings can be either analog or digital electronic media technology.
- The poor formats of technological or digital multimedia may be intended to reduce the users' experience, for example to make it harder and slower to convey information.
- Multimedia finds its application in various areas including, but not limited to, advertisements, art, education, entertainment, engineering, medicine, mathematics, business, scientific research and spatial temporal applications.
- Using social interfaces and television, advertising companies are able to express their message or persuade a targeted audience.
- Commercial multimedia developers can’t be hired to design for governmental services and nonprofit services applications as well.
- Video games class as multimedia, as such games don’t meld animation, audio, and, most importantly, interactivity, not to allow the player an immersive experience.
- Virtual reality is used for educational and also recreational purposes like watching movies, interactive video games, simulations etc.
- Augmented reality systems can be used for tasks such as overlaying speed, altitude and heading information on an aircraft Heads-Up Display.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 6. Match the basic terms of Multimedia with their descriptions. One description is extra:
1 | Multimedia | a | is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. |
2 | Multimedia presentations | b | Ford Motor Company uses this technology to show customers the interior and exterior of their cars via it. |
3 | Online multimedia | c | defines multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. |
4 | Emerging technology | d | is a form of communication that combines different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media which features little to no interaction from users, such as printed material or audio recordings. |
5 | Interactive multimedia | e | can be defined as "an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)" |
6 | Virtual reality | f | a form of field research, it's the analysis of the potential users of the system by studying how they perform the tasks that the design must support |
7 | Immersion Lab | g | is a platform for multimedia in which it merges all categories of multimedia into one virtual environment. |
8 | Augmented reality | h | may be viewed by person on stage, projected, transmitted, or played locally with a media player. |
i | may also enhance the multimedia experience involving illusions of taste and smell. |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Exercise 7. Fill in the blanks using words given in the box to fill in each gap in the text. One word is extra:
graduate effort technologies emerging conventional robotics exhibiting transformation databases |
New media art
New media art includes artworks designed and produced by means of electronic media (1) ___, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, (2) ____, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from (3) ___ visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include (4) ____, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of (5) ____ programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and (6) _____ do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with (7) ____ technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and (8) _____ the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Questions for revision
Exercise 1. Answer the questions in a written form using information given in the text:
- What is multimedia a form of communication that combines different content forms in contrast to?
_____________________________________________________________________
- How can multimedia be recorded for playback on computers, laptops, smartphones, and other electronic devices?
____________________________________________________________________
- What forms may Streaming multimedia be in?
_________________________________________________________________
- What may the various formats of technological or digital multimedia be intended to?
______________________________________________________________
- How can haptic technology enable virtual objects to be felt, in addition to seeing and hearing?
__________________________________________________________________
- What areas does Multimedia find its application in?
__________________________________________________________________
- What spectrum may an individual multimedia designer cover throughout their career?
______________________________________________________________
- Why are Multimedia games a popular pastime?
____________________________________________________________________
- What purposes is Virtual reality used for?
________________________________________________________________
- Why did Augmented reality become widely popular in the 21st century?
___________________________________________________________________
Exercise 2. Write a short summery of the text describing one of the following:
1. Multimedia is a form of communication that combines different content forms such as text, audio, images, animations, or video into a single interactive presentation.
2. Online multimedia is increasingly becoming object-oriented and data-driven.
3. Creative industries use multimedia for a variety of purposes.
4. Video games class as multimedia, as such games meld animation, audio, and, most importantly, interactivity, to allow the player an immersive experience.
5. Virtual reality is a platform for multimedia.
6. Augmented reality became widely popular in the 21st century.
TEXT 4. Industrial design: Definition. Design process. Examples of Industrial design.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
manufacture | jurisdictions | credentials | |||
manufacturability | methodologies | mechanical | |||
sustainability | prototype | influential | |||
functionality | prosthesis | automobile | |||
licensure | originate | Functionalist |
Exercise 2. Read and translate the text using a dictionary.
Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product. It consists purely of repeated, often automated, replication, while craft-based design is a process or approach in which the form of the product is determined by the product's creator largely concurrent with the act of its production.
All manufactured products are the result of a design process, but the nature of this process can vary. It can be conducted by an individual or a team, and such a team could include people with varied expertise (e.g. designers, engineers, business experts, etc.). It can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes a mix of both. It can be influenced by factors as varied as materials, production processes, business strategy, and prevailing social, commercial, or aesthetic attitudes. Industrial design, as an applied art, most often focuses on a combination of aesthetics and user-focused considerations, but also often provides solutions for problems of form, function, physical ergonomics, marketing, brand development, sustainability, and sales.
Industrial design studies function and form — and the connection between product, user, and environment. Generally, industrial design professionals work in small scale design, rather than overall design of complex systems such as buildings or ships. Industrial designers don't usually design motors, electrical circuits, or gearing that make machines move, but they may affect technical aspects through usability design and form relationships. Usually, they work with other professionals such as engineers who focus on the mechanical and other functional aspects of the product, assuring functionality and manufacturability, and with marketers to identify and fulfill customer needs and expectations.
Industrial design can overlap significantly with engineering design, and in different countries the boundaries of the two concepts can vary, but in general engineering focuses principally on functionality or utility of products, whereas industrial design focuses principally on aesthetic and user-interface aspects of products. In many jurisdictions this distinction is effectively defined by credentials and/or licensure required to engage in the practice of engineering.
At the 29th General Assembly in Gwangju, South Korea, 2015, the Professional Practise Committee unveiled a renewed definition of industrial design as follows: "Industrial Design is a strategic problem-solving process that drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences." An extended version of this definition is as follows: "Industrial Design is a strategic problem-solving process that drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences. Industrial Design bridges the gap between what is and what's possible. It is a trans-disciplinary profession that harnesses creativity to resolve problems and co-create solutions with the intent of making a product, system, service, experience or a business, better. At its heart, Industrial Design provides a more optimistic way of looking at the future by reframing problems as opportunities. It links innovation, technology, research, business and customers to provide new value and competitive advantage across economic, social and environmental spheres. Industrial Designers place the human in the centre of the process. They acquire a deep understanding of user needs through empathy and apply a pragmatic, user centric problem solving process to design products, systems, services and experiences. They are strategic stakeholders in the innovation process and are uniquely positioned to bridge varied professional disciplines and business interests. They value the economic, social and environmental impact of their work and their contribution towards co-creating a better quality of life. "
Although the process of design may be considered 'creative,' many analytical processes also take place. In fact, many industrial designers often use various design methodologies in their creative process. Some of the processes that are commonly used are user research, sketching, comparative product research, model making, prototyping and testing. These processes are best defined by the industrial designers and/or other team members. Industrial designers often utilize 3D software, computer-aided industrial design and CAD programs to move from concept to production. They may also build a prototype or scaled down sketch models through a 3D printing process or using balsa wood for modeling. They may then use industrial CT scanning to test for interior defects and generate a CAD model. From this the manufacturing process may be modified to improve the product.
Product characteristics specified by industrial designers may include the overall form of the object, the location of details with respect to one another, colors, texture, form, and aspects concerning the use of the product. Additionally, they may specify aspects concerning the production process, choice of materials and the way the product is presented to the consumer at the point of sale. The inclusion of industrial designers in a product development process may lead to added value by improving usability, lowering production costs, and developing more appealing products.
Industrial design may also focus on technical concepts, products, and processes. In addition to aesthetics, usability, and ergonomics, it can also encompass engineering, usefulness, market placement, and other concerns—such as psychology, desire, and the emotional attachment of the user. These values and accompanying aspects that form the basis of industrial design can vary—between different schools of thought, and among practicing designers.
An industrial designer effectively balances their design process to include both producers and the market. In Design Issues, Vol 12, No.1, released in 1996, Tony Golsby-Smith wrote the following: “the enlightened industrial designer researches the market and its needs, the producing company and its processes of manufacture, as well as its market aspirations.”. In packaging design, a designer determines the usability and source of action of the artifact – like how the package design would attract a consumer, how the material feels, and access its contents. On the producer side, the designer finds the process to which the package is created and how its contents would fit inside. It places industrial designers to filter out information based on their research and determine the best solution. This form of the design process is what industrial designers commonly use today in their profession.
Third order also explains two services industrial designers offer. The first is the intervention of the designer in the decision-making process directly – this would be a product that is produced once only. The designer would directly focus on ensuring that the product works for the client. The second is when a designer intervenes indirectly in the process. An example of this would be a product that is produced regularly. Designers are tasked to create a prototype and describe how the client is able to adapt to the design process.
Recently, industrial designers are finding new methods to approach the design process. Industrial designers tend to work within small teams. This method is called participatory design or co-design. These teams would often consist of different professions based on the project at hand. An industrial designer designing a prosthesis would work with a volunteer patient and with a prosthetist throughout this process. It establishes an environment where the designer and the participants are active members throughout the design process – instead of the designer relying on them only as a primary source of research or reference.
A number of industrial designers have made such a significant impact on culture and daily life that their work is documented by historians of social science. Alvar Aalto, renowned as an architect, also designed a significant number of household items, such as chairs, stools, lamps, a tea-cart, and vases. Raymond Loewy was a prolific American designer who is responsible for the Royal Dutch Shell corporate logo, the original BP logo (in use until 2000), the PRR S1 steam locomotive, the Studebaker Starlight (including the later bulletnose), as well as Schick electric razors, Electrolux refrigerators, short-wave radios, Le Creuset French ovens, and a complete line of modern furniture, among many other items.
Richard Teague, who spent most of his career with the American Motors Corporation, originated the concept of using interchangeable body panels so as to create a wide array of different vehicles using the same stampings. He was responsible for such unique automotive designs as the Pacer, Gremlin, Matador coupe, Jeep Cherokee, and the complete interior of the Eagle Premier.
Viktor Schreckengost designed bicycles manufactured by Murray bicycles for Murray and Sears, Roebuck and Company. With engineer Ray Spiller, he designed the first truck with a cab-over-engine configuration, a design in use to this day. Schreckengost also founded The Cleveland Institute of Art's school of industrial design.
Charles and Ray Eames were most famous for their pioneering furniture designs, such as the Eames Lounge Chair Wood and Eames Lounge Chair. Other influential designers included Henry Dreyfuss, Eliot Noyes, John Vassos, and Russel Wright.
Dieter Rams is a German industrial designer closely associated with the consumer products company Braun and the Functionalist school of industrial design.
German industrial designer Luigi Colani, who designed cars for automobile manufacturers including Fiat, Alfa Romeo, Lancia, Volkswagen, and BMW, was also known to the general public for his unconventional approach to industrial design. He had expanded in numerous areas ranging from mundane household items, instruments and furniture to trucks, uniforms and entire rooms. A grand piano created by Colani, the Pegasus, is manufactured and sold by the Schimmel piano company.
Many of Apple's recent products were designed by Sir Jonathan Ive.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian phrases:
Russian words | English equivalents | Russian words | English equivalents |
творческий акт определения и определения формы и характеристик продукта | который использует творческий потенциал для решения проблем и совместного создания решений | ||
форма продукта определяется создателем продукта | хотя процесс проектирования можно считать «творческим» | ||
фокусируется на сочетании эстетики и соображений, ориентированных на пользователя | перейти от концепции к производству | ||
связь между продуктом, пользователем и средой | исследование пользователей, наброски, сравнительное исследование продуктов, создание моделей, прототипирование и тестирование | ||
могут повлиять на технические аспекты через дизайн удобства использования и отношения формы | производственный процесс может быть изменен для улучшения продукта | ||
фокусируется главным образом на функциональности или полезности продуктов | как дизайн упаковки привлечет потребителя | ||
основное внимание уделяется эстетическим аспектам продуктов и пользовательскому интерфейсу | непосредственно сосредоточиться на том, чтобы продукт работал на клиента | ||
стратегический процесс решения проблем | как клиент может адаптироваться к процессу проектирования | ||
благодаря инновационным продуктам, системам, услугам и опыту | был ответственен за такие уникальные автомобильные конструкции | ||
устраняет разрыв между тем, что есть, и тем, что возможно | начиная от повседневных предметов домашнего обихода, инструментов и мебели и заканчивая грузовиками, униформой и целыми комнатами |
Exercise 4. Use one of the nouns given in the box to fill in each gap. One noun is extra:
user-interface environment usability consumer needs manufactured daily decision-making look problem-solving creative |
1. Industrial design is a process of design applied to physical products that are to be _____ by mass production.
2. Industrial design can emphasize intuitive creativity or calculated scientific ____, and often emphasizes a mix of both.
3. Industrial design studies function and form — and the connection between product, user, and _____.
4. Industrial design focuses principally on aesthetic and _______ aspects of products.
5. Industrial Design is a strategic _______ process that drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences
6. Industrial Designers acquire a deep understanding of user ______ through empathy and apply a pragmatic, user centric problem solving process to design products, systems, services and experiences.
7. Although the process of design may be considered '___,' many analytical processes also take place.
8. In packaging design, a designer determines the ______ and source of action of the artifact.
9. A number of industrial designers have made such a significant impact on culture and ____ life that their work is documented by historians of social science
10. Dieter Rams is a German industrial designer closely associated with the _____ products company Braun and the Functionalist school of industrial design.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Complete the sentences choosing one of the given variants:
- It consists purely of repeated, often automated, replication, while …
a) the nature of this process can vary.
b) often emphasizes a mix of both.
c) craft-based design is a process or approach in which the form of the product is determined by the product's creator largely concurrent with the act of its production.
- It can be influenced by factors as varied as …
a) materials, production processes, business strategy, and prevailing social, commercial, or aesthetic attitudes.
b) a combination of aesthetics and user-focused considerations.
c) form, function, physical ergonomics, marketing, brand development, sustainability, and sales.
- Industrial design focuses principally on …
a) functionality or utility of products.
b) the practice of engineering.
c) aesthetic and user-interface aspects of products.
- Industrial Design is a strategic problem-solving process that…
a) good understands the user needs.
b) drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences.
c) assembles a list of the functionality required by the system to accomplish the goals of the project
- Industrial Designers acquire a deep understanding of user needs through …
a) empathy and apply a pragmatic, user centric problem solving process to design products, systems, services and experiences.
b) reframing problems as opportunities.
c) innovative products, systems, services and experiences.
- Industrial designers often utilize 3D software, computer-aided industrial design and CAD programs …
a) to value the economic, social and environmental impact of their work.
b) to move from concept to production.
c) to resolve problems.
- In packaging design, a designer determines the usability and source of action of the artifact - …
a) like lowering production costs, and developing more appealing products.
b) like specify aspects concerning the production process.
c) like how the package design would attract a consumer, how the material feels, and access its contents.
- Recently, industrial designers tend to work …
a) individually.
b) on technical concepts, products, and processes.
c) within small teams.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Exercise 6. Match the basic terms of Industrial design with their descriptions. One description is extra:
1 | Industrial design | a | It drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences |
2 | Varied expertise | b | It is when new media art may involve degrees of interaction between artwork and observer. |
3 | Engineering design | c | It is a process of design applied to physical products that are to be manufactured by mass production. |
4 | Problem-solving process | d | It is when industrial designers tend to work within small teams. |
5 | Product characteristics | e | It means how the package design would attract a consumer, how the material feels, and access its contents |
6 | Usability of packaging design | f | They are the overall form of the object, the location of details with respect to one another, colors, texture, form, and aspects concerning the use of the product. |
7 | Participatory/co-design design | g | It is when the designer directly focuses on ensuring that the product works for the client. |
8 | Intervention in the decision-making process | h | It is the functionality or utility of products. |
i | They are designers, engineers, business experts, etc. |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Exercise 7. Fill in the blanks using words given in the box to fill in each gap in the text. One word is extra:
Bachelor specialize ergonomics industrial accreditation mixed casual interior engineering |
Education. Institutions.
Product design and (1) ____ design overlap in the fields of user interface design, information design, and interaction design. Various schools of industrial design (2) ____ in one of these aspects, ranging from pure art colleges and design schools (product styling), to (3) ____ programs of engineering and design, to related disciplines such as exhibit design and (4) ____ design, to schools that almost completely subordinated aesthetic design to concerns of usage and (5) _____, the so-called functionalist school. Except for certain functional areas of overlap between industrial design and engineering design, the former is considered an applied art while the latter is an applied science. Educational programs in the U.S. for engineering require (6) ____ by the Accreditation Board for Engineering and Technology (ABET) in contrast to programs for industrial design which are accredited by the National Association of Schools of Art and Design (NASAD). Of course, (7) ____ education requires heavy training in mathematics and physical sciences, which is not typically required in industrial design education.
Most industrial designers complete a design or related program at a vocational school or university. Relevant programs include graphic design, interior design, industrial design, architectural technology, and drafting Diplomas and degrees in industrial design are offered at vocational schools and universities worldwide. Diplomas and degrees take two to four years of study. The study results in a (8) ____ of Industrial Design (B.I.D.), Bachelor of Science (B.Sc.) or Bachelor of Fine Arts (B.F.A.). Afterwards, the bachelor program can be extended to postgraduate degrees such as Master of Design, Master of Fine Arts and others to a Master of Arts or Master of Science.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Questions for revision
Exercise 1. Answer the questions in a written form using information given in the text:
- How can you define Industrial design as a process of design?
_______________________________________________________
- What kind of expertise must people have to be included in teams to conduct a design process?
_____________________________________________________
- What does Industrial design study but function and form?
___________________________________________________________
- What does General engineering focus principally on?
____________________________________________________________
- What does Industrial design focus principally on?
____________________________________________________________
- How can you define Industrial design as a strategic problem-solving process?
______________________________________________________
- How can you prove that Industrial design is a trans-disciplinary profession?
_______________________________________________________
- Industrial design links innovation, technology, research, business and customers to provide new value and competitive advantage across economic, social and environmental spheres, doesn’t it?
_____________________________________________________
- Why may Industrial design be considered as a 'creative,' and analytical process?
____________________________________________________
- What method is called participatory design or co-design? Describe this method.
______________________________________________________
- What Industrial designers have made such a significant impact on culture and daily life? Give one example.
_____________________________________________________________________
Exercise 2. Write a short summery of the text describing one of the following:
1. Industrial design studies function and form — and the connection between product, user, and environment.
2. Industrial design can overlap significantly with engineering design.
3. Industrial design is a trans-disciplinary profession.
4. The process of Industrial design may be considered a “creative” and analytical processes.
5. New methods to approach the design process.
6. A number of industrial designers have made such a significant impact on culture and daily life that their work is documented by historians of social science.
UNIT 3. Направления дизайна. Потребительский дизайн (Design directions. Consumer design).
TEXT 1. Furniture Design.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
aesthetic | hygiene | intuitive | |||
social | homogeneous | nostalgic | |||
tubular | rationing | ceramics | |||
laminates | bureaucracy | absurd | |||
assemblage | puritanism |
Exercise 2. Read and translate the text using a dictionary.
Furniture - and the chair especially - has been used by 20th-century architects and designers as a means of making an aesthetic, social and ideological argument.
In the 1920s, European designers such as Marcel Breuer and Ludwig Mies van der Rohe (Germany, 1886-1969), developed new, minimalist conceptions for furniture, using tubular steel and thin upholstery.
In the 1940s, furniture designers were excited by the possibilities offered to them by new laminates, new bending techniques, and combinations of laminated wood, metal and plastic. By making a means of molding materials in two directions at once, modern furniture designers were able to switch from constructed assemblage to sculptural forms. These new and rounder designs appeared also in Italy and to some extent in Britain.
Some of the most interesting furniture design in the early postwar years came from the USA, especially from the Cranbrook Academy of Art, founded in 1932 by George Booth, a newspaper baron, and Eliel Saarinen, the Finnish architect.
The American Look in furnishings and interior design was especially significant in the offices of Corporate America. American companies such as IBM, Ford, General Motors, Coca-Cola and Du Pont were regarded as supreme examples of business efficiency, and other companies in other countries wanted Jo copy their look. The characteristics of the official ‘Look’ were comfort, colour, brightness, order and hygiene. Surfaces were kept clear of cumbersome pattern or ornament, although the Look was tempered by simple pattern on the chair coverings or curtains or in the laminates that provided covering to the cupboard paneling. Ornamentation was provided by modern paintings, or through a reasonable number of potted plants. Overall, the style of decoration that became permitted in the interiors of the better homes, offices and reception areas might be described as ‘intellectual gingham’.
In Britain there was a lot of well made, modestly Modern furniture design using multi-plywood construction. Multiply - dozens of layers of wood veneer, bonded and then pressed to form a homogeneous sheet - allowed a designer to specify thin curved legs and back rails for chairs. This enabled the designer to create ‘drawings in space’ - a popular ambition, which they shared with contemporary sculptors. Wood predominated, but some elegant, well- proportioned, apparently comfortable and durable designs in metal also appeared in Britain soon after the war. A now classic example is the aluminium BA3 chair, designed by Ernest Race using aircraft salvage.
And there was Utility furniture, a range of simple, cheap-to-make furniture designed for production during the war. Its standards improved after the war. Britain maintained rationing of food and materials until 1954 and, during the war, use had to be made of materials such as low-grade hardboard, which gave a ragged edge when sawn. When timber supplies eased in the late 1940s the Utility range was updated. The designs and specifications were extremely detailed, in order that a variety of firms, large and small, could produce the work without dispute. Though popular with some designers and architects, the stigmas of utility, bureaucracy and puritanism damned the furniture in the eyes of most consumers who, as soon as choice was available in the 1950s, threw it out.
But eventually in furniture, as in so many other areas of design, the impetus for new styles came from Italy. The postwar growth of various design-led manufacturing and retailing companies in Italy provided a conduit between the designer's ideals and the market place. Among the important companies were (and are) Cassina, Driade, Kartell and Tecno.
During the 1980s, architects were designing office furniture because the top end of the market could finance high quality manufacture and intelligent modern design. The internationally recognized architect Sir Norman Foster designed an office furniture system called Nomos for the Italian company Tecno. It appeared in 1986 and demonstrated the values Foster expresses in his architecture: the pleasure of engineering structure and the elegance of planes traversing wide spaces.
During the 1980s, one of Britain’s most talented young designers emerged: Jasper Morrison. Like everyone else involved in design his subsequent breakthrough into manufacture came through his exposure in the design and fashion media. The first and main arena in which the ‘new furniture’ operated was the magazine and the colour photograph. The colour photograph and the press media’s greed for new ideas replaced the rich patron as a launching pad for new ideas.
Until the 1980s, wood was the only practical material that could be worked in solid planks but then, in the 1985, two new materials were developed that could be sawn and planed, and which found a ready use in furniture. The first, MDF (Medium Density Fibreboard) was the first of a generation of processed-wood boards that could be planed and treated like wood. It is strong, has a very smooth finish and is extremely heavy. It found favor with ‘Postmodern’ furniture designers who wanted the flexibility of wood without the grain and finish of wood.
The most famous furniture designer of the 1985 was the Frenchman Phil-ippe Starck. Starck came to public renown through being commissioned by French President Mitterrand to design the furnishings for Mitterrand's private apartment in the Elysee palace. In the midst of colourful Postmodernism, with its references to Neoclassicism and Las Vegas vulgarity, Starck’s designs were simple, neat and chic. Although Modern, they were also nostalgic for the Art- Modernc look of the French 1985. His preferred material was metal. His most famous designs remain those produced in the 1985 for the Italian company Driade - the Von Vogelsang chair (1984) and the Titos Apostos folding table (1985) are ‘classics’ of his style. Since the mid 1980s Starck's work has embraced interior and product design as well as architecture. He is quoted as saying: 'I work instinctively, and above all fast. I can design a good piece of furniture in fifteen minutes.’ In the early 1990s, he was designing buildings in Japan.
Also in Japan, a designer had emerged who was a master of using metal in furniture and in interior design: Shiro Kuramata. His work often uses the lattice effects that are possible in metal to create optical games, and several of his chairs are designed as things to contemplate - in the tradition of Japanese gardens or ceramics. For Western critics, Kuramata revitalized the issue of furniture design communicating not only through its design but through the quality of its craftsmanship - the importance of craft that had become ignored in European experiments.
Furniture can be made in low-technology workshops, and it is not dependent upon clever electronics or sophisticated engineering. It has become, since 1945, an ideal medium for designers to make their visual statements and construct their individual manifestos. In furniture there is a ping-pong game played out between absurd and useful design, and this game is one way in which the design profession explores itself: the designing, re-designing and re- re-designing of the chair is the design profession's equivalent of publishing a short scientific paper asking 'What if?'
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
минималистская концепция | применить тонкие изогнутые ножки для стульев | ||
новые методы сгибания | очевидно удобные и прочные конструкции | ||
были способны | давал рваный край при распиливании | ||
дизайн интерьера | высоко качественное производство | ||
колоссальные примеры эффективности бизнеса | намеки на пошлость Неоклассицизма | ||
громоздкой модели | предмет мебели | ||
приемные | сложное проектирование | ||
мастер по использованию металла в мебели | вещи для размышления | ||
сложная инженерия | визуальные высказывания |
Exercise 4. Use one of the words given in the box to fill in each gap:
photograph chic cheap-to-make MDF furniture significant metal interiors designers architect |
1. By making a means of molding materials in two directions at once, modern furniture _____ were able to switch from constructed assemblage to sculptural forms.
2. The American Look in furnishings and interior design was especially ______ in the offices of Corporate America.
3. Overall, the style of decoration that became permitted in the _____ of the better homes, offices and reception areas might be described as ‘intellectual gingham’.
4. Wood predominated, but some elegant, well- proportioned, apparently comfortable and durable designs in _____ also appeared in Britain soon after the war
5. And there was Utility furniture, a range of simple, ____ furniture designed for production during the war.
6. The internationally recognized _____ Sir Norman Foster designed an office furniture system called Nomos for the Italian company Tecno.
7. The first, ______ was the first of a generation of processed-wood boards that could be planed and treated like wood.
8. The most famous ________ designer of the 19805 was the Frenchman Phil-ippe Starck
9. In the midst of colourful Postmodernism, with its references to Neoclassicism and Las Vegas vulgarity, Starck’s designs were simple, neat and ____.
10. The first and main arena in which the ‘new furniture’ operated was the magazine and the colour _____.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Decide whether the following statements are True (T) or False (F) according to the text:
1. Furniture - and the table especially - has been used by 20th-century architects and designers as a means of making an aesthetic, social and ideological argument.
2. Some of the most interesting furniture design in the early postwar years came from the USA, especially from the Cranbrook Academy of Art, founded in 1932 by George Booth, a newspaper baron, and Eliel Saarinen, the Finnish architect.
3. The characteristics of the official ‘Look’ were comfort, colour, brightness, order and hygiene.
4. Plastic predominated, but some elegant, well- proportioned, apparently comfortable and durable designs in metal also appeared in Britain soon after the war.
5. Britain maintained rationing of food and materials until 1974 and, during the war, use had to be made of materials such as low-grade hardboard, which gave a ragged edge when sawn.
6. The postwar growth of various design-led manufacturing and retailing companies in Italy provided a conduit between the designer's ideals and the market place.
7. Until the 1980s, glass was the only practical material that could be worked in solid planks.
8. The last quarter of the twentieth century saw a surge of unbridled consumerism manifested in a number of diverse, often contradictory, design currents.
9. In the midst of colourful Postmodernism, with its references to Neoclassicism and Las Vegas vulgarity, Starck’s designs were simple, neat and chic.
10. Shiro Kuramata’s work often uses the lattice effects that are possible in metal to create optical games, and several of his wardrobes are designed as things to contemplate - in the tradition of Japanese gardens or ceramics.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 6. Match a first part (1-10) with a second part (a-j):
1 | The look was tempered | a | by modern paintings |
2 | Ornamentation was provided | b | by simple pattern on the chair |
3 | Furniture - and chair especially has been used | c | by Marcel Breuer and Ludwig Mies van der Rohe |
4 | Tubular steel and thin upholstery was developed | d | by combinations of laminated wood, metal and plastic |
5 | Furniture designers were excited | e | by 20th century architects and designers |
6 | Modestly modern furniture design in Britain was developed | f | by making a means of molding materials in two directions at once |
7 | The designer was allowed to create drawing in space | g | by postwar British designers |
8 | Modern furniture designers were able to switch from constructed assemblage to sculptural forms | h | by Ernest Race |
9 | Elegant, well-proportioned, comfortable and durable designs in metal were made | i | by using multi-ply wood construction |
10 | The aluminium BA3 chair was designed | j | by multi-plying dozens of layers of wood veneer |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 7. Give English equivalents (to be in regular use, to give place (to), the curious point about, the rest of the, along with, just as, alike, to be framed) for the Russian expressions given in brackets and translate the sentences into Russian:
- The boy’s bright eyes spoke of his intelligence (1) (точно так же, как) his ready smile was a token of his good nature.
____________________________________________________________________________________________________________________________________________
- Andersen’s fairy tales are enjoyed by children and grown-ups (2) (в равной степени).
_________________________________________________________________________________________________________________________________________
- The building shows elements of the old classic tradition (3) (наряду) with features of the new style.
___________________________________________________________________________________________________________________________________________
- The corner medallions on the facade (4) (окаймлены) in wreaths of laurels.
_____________________________________________________________________________________________________________________________________
- We had better start ahead at once; (5) (остальная часть группы) will join us at the foot of the mountain.
_____________________________________________________________________________________________________________________________________________
- The hybrid style in English architecture labelled ’King Jamie’s Gothic’ (6) (уступил место) to what may be called the English Renaissance.
______________________________________________________________________
- Painting on wooden panels (7) (широко применялось) since ancient times.
______________________________________________________________________________________________________________________________________________
- (8) (Любопытной особенностью) about the finger-ring in our possession is that it is said to have belonged to Ceasar Borgia and contained poison.
___________________________________________________________________________________________________________________________________
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Questions for revision
Exercise 1. Write a short summery of the text describing one the following:
1. Special features in chair constructions of different periods of time.
_______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 2. Fashion Design.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
life-style | customers | theory | |||
accessories | qualify | modeling | |||
garments | productions | stylists | |||
exclusively | unique | modelers | |||
sportswear | philosophy | license |
Exercise 2. Read and translate the text using a dictionary.
Fashion design is the applied art dedicated to the design of clothing and lifestyle accessories.
The first fashion designer who was not merely a dressmaker was Charles Frederick Worth (1826-1895). Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from styles worn at royal courts. Worth’s success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. With his unprecedented success, his customers could attach a name and a face to his designs once they learned that they were from the House of Worth, thus starting the tradition of having the designer of a house be not only the creative head but the symbol of the brand as well. Worth’s former apprentice Paul Poiret opened his own fashion house in 1904, melding the styles of Art Nouveau and aesthetic dress with Paris fashion. His early Art Deco creations signaled the demise of the corset from female fashion.
Following in Worth’s and Poiret’s footsteps were: Patou, Vionnet, Fortuny, Lanvin, Chanel, Mainbocher, Schiaparelli, Balenciaga, and Dior. Hand in hand with clothing, haute couture accessories evolved internationally with such names as Guccio Gucci, Thierry Hermès, Judith Leiber, and others.
The early twentieth century: Throughout the 1920s and ‘80s, all high fashion originated in Paris. American and British fashion magazines sent editors to the Paris fashion shows. Department stores sent buyers to the Paris shows, where they purchased garments to copy. Both made-to-measure salons and ready-to-wear departments featured the latest Paris trends, adapted to the stores’ assumptions about the lifestyles and pocket books of American customers.
Post-War fashion: The fashion houses closed during occupation of Paris during World War II, and several designers including Mainbocher permanently relocated to New York. Paris recovered its primacy in the post-war era with Dior’s New Look, but Paris was never the sole arbiter of trends again.
By the early 1960s, celebrities were becoming the new Fashion icons, even though they in turn wore designs from the couturiers of the day: influential “partnerships” of celebrity and highfashion designer included Audrey Hepburn and Givenchy, and Jackie Kennedy, Oleg Cassini.
The rise of British fashion in the mid-sixties and designers such as Mary Quant and Betsey Johnson signaled the end of French dominance. Taking their cue from street fashion, these designers catered to a younger consumer and offered retailers a new source of inspiration. Vivienne Westwood’s street- inspired styles “created” the image which is now generally considered as Punk.
Later, New York designers including Calvin Klein and Ralph Lauren raised American sportswear to the level of high fashion. The trend dictation of the old couture houses was over.
Modern fashion design and designers: Modern fashion design is roughly divided into two categories, haute couture, and ready-to-wear. A designer’s haute-couture collection is meant exclusively for private customers and is custom sized, cut and sewn. To qualify as an official “haute couture” house, a designer or company must belong to the Syndical Chamber for Haute Couture, a Paris-based body of designers governed by the French Department of Industry that includes American, Italian, Japanese, and other designers as well. A haute couture house must show collections twice yearly with at least 35 separate outfits in each show. It is often shown on the catwalk and in private salons.
Ready-to-wear collections are not custom made. They are standard sized which makes them more suitable for larger productions. Ready-to-wear collections can also be divided into designers/creature collections and Confection collections. Designer/creature collections have a high quality, a superb finish and a unique cut and design. These collections are the most trendsetting compared to Haute Couture and Confection. Designer/creatures ready to wear collections contain often concept items that represent a certain philosophy or theory. These items are not so much created for sales but just to make a statement. The designer’s ready-to-wear collection is also presented on the international catwalks by people who do fashion modeling.
Confection collections are the ones we see most commonly in our shops. These collections are designed by stylists. The brands that produce these collections aim only for a mass public and are in general not searching for new grammar for the language or a new point of view on/of fashion.
Although many modern fashion designers work in a “traditional” way - making clothes that are fancy and expensive, but still based on standard/traditional construction and design concepts - some designers have broken these “rules” over the years. These include some now-deceased designers such as Elsa Schiaparelli, who worked in the thirties, forties, and fifties; Japanese designers Yohji Yamamoto, Comme des Garcons, and Clarence Davis from the early eighties to the present; and designers from the mid-nineties onward. An example of a modern-day rule-breaker is Martin Margiela. These designers approach clothing, Fashion and lifestyle from new angles and explore also the boundaries of Fashion itself in order to create new concepts and views for fashion design. Their collections are not only restricted to garments (ready to wear as well as couture) and other fashion-related products, but also contain work in other media. The works of this breed of designers can also be placed in a certain Art movement.
Most fashion designers attend an Academy of fine arts. Fashion design courses are considered applied arts just like graphic design and interior design.
The types of fashion designer - stylist versus designer - are often confused. A stylist inspires his/her designs on existing things, trends and designers collections. A designer starts from scratch; he/she develops a unique concept and translates this into garment collections, other lifestyle related products or a statement in various other types of media. Some designers approach their work just as a fine arts painter or sculptor.
Inspiration for fashion designers comes from a wide range of things and cannot be pinpointed exactly. However, just like all artists, they tend to keep an eye on things going on world-wide to inspire themselves towards making their future clothes lines.
Most fashion designers are trained as pattern makers and modelers. A typical design team is made up of one or more: designer(s), pattern maker(s) /modeler(s), sample maker(s), buyer(s) and salesman (men). For presentations and catwalk shows the help of hair dressers, make-up artists, photographers, modeling agencies, the model and other support companies/professions is called upon.
As fashion became more and more a large business, designers also began to license products (for example, perfume and bags).
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
дома высокой моды | знаменитости | ||
дизайн одежды | угождать молодому потребителю | ||
стиль, носимый при королевском двору | источник вдохновения | ||
непредвиденный успех | поднять до уровня высокой моды | ||
женская мода | коллекция предметов женского туалета | ||
образ жизни | показывать коллекции | ||
показы мод | прикладные искусства | ||
лицензионная продукция | модельные агентства | ||
восстановил свое первенство | превосходная отделка и уникальный крой | ||
единственный арбитр тенденций | исследовать границы самой моды | ||
влиятельные «партнерские отношения» знаменитостей и дизайнеров высокой моды | продукты, связанные с образом жизни |
Exercise 4. Use one of the words given in the box to fill in each gap:
perfume Haute rule-breaker Art Nouveau items mass public dominance maison ready-to-wear fine arts |
1. Before the former draper set up his _____ couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses,
2. Worth’s former apprentice Paul Poiret opened his own fashion house in 1904, melding the styles of _____ and aesthetic dress with Paris fashion.
3. Both made-to-measure salons and ______ departments featured the latest Paris trends, adapted to the stores’ assumptions about the lifestyles and pocket books of American customers.
4. The rise of British fashion in the mid-sixties and designers such as Mary Quant and Betsey Johnson signaled the end of French______.
5. To qualify as an official “haute couture” house, a designer or company must belong to the Syndical Chamber for _____ Couture.
6. The brands that produce these collections aim only for a _____ and are in general not searching for new grammar for the language.
7. An example of a modern-day _______ is Martin Margiela.
8. These _____ are not so much created for sales but just to make a statement.
9. Some designers approach their work just as a _______ painter or sculptor.
10. As fashion became more and more a large business, designers also began to license products (for example, _____ and bags).
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Match the words (1-10) with their synonyms (a-j):
1 | fashion | a | originate |
2 | fashion house | b | look for |
3 | descend | c | client |
4 | customer | d | maison couture |
5 | outfits | e | include |
6 | purchase | f | trend |
7 | couturiers | g | buy |
8 | contain | h | garment |
9 | search | i | high-fashion designer |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Exercise 6. Put each prepositional phrase (a – h) in its correct space in the sentences (1 – 8):
a. a. | in the process of (in the middle of) | e. | in the event of (if there is) |
b b. | under the guidance of (with the help and advice of) | f. | in accordance with (following) |
c. c. | in addition to (as well as) | g. | in view of (because of) |
d. d. | in terms of (from the point of view of) | h. h. | in payment for (to pay for) |
1. All our sports activities are organized __________ a fully qualified instructor.
2. __________ rain, the party will be held in the conservatory.
3. ___________ your instructions, we have rearranged the meeting for later in the schedule.
4. ____________ language skills, a resort representative must have good interpersonal (межличностные) skills.
5. ___________ the current economic situation, we can expect fewer visitors this year.
6. The hotel has had some bad reviews but _________ sales, it has been very popular.
7. We are _________ negotiating a new contract with our tour operator.
8. I enclose a cheque _________ our accommodation.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Questions for revision
Exercise 1. Find evidence in the text to support one the following statements. Write a few sentences about it.
- Frederick Worth was able to dictate to his customers what they should wear, instead of following their lead.
- Throughout the 1920s and ‘80s, all high fashion originated in Paris.
- The rise of British fashion in the mid-sixties signaled the end of French dominance.
- Modern fashion design is roughly divided into two categories, haute couture, and ready-to-wear.
- Confection collections aim for a mass public.
- Many modern fashion designers have broken standard rules.
- The types of fashion designers are often confused.
- Fashion is becoming more and more a large business
______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 3. Designing for Business.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
Dictaphone | primitive | appropriate | |||
miniaturization | photocopier | hiatus | |||
cylinder | electrification | mysterious | |||
technologist | alphabet | manual | |||
duplicator | mechanics | thoroughly |
Exercise 2. Read and translate the text using a dictionary.
The design of office equipment is now quite closely related to the design of the electronic equipment used in the home. In many cases they all belong to the same technological family. The office Dictaphone, for example, has undergone the same process of first tidying up, and then miniaturization, as the radio. And one exists to record sound, the other to transmit it. The eponymous Dictaphone Type A, current in 1934 exposes virtually all its works to the public gaze, including the spare cylinders stored beneath the actual mechanics. When it was redesigned the designer did nothing to the way in which it functioned, but a good deal to improve the way it looked. It remained, however, a fairly bulky item of furniture.
What really changed the nature of dictating machines was the coming of the battery-powered recorder. The smallest of these were enough to be slipped in a pocket, and certainly into a briefcase, and did not require an external microphone. The busy executive could take one with him anywhere. Essentially the process whereby the Dictaphone evolved was one in which the designer followed rather than led. He tried to find appropriate forms for the possibilities which technologists made available.
The first rotary duplicator was introduced in 1903, and it was manually operated. It has the technical simplicity, directness and functional logic of the best early typewriters. Like them, it kept the working parts exposed so that they were easy to service.
These duplicators look remarkably primitive when compared to the photo-copiers which are now extensively employed. The duplicator with its wax stencil was something whose workings the operator could understand. The photocopying machine remains mysterious, and becomes steadily more so as it becomes ever more sophisticated.
An even stranger fate is in the process of overtaking the typewriter. The Underwood No. 1 typewriter of 1897 was a sturdy basic machine designed to stand up to a lot of hard use. This and similar models set a standard which lasted for half a century, and were subject only to the kind of cleaning-up process which overtook design in the 30s. The first radical change was the electrification of the typewriter. It was very little different from a manual model from the user's point of view. There was another hiatus before the electric typewriter was followed in turn by machines which were not only electric but electronic. These models did away the conventional array of keys, which was replaced by a golf-ball unit carrying the complete alphabet and any other necessary symbols. The final stage of the typewriter's evolution is the word processor. Here a use of computer technology enables the operator to record and store a text, and to recall and correct any part of it at will. Word processors are already undergoing the ritual process of miniaturization. Computer technology now enables machines to undertake tasks which would have been considered impossible only a short time ago. Some of their functions are so complex that it still seems astonishing that they can be carried out mechanically.
Perhaps it is a reflection of the astonishment felt by the designers them-selves that some computer designs carry inexpressiveness to a deliberate extreme. The box with its discreetly ranged set of keys yields its secret only to the thoroughly instructed and initiated. In fact, given the nature of microchips and of computer circuitry in general, it is in any case very difficult for the de-signer to seek for an expressive form. Nevertheless, it must also be recognized that the industrial designer's role in creating such things has in fact altered to a remarkably small extent though the actual technology may now be much more advanced.
To accomplish his task successfully he has to think of two things - ergonomics in the broad sense (that is, not only the way in which human bodies are constructed but about things such as reaction time); and what the object itself is supposed to accomplish. His aim is to harness the user to the used in the smoothest, simplest and most painless way. This means taking into account mental states as well as physical facts. Office machines, like machines in the home or even in the factory, need less and less physical effort on the part of the user. But a machine will be tiring, or annoying to use if it is not possible to grasp quickly and easily a basic principle of use. Too many designs for office equipment fail because the equipment is efficient once you have mastered it, but impossible to fathom if you are unfamiliar with the way it operates. An important part of modern design work is, therefore, to discover ways of seeing to it that the object educates the user in terms of its own use. This in turn means that the designer is often the traditionalist as well as the innovator in a team which yokes the designer on the one side to the technologist or engineer on the other. The engineer is anxious to create ab initio; the designer, perhaps surprisingly, must ask himself what is established in this particular field, and how people use it. It is much easier to teach someone to use a new machine if they can make a connection with a machine they already know how to use.
Vocabulary and Grammar Exercise
Exercise 3. Find English equivalents for the Russian words in the text:
Russian words | English equivalents | Russian words | English equivalents |
офисное оборудование | конечная ступень эволюции | ||
громоздкий предмет мебели | компьютерная технология | ||
подходящая форма | детально инструктировать | ||
управляемый вручную | физическое усилие | ||
техническая простота | основной принцип | ||
легкий в обслуживании | принимать в расчет | ||
широко применяемый | слабо изменились | ||
радикальная перемена | не знакомы с тем, как работает устройство |
Exercise 4. Look through the text one more time and find as many adjectives as you can to each of the following nouns:
Noun | Adjectives | |
1 | family | |
2 | machine | |
3 | equipment | |
4 | form | |
5 | state | |
6 | simplicity | |
7 | process | |
8 | effort | |
9 | principle | |
10 | technology | |
11 | microphone |
Exercise 5. Read the text and open the brackets using the appropriate tense form
Television (1) (not to be) with us all that long, but we already (2) (begin) to forget what the world (3) (to be) like without it. Before we (4) (to admit) the one-eyed monster into our homes, we never (5) (to find) it difficult to occupy our spare time. We (6) (to use) to enjoy civilized pleasures. Now the monster (7) (to demand) and (8) (to obtain) absolute silence and attention. If any member of the family (9) (to dare) to open his mouth during a program, he quickly (10) (to silence). Whole generations (11) (to grow up) addicted to telly. Every day television (12) (to consume) vast quantities of creative work. Television (13) (to encourage) passive enjoyment.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Questions for revision
Exercise 1. Write an essay using the following quotations:
1. Science is the most important, the most magnificent and the most necessary element of life. (A. Chekhov)
2. I value experiment higher than a thousand opinions born of the imagination. (M. Lomonosov)
3. The job of science is to serve people. (L. Tolstoy).
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
UNIT 4. Направления дизайна. Экологический дизайн (Design directions. Ecological design).
TEXT 1. Green Design.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
Eco-design | materials | structure | |||
energy | recycle | artificial | |||
efficiency | radius | organic | |||
harmony | minimize | bamboo | |||
resources | transportation | option |
Exercise 2. Read and translate the text using a dictionary.
Green design is the catchall term for a growing industry trend within the fields of architecture, construction, and interior design. Also referred to as “sustainable design” or “eco-design”, the broad principles of green design are fairly simple: choose energy efficiency wherever possible; work in harmony with the natural features and resources surrounding the project site; and use materials that are sustainably grown or recycled rather than new materials from non-renewable resources.
Building materials may be sought within a 500-mile radius of the building site to minimize the use of fuel for transportation. The building itself may be oriented a particular direction to take advantage of naturally occurring features such as wind direction and angle of the sun. When possible, building materials may be gleaned from the site itself; for example, if a new structure is being constructed in a wooded area, wood from the trees which were cut to make room for the building would be re-used as part of the building itself. Taking advantage of available natural light reduces dependence on artificial (energy-using) light sources. Well-insulated windows, doors, and walls help to reduce energy loss, thereby reducing energy usage.
Low-impact building materials are used wherever feasible: for example, insulation may be made from low VOC (volatile organic compound)-emitting materials such as recycled denim, rather than the fiberglass insulation which is dangerous to breathe. To discourage insect damage, the insulation may be treated with boric acid. Organic or milk-based paints may be used.
Architectural salvage and reclaimed materials are used when appropriate as well. When older buildings are demolished, frequently any good wood is reclaimed, renewed, and sold as flooring. Many other parts are reused as well, such as doors, windows, mantels, and hardware, thus reducing the consumption of new goods. When new materials are employed, green designers look for materials that are rapidly replenished, such as bamboo, which can be harvested for commercial use after only 6 years of growth, or cork oak, in which only the outer bark is removed for use, thus preserving the tree.
Good green design also reduces waste, of both energy and material. During construction phase, the goal is to reduce the amount of material going to landfills. Astutely designed buildings also help reduce the amount of waste generated by the occupants as well, by providing onsite solutions such as compost bins to reduce matter going to landfills.
To reduce the impact on wells for watering treatment plants, several options exist. “Greywater”, wastewater from sources such as dishwashing or washing machines, can be used to flush toilets, water lawns, and wash cars. Rainwater collectors are used for similar purposes, and some homes use specially designed rainwater collectors to gather rainwater for all water use, including drinking water.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
эко-дизайн | направление ветра | ||
дизайн интерьера | сократить потерю энергии | ||
строительная площадка | сносить старые здания | ||
воспользоваться преимуществом | выращивать для коммерческой цели | ||
рубить деревья | спустить воду в туалете | ||
поливать лужайки | собирать дождевую воду | ||
быстро испаряющийся материал | изоляционный материал | ||
восстанавливать | стекловолокно | ||
внешняя кора | не возобновляемые источники | ||
свалка | влияние | ||
угол солнца | искусственные источники освещения |
Exercise 4. Decide whether the following statements are True (T) or False (F) according to the text:
1. Green design is the term for a growing industry trend within the fields of constructions, architecture, and painting.
2. The principles of green design are very complicated.
3. Taking advantage of available natural light reduces dependence on artificial light sources.
4. When new materials are employed, green designers look for materials that are slowly replenished.
5. During construction phase green designers increase waste, of both energy and material.
6. Rainwater collectors are designer to gather rainwater for all water use.
1 | 2 | 3 | 4 | 5 | 6 |
Exercise 5. Put the words in the following sentences in right order.
1. reduces/ green/ of/ and/ energy/ material/ good/ design/ waste;
____________________________________________________________________________
2. rainwater/ some/ use/ homes/ designed/ collectors;
____________________________________________________________________________
3. VOC-emitting/ insulation/ may/ made/ be/ from/ materials;
____________________________________________________________________________
4. doors/ walls/ well-insulated/ help/ windows/ loss/ to reduce/ energy;
____________________________________________________________________________
5. may/ organic/ be /milk-based/ or/ used/ paints;
____________________________________________________________________________
6. oak/ in/ cork/ the/ only/ outer/ is removed/ bark/ use/ for;
____________________________________________________________________________
7. toilets/ wastewater/ dishwashing/ machines/ flush/ be/ can/ used/ from/ washing/ to/ or;
____________________________________________________________________________
8. fiberglass/ dangerous/ insulation/ breathe/ to/ is;
____________________________________________________________________________
9. building/ itself/ wood/ the/ trees/ wood/ from/ can/ re-used/ be/ as/ parts/ of;
____________________________________________________________________________
10. growth/bamboo/harvested/can/commercial/after 6/only/be/for/use/years/ of.
____________________________________________________________________________
Exercise 6. Complete the blanks with the correct form of the word in brackets.
1. During construction phase, the goal is to ___ the amount of material going to landfills. (reduction)
2. Fiberglass is ___ to breathe. (danger)
3. To discourage insect damage, the insulation may be ___ with boric acid.
(treatment)
4. Green design is the catchall term for a ___ industry trend. (growth)
5. A broad principles of green design is to ___ energy efficiency wherever possible. (choice)
6. Many other parts of older buildings are reused to reduce the ___ of new goods. (consume)
7. When new materials are ___ green designers look for materials that are rapidly replenished. (employ)
8. Taking advantage of available natural light reduces ___ on artificial light sources. (depend)
9. Well-insulated doors reduce energy ___ (loss)
10. The building may be ___ to take advantage of wind direction and angle of the sun. (orientation)
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 7. Match the two columns to make word combinations (adjectives with suitable nouns):
1 | catchall | a | area |
2 | sustainable | b | materials |
3 | particular | c | paint |
4 | wooded | d | solution |
5 | artificial | e | design |
6 | low VOC-emitting | f | plants |
7 | milk-based | g | machines |
8 | outer | h | bark |
9 | onsite | i | light source |
10 | treatment | j | term |
11 | washing | k | direction |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Questions for revision
Exercise 1. Write a short summery of the text describing one the following:
- Principles of green design
- Use of building materials
- Architectural salvage
- Reduction of waste
- Rainwater collectors and water use
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
UNIT 5. Направления дизайна. Информационный дизайн (Design directions. Information design).
TEXT 1. Computer Design.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
substance | interactivity | cinematic | |||
digital | radiate | typographic | |||
method | symbol | visual | |||
technique | theme | anonymous | |||
technology | cinematic | elegance |
Exercise 2. Read and translate the text using a dictionary.
Much of the freedom that today’s designers enjoy is the result of the computer, which enables them to explore multiple approaches quickly and easily. With advanced graphics programs, type can be manipulated almost as a plastic substance - stretched, molded, turned in space, enlarged, reduced, colored and recolored. Images too can be enlarged, reduced, cropped, placed, and moved. A design can be completely worked out on the computer and transmitted in digital form to the printer. More often, the computer is used as simply another tool, although a powerful one, in a design process that also includes traditional studio methods and darkroom techniques.
With the dramatic expansion of the World Wide Web and the increasing popularity of CD-ROM technology, the computer has also become an exciting new place for design. Design for the Web draws on such traditional models as posters, magazine layout, and advertising. To these it adds the potential for motion and interactivity - reactions to choices made by a visitor to the site.
Light radiates from a computer screen as it does from a television, allowing a deeper and more luminous sense of space than traditional print media. Brothers and design partners - Christopher and Matthew Pacetti exploit this sense of space beautifully in their elegant design for a website for Polygram records. The layered background, whose repeating curves imply the motion of a spinning CD, subtly includes the word PolyGram, which also appears in violet to the left. The saturated, jewel-like colors radiate like stained glass. Against this layered ground, the navigation choices are clearly listed in while type with corresponding symbols, which also carry through to later pages.
An influential voice in the forefront of graphic design by and for the computer is John Maeda, head of the Media Laboratory at the Massachusetts Institute of Technology. As the director of the Aesthetics and Computation Group there, Maeda works to bridge the gap between engineers and artists. He believes that artists interested in using the computer must master the language of the computer itself, which is programming. To rely on off- the-shelf design software, he points out, is to accept the limits of someone else’s imagination. To help artists understand the basics of computer design, Maeda published “Design by Numbers”, a book that introduces a simple programming language he developed. The book, Maeda says, is “an attempt to demystify the technology behind computer art, to show how simple it is, and that people can do it”.
Maeda’s own work includes an interactive online calendar created for Shiseido, a Japanese cosmetics company. The calendar divides the year into six, two-month segments, with each segment programmed for a specific design theme. The July/August segment, for example, allows the user’s mouse to coax the numbers of the days into animated fireworks displays. For September/October, users can trigger shimmering patterns in blue, recalling the heat of summer and ocean waves.
Many websites take the form of succeeding “pages”. This way of presenting information is deeply rooted in our way of thinking, for we have been storing information on pages in books for almost 2,000 years. Yet the computer also permits a more fluid, cinematic sense of space whose graphic possibilities are only beginning to be explored. David Small’s experimental “Shakespeare Project” may give us an idea of developments to come. A member of Maeda’s Aesthetics and Computation Group, Small focuses on typographic displays that move away from the idea of a flat page toward three-dimensional “information environments”. Here, the text of a play by Shakespeare is set in a single long column. Annotations, traditionally positioned as footnotes at the bottom of a page, are set at the same level as the lines they relate to, but at a 90- degree angle. Small developed a variety of intuitive interface devices that allow users to navigate the space freely, positioning themselves anywhere in the text, moving smoothly between detailed views and overviews, angling the columns to read now the text, now the annotations.
Although they are working with the most advanced technology of the day, designers such as Small and Maeda are actually quite conservative, for their work embraces the principles of visual elegance and communicative clarity that have been at the core of graphic design since anonymous scribes first developed writing.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
графические программы | ощущение пространства | ||
увеличить изображение | витраж | ||
сократить изображение | совершенствовать компьютерный язык | ||
передавать в цифровом изображении | хранить информацию | ||
разрастание «всемирной паутины» | трехмерное изображение | ||
CD-ROM-технологии | угол в 90° | ||
посетитель веб-сайтов | компьютерный экран |
Exercise 4. Use one of the nouns given in the box to fill in each gap:
powerful animated exciting developed traditional divides radiates rooted influential programming |
1. An _____ voice in the forefront of graphic design by and for the computer is John Maeda.
2. Design for the Web draws on such ______ models as posters, magazine layout, and advertising.
3. More often, the computer is used as simply another tool, although a _____ one, in a design process that also includes traditional studio methods and darkroom techniques.
4. Maeda published “Design by Numbers”, a book that introduces a simple ______ language he developed.
5. This way of presenting information is deeply _____ in our way of thinking.
6. The calendar ____ the year into six, two-month segments.
7. The July/August segment, for example, allows the user’s mouse to coax the numbers of the days into ____ fireworks displays.
8. Small _____ a variety of intuitive interface devices.
9. Light _______ from a computer screen, allowing a deeper and more luminous sense of space than traditional print media.
10. With the dramatic expansion of the World Wide Web and the increasing popularity of CD-ROM technology, the computer has also become an ________ new place for design.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 5. Match the verbs (1-10) with the nouns (a - j) to make word combinations:
1 | to enable | a | approaches |
2 | to explore | b | the gap |
3 | to introduce | c | the technology |
4 | to demystify | d | information |
5 | to store | e | the space |
6 | to include | f | the principles |
7 | to navigate | g | programming language |
8 | to embrace | h | traditional studio methods |
9 | to bridge | i | the potential |
10 | to add | j | sense of space |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Exercise 6. Put a preposition into each gap:
1. A design can be completely worked out (1) _____ the computer.
2. The computer has also become an exciting new place (2) _____ design.
3. To rely (3) ____ off-the-shelf design software, is to accept the limits of someone else’s imagination.
4. We have been storing information (4) _____ pages in books for almost 2,000 years.
5. Small focuses (5) ____ typographic displays that move (6) ___ from the idea of a flat page (7) ___ three-dimensional “information environments”.
6. Annotations, traditionally positioned as footnotes (8) ____ the bottom of a page, are set (9) ____ the same level as the lines they relate (10) ___, but (11) ___ a 90-degree angle.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Questions for revision
Exercise 1. Write questions for these answers.
- With advanced graphics programs, type can be manipulated almost as a plastic substance (How ...
_____________________________________________________________________________________________________________________________________________
- With the dramatic expansion of the World Wide Web and the increasing popularity of CD-ROM technology, the computer has also become an exciting new place for design (Why…_______________________________________________________________________________________________________________________________________
- John Maeda is the head of the Media Laboratory at the Massachusetts Institute of Technology. (What … _____________________________________________________________________________________________________________________________________________
- Maeda published “Design by Numbers”, a book that introduces a simple programming language he developed. (What book … ___________________________________________________________________
____________________________________________________________________
- The form of succeeding “pages” is deeply rooted in our way of thinking. (Where … ________________________________________________________________________________________________________________________________________
- Small developed a variety of intuitive interface devices that allow users to navigate the space freely. (Why … ____________________________________________________________________________________________________________________________________________
Exercise 2. Write a short summery of the text describing one of the following:
1. Much of the freedom that today’s designers enjoy is the result of the computer.
2. Maeda works to bridge the gap between engineers and artists.
3. Small developed a variety of intuitive interface devices that allow users to navigate the space freely.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
TEXT 2. Designing to Communicate.
Exercise 1. Practice the pronunciation of the words from the text. Write the transcriptions of the words using a dictionary.
word | transcription | word | transcription | word | transcription |
contemporary | major | through | |||
complexity | mechanism | miniaturize | |||
feature | successful | youthfully | |||
pioneer | subsidiary | psychological | |||
engineering | distinguished | viewing |
Exercise 2. Read and translate the text using a dictionary.
Outlets for communications systems provide the contemporary designer with a great deal of his work. It is so often forgotten that a telephone, or a radio, or a television set are meaningless objects in themselves and meaningful only if we think of them in terms of organizational and technological complexities.
Of the three objects, the telephone has the longest history. It also bridges the gap between objects that have to accommodate themselves to the shape of the human body, and those where ergonomic considerations are only secondary. Early telephone designers thought of speaking and listening as two quite separate activities, and designed accordingly. In addition, automatic exchanges were not yet in use, and they did not have to think of ways to accommodate an additional feature, the dial.
A revolution in telephone design took place in the early 30s, and was pioneered in Scandinavia. The engineers decided to use Bakelite, as plastic made it easy to achieve complex curves which were harder to make in metal, but the actual design was the work of a young artist with no engineering background. Jean Heiberg had recently returned from Paris to become Professor at the National Academy of Fine Art in Oslo. The design he came up with had architectural overtones, but the total concept was so successful in gaining acceptance from the public that it was exported all over the world, and in Britain various versions of it have continued in current use until the present day.
Telephones brought a number of subsidiary design problems. The most complex of these were connected with the public, coin-operated phone. There was first of all the need to devise a coin box mechanism sturdy enough to resist thieves and vandals and simple and reliable in operation. There was also the question of independent housing for public telephones, when these were not to be installed in buildings that already had a major role of their own. In Britain, telephone kiosks evolved from the early 20s towards the 1935 design which until recently remained standard.
The radio-set gives the consumer a way of linking himself to a different kind of communication system. During the pioneering days of radio in the early 20s, listeners used headphones linked to crystal sets. Listening to the radio was a solitary experience, and sets themselves looked like laboratory equipment.
The invention which brought the industrial designer into the picture was the valve-receiver which could be used to power a loudspeaker. This turned listening into a social act - indeed, for a long time people always faced towards the set when they listened, as if it were another person in the room, talking to them. In the late 20s, a radio had come to be regarded as a standard item of home furnishing. In the 30s the British firm of Ekco began to use distinguished modern architects to design cabinets. Serge Chermayeff did a notably simple design in plywood in 1933, and this was followed the next year by Wells Coates's revolutionary design in Bakelite.
The real transformation of radio design came about, not through the efforts of eminent industrial designers, but through technological advances that in turn brought a fresh wave of changes not only in how radio-sets looked, but in how they were used and in purchaser's attitudes towards them. The invention of the transistor made it possible to miniaturize the set to an extent that the designers of the 30s would have found unimaginable. In August 1955, the Japanese firm of Sony introduced the world's first mass-produced all-transistor radio - the TR-55. The innovation swept the world market. The German firm of Braun, for example, produced two notable designs that combined a radio and a record-player in a single unit. A battery-operated pocket-size version was designed in 1959 - the two parts coupled together for carrying, but could be separated in use. This was the predecessor of the combined cassette player and radio designed to be hooked to the belt and listened to through lightweight a headphone that has become an emblem of a free, youthfully independent lifestyle in the short period since it was first introduced. Another notable Braun design dates from 1962, and also combines a radio and a record-player.
During the past 20 years the design of television sets has followed the same general physical and psychological pattern as that of radios. The first all-transistor television set was introduced by Sony in 1959 and started the transformation of television from something used for communal viewing into an object of solitary contemplation. Combining a radio and a television set in the same housing gave the way to another contemporary trend - that of bringing together two or more functions in the same electronic device.
Vocabulary and Grammar Exercise
Exercise 3. Find in the text English equivalents for the Russian words:
Russian words | English equivalents | Russian words | English equivalents |
коммуникационные системы | детекторный приемник | ||
бесполезный предмет | лабораторное оборудование | ||
организационная и технологическая комплексность | технологический прогресс | ||
“навести мосты” | предшественник чего-либо | ||
эргономические соображения | независимый образ жизни | ||
дополнительный признак | физическая и психологическая комбинация | ||
архитектурный оттенок | электронное оборудование | ||
получить признание |
Exercise 4. Put the words in the right order to make up a sentence.
1. telephone/ thought/ early/ quite/ separate/ listening/ speaking/ and/ of/ as/ two/ designers/ activities.
____________________________________________________________________________
2. brought/ of/ a/ number/ design/ problems/ telephones/ subsidiary.
_____________________________________________________________________________
3. the/ the/ a/ a/ radio-set/ communication/ kind/ consumer/ way/ system/ gives/ linking/ himself/ different/ to/ of/ of.
____________________________________________________________________________
4. be/ in/ 20s/ item/ radio/ come/ regarded/ as/ a/ the/ to/ a/ standard/ of/ had/ home/ late/ furnishing.
_____________________________________________________________________________
5. possible/ the/ miniaturize/of/the/made/it/to/ transistor/ the/ set/ invention.
___________________________________________________________________________
6. the/ radio/ firm/ of/ produced/ notable/ that/ combined/ a/ two/ a/ record- player/ Braun/ in/ a/ single/ German/ unit/ designs/ and.
_____________________________________________________________________________
7. television/ introduced/ the/ all-transistor/ set/ Sony/ was/ in/ 1959/ by/ first.
____________________________________________________________________________
8. the/ pioneering/ of/ during/ listeners/ used/ crystal/ radio/ headphones/ to/ days/ sets/ linked.
__________________________________________________________________________
9. there/ the/ to/ a/ coin box/ to/ vandals/ resist/ devise/ was/ mechanism/ thieves/ and/ need.
____________________________________________________________________________
10. radio/ a/ listening/ the/ was/ experience/ solitary/ to.
_____________________________________________________________________________
Exercise 5. Match the meanings of these terms with their definitions:
1 | telephone | a | A person who studies, plans and builds machines, ships, roads, bridges and etc. |
2 | dial | b | Receivers fitting on to the head. |
3 | engineer | c | The system of broadcasting music, news, speeches, etc. |
4 | radio | d | An instrument for transmitting the sound of the voice by electricity. |
5 | headphones | e | A symbol or representation. |
6 | emblem | f | The process by which scenes can be transmitted radio and reproduced on receiving instruments |
7 | television | g | The part of an automatic telephone used when calling people. |
1 | 2 | 3 | 4 | 5 | 6 | 7 |
Exercise 6. Write questions for these answers.
1. Outlets for communications systems provide the contemporary designer with a great deal of his work. (What... ?)
_________________________________________________________________________
2. Early telephone designers thought of speaking and listening as two quite separate activities. (Who.?)
_________________________________________________________________________
3. A revolution in telephone design took place in the early 30s, and was pioneered in Scandinavia. (When.?)
__________________________________________________________________________
4. The real transformation of radio design came about, not through the efforts of eminent industrial designers, but through technological advances that in turn brought a fresh wave of changes. (How.?)
_____________________________________________________________________
5. A battery-operated pocket-size version was designed in 1959. (Alternative)
_________________________________________________________________________
6. Serge Chermayeff did a notably simple design in plywood in 1933. (General)
____________________________________________________________________________
Questions for revision
Exercise 1. Write a short summery of the text describing one of the following:
1. The most important machines in your life.
2. Put inventions in order. Which do you think is the most important? Which has changed the world the most?
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Приложение 1
Языковой комментарий.
UNIT 1. Исторические и современные тенденции в развитии дизайна. (Historical and Modern Trends in the Development of Design).
TEXT 1. Industrial Design in Pre-Industrial Societies.
1 | appreciate | ценить |
2 | achieve | достигать |
3 | artisan | ремесленник |
4 | break out | прорыв |
5 | concept | концепция |
6 | contemporary | современный |
7 | contribution | вклад |
8 | decoration | украшение |
9 | evidence | доказательства |
10 | evolve | эволюционировать |
11 | exuberance | изобилие |
12 | fitness | пригодность |
13 | flint (flint implements) | кремень (кремневые орудия) |
14 | foreshadow | предвещать |
15 | identical | идентичный |
16 | ingenuity | изобретательность |
17 | mahogany | красное дерево |
18 | medieval | средневековый |
19 | craftsman-designer | ремесленник |
20 | obsolete | устаревший |
21 | outfit | снаряжение |
22 | patron | покровитель |
23 | pottery | керамика (глиняная посуда) |
24 | pounder | пестик |
25 | precious | драгоценный |
26 | precision | точность |
27 | to profess | использовать |
28 | household articles | предметы домашнего обихода |
29 | reveal | выявить |
30 | scraper | скребок |
31 | sophisticated | утонченный (сложный) |
32 | standardization | стандартизация |
33 | supply | поставка |
34 | surpass | превосходить |
35 | tile | кафельная плитка |
36 | typify | олицетворять |
37 | uniformity | единообразие |
38 | verify | проверить |
39 | ware | изделия |
40 | weaponry | оружие |
41 | mold | пресс-форма |
42 | flaking | шелушение |
43 | engraving | гравировка |
TEXT 2. The First Industrial Designer.
1 | available | доступный |
2 | amateur | любитель |
3 | approach | подход |
4 | archive | архив |
5 | artistic | художественный |
6 | attempt | попытка |
7 | designer ad hoc | ремесленник индивидуального изделия |
8 | briefly | кратко |
9 | ceramics | керамика |
10 | chiefly | главным образом |
11 | conventionalize | изображать условно (стилизовать) |
12 | deliberate | сознательный (преднамеренный) |
13 | domestic | внутренний |
14 | elaborate | тщательно разработанный |
15 | embrace | охватывать |
16 | ergonomic | эргономический |
17 | hardware | скобяные изделия |
18 | extensive | обширный |
19 | cast iron | чугун |
20 | geometric | геометрический |
21 | instruct | инструктировать |
22 | invariably | неизменно |
23 | item | изделие |
24 | mainstream | основное направление |
25 | modify | модифицировать |
26 | naturalistic | натуралистический |
27 | notable | примечательный |
28 | oriental | восточный |
29 | ornament | орнамент |
30 | partnership | партнерство |
31 | prominent | известный |
32 | manifacture | производить |
33 | requirement | требование |
34 | silversmith | серебряных дел мастер |
35 | skillfully | умело |
36 | survive | выживать |
37 | technique | техника |
38 | utilitarianism | утилитаризм (практицизм) |
39 | venture | рискованное предприятие |
40 | visually | визуально |
41 | warehouse | склад |
42 | watercolour | акварель |
43 | wholesale | оптовый |
44 | workshop | мастерская |
TEXT 3. The Revolution in the Fine Art
1 | achievement | достижение |
2 | acquire | приобретать |
3 | actually | на самом деле |
4 | aesthetic | эстетический |
5 | affect | влиять |
6 | artistic | художественный |
7 | banality | банальность |
8 | barbarous | варварский |
9 | barely | едва |
10 | canvas | холст |
11 | collage | коллаж |
12 | completely | полностью |
13 | to ornament | украшать |
14 | expression | выражение |
15 | feature | черта |
16 | focus | средоточие |
17 | image | образ |
18 | imitate | подражать |
19 | impact | влияние |
20 | impetus | импульс (толчок) |
21 | impose | налагать |
22 | invention | изобретение |
23 | juxtaposition | сопоставление (соседство) |
24 | motif | лейтмотив (основная тема) |
25 | ornament | орнамент |
26 | painterly | живописная |
27 | visibility | видимость |
28 | permanently | постоянно |
29 | pragmatic | практический |
30 | pursue | преследовать |
31 | redesign | переконструировать |
32 | render | передавать |
33 | significance | значение |
34 | spectacular | захватывающий |
35 | still-life | натюрморт |
36 | subject matter | предмет |
37 | subtle | неуловимый |
38 | trivial | обыденный |
39 | unaltered | неизмененный |
TEXT 4. The Triumph of Modern Design 1900-1925.
TEXT 5. Design from 1925 to 1950.
1 | achieve | достигать | ||
2 | aerodynamic | аэродинамический | ||
3 | aesthetically | эстетически | ||
4 | aluminum | алюминий | ||
5 | apogee | апогей | ||
6 | quality-of-life enhancing products | качественные усовершенствованные продукты | ||
7 | chrome | хром | ||
8 | flourishes | завитки | ||
9 | copper | медь | ||
10 | elaboration | сложность | ||
11 | consumer | потребитель | ||
12 | judicious use of color and texture |
| ||
13 | plain undecorated surface | ровная неокрашенная поверхность | ||
14 | extravagance | расточительность (экстравагантность) | ||
15 | to be favored by | быть предпочтительным (предпочитаться) | ||
16 | emphasis | особое внимание (акцент) | ||
17 | interior | интерьер | ||
18 | standardized housing | стандартный дом | ||
19 | one-of-a-kind | единственный в своем роде | ||
20 | trade shows | торговые выставки | ||
21 | cardboard | строительный картон | ||
22 | domestic equipment | бытовая техника | ||
23 | plywood | фанера | ||
24 | prominence | известность | ||
25 | spread teaching | распространять учение | ||
26 | commonly available items | общедоступные предметы | ||
27 | highly influential | высоко влиятельный | ||
28 | to advocate | выступать в защиту | ||
29 | steel | сталь | ||
30 | streamlined style | обтекаемый стиль | ||
31 | applied ornaments | прикладные украшения | ||
32 | typify | олицетворять, пропагандировать | ||
33 | stimulate consumer demand | стимулировать потребительский спрос | ||
34 | utility | полезность | ||
35 | advertising | реклама | ||
36 | molded plywood designs | формованные фанерные конструкции |
TEXT 6. Design from 1950 to Present.
1 | growing fusion of cultural influences | растущее слияние (объединение) культурных влияний |
2 | ease of travel | легкость путешествий |
3 | consumerism | защита потребителей |
4 | conventional | обычный |
5 | current | текущий |
6 | elaborate households | сложный быт |
7 | embrace | охватывать |
8 | enormous | огромный |
9 | evoke | вызывать |
10 | fiberglass | стекловолокно |
11 | jet age (jet travel) | век реактивных самолетов |
12 | spur a boom | ускорять подъем |
13 | informality and adaptability | неформальность и адаптивность |
14 | refinement | утонченность, изысканность |
15 | reinterpret | переинтерпретировать |
16 | revive | оживлять |
17 | self-conscious effort | сознательное усилие |
18 | inspiration | вдохновение |
19 | tour-de-force virtuosity | превосходная виртуозность |
20 | vernacular motifs | местные (родные) мотивы |
21 | time-honored practices | проверенные временем практики |
22 | advanced technology | передовая технология |
23 | to elevate design to the status of art | поднять дизайн до уровня искусства |
24 | cool aridity of modernism | прохладная сухость модернизма |
25 | socially responsible solutions | социально ответственные решения |
26 | a blurring of aesthetics | искажение эстетик |
UNIT 2. Направления дизайна. Графический дизайн. Дизайн интерфейсов. Мультимедиа. (Design directions. Graphic design. Interface design. Multimedia.)
TEXT 1. Graphic design: terminology, history, applications, skills, tools.
1 | to transmit messages | передавать сообщения |
2 | specific objectives | конкретные цели |
3 | an interdisciplinary branch of design | междисциплинарная отрасль дизайна |
4 | digital tools | цифровые инструменты |
5 | the interpretation, ordering, and presentation of visual messages | интерпретация, упорядочивание и представление визуальных сообщений |
6 | typography | типография, оформление |
7 | the compositional arrangement of the text | композиционное построение текста |
8 | imagery to convey ideas | образы для передачи мыслей |
9 | a field of application | область применения |
10 | areas of knowledge focused on any visual communication system | области знаний, ориентированные на любую систему визуальной коммуникации |
11 | visual communication | визуальная связь |
12 | the growth of consumer culture | рост потребительской культуры |
13 | the demand for experienced designers | спрос на опытных дизайнеров |
14 | applications | применения |
15 | technical schematics | технические схемы |
16 | reference manuals | справочники |
17 | elements of company identity | элементы фирменного стиля |
18 | information design | информационный дизайн |
19 | data visualization | визуализация данных |
20 | page layout | макет страницы |
21 | graphic art software applications | графические приложения |
22 | to be proficient in software programs for image-making | владеть программами для создания изображений |
23 | a vector graphics editor software | программа для редактирования векторной графики |
24 | open source software | программное обеспечение с открытым исходным кодом |
25 | import or export the file in any other vector format | импортировать или экспортировать файл в любом другом векторном формате |
26 | pre-designed raster images and vector graphics | готовые растровые изображения и векторная графика |
27 | professionals and casual users | профессионалы и обычные пользователи |
TEXT 2. Interface design.
1 | interface design | дизайн интерфейса |
2 | Graphical User Interface (GUI) | Графический интерфейс пользователя (GUI) |
3 | web design and software design | веб-дизайн и разработка программного обеспечения |
4 | visual communication skills | навыки визуальной коммуникации |
5 | software developers and web developers | разработчики программного обеспечения и веб-разработчики |
6 | the look and feel of a web site or software application | внешний вид веб-сайта или программного приложения |
7 | icon design | дизайн иконок |
8 | user interface (UI) design or user interface engineering | дизайн пользовательского интерфейса (UI) или разработка пользовательского интерфейса |
9 | home appliances | бытовая техника |
10 | user-centered design | ориентированный на пользователя дизайн |
11 | graphical user interfaces (GUIs) | графические пользовательские интерфейсы (GUI) |
12 | interfaces controlled through voice | интерфейсы, управляемые голосом |
13 | interactive interfaces utilizing gestures | интерактивные интерфейсы с использованием жестов |
14 | virtual reality (VR) games | игры виртуальной реальности (VR) |
15 | unique skills and knowledge | уникальные навыки и знания |
16 | skills centered on the expertise | навыки, основанные на опыте |
17 | usability | удобство использования |
18 | needs of the platform and its user expectations | потребности платформы и ожидания пользователей |
19 | conducting interviews to elaborate the goals | проведение собеседований для уточнения целей |
20 | prototyping | прототипирование |
21 | usability inspection | проверка удобства использования |
22 | usability testing | тестирование удобства использования |
23 | graphical user interface design | графический дизайн пользовательского интерфейса |
24 | software maintenance | обслуживание программного обеспечения |
25 | ergonomic "principles" for the dialogue techniques | эргономические «принципы» диалоговых техник |
26 | self-descriptiveness | самоописательность |
27 | controllability | управляемость |
28 | conformity with user expectations | соответствие ожиданиям пользователей |
29 | error tolerance | устойчивость к ошибкам |
30 | suitability for individualization | пригодность для индивидуализации |
31 | suitability for learning | пригодность для обучения |
32 | effectiveness, efficiency, and satisfaction | эффективность, результативность и удовлетворение |
33 | clarity | понятность, точность |
34 | discriminability | различимость |
35 | conciseness | лаконичность |
36 | consistency | последовательность |
37 | detectability | обнаруживаемость |
38 | legibility | разборчивость |
39 | comprehensibility | понятность |
TEXT 3. Multimedia: Major characteristics. Commercial uses. Entertainment and fine arts. Virtual reality. Augmented reality.
1 | in contrast to | в отличие от |
2 | video podcasts | видео подкасты |
3 | audio slideshows | аудио слайд-шоу |
4 | animated videos | анимационные видео |
5 | "rich media"= interactive multimedia | интерактивный мультимедиа |
6 | hypermedia extensions | расширения гипермедиа |
7 | analog or digital electronic media technology | аналоговая или цифровая электронная мультимедийная технология |
8 | to make it easier and faster to convey information | для облегчения и ускорения передачи информации |
9 | artistic insights | художественные идеи |
10 | media content | мультимедийный контент |
11 | object-oriented and data-driven | объектно-ориентированный и управляемый данными |
12 | advertisements | реклама |
13 | spatial temporal applications | пространственно-временные приложения |
14 | advertising companies | рекламные компании |
15 | commercial multimedia developers | коммерческие разработчики мультимедиа |
16 | governmental services | государственные услуги |
17 | nonprofit services applications | приложения некоммерческих услуг |
18 | the demographic of a target audience | демографический состав целевой аудитории |
19 | entertainment industry | индустрия развлечений |
20 | a popular pastime | популярное времяпрепровождение |
21 | to blend techniques using different media | смешивать техники с использованием разных медиа |
22 | a traditional fine arts arena | традиционная арена изобразительных искусств |
23 | volatile multimedia display material | изменчивый мультимедийный дисплейный материал |
24 | survivability of the content | живучесть контента |
25 | virtual reality | виртуальная реальность |
26 | educational and recreational purposes | образовательные и развлекательные цели |
27 | augmented reality | дополненная реальность |
28 | overlaying speed | скорость наложения |
29 | a real-life scene | реальная сцена |
30 | haptic feedback feature | функция тактильной обратной связи |
31 | feel more immersed | чувствовать себя более погруженным |
32 | the future of gaming | будущее игр |
TEXT 4. Industrial design: Definition. Design process. Examples of Industrial design.
1 | a process of design applied to physical products | процесс проектирования, применяемый к физическим продуктам |
2 | manufacture/production of the product | изготовление/производство продукта |
3 | repeated, automated replication | повторная автоматическая копия |
4 | craft-based design | ремесленный дизайн |
5 | people with varied expertise (designers, engineers, business experts) | люди с разным опытом |
6 | emphasize intuitive creativity | подчеркнуть интуитивное творчество |
7 | calculate scientific decision-making | вычислять научное принятие решений |
8 | business strategy | бизнес стратегия |
9 | prevailing social, commercial, or aesthetic attitudes | преобладающие социальные, коммерческие или эстетические установки |
10 | an applied art | прикладное искусство |
11 | sustainability | устойчивость |
12 | physical ergonomics | физическая эргономика |
13 | brand development | разработка бренда |
14 | mechanical and other functional aspects | механические и другие функциональные аспекты |
15 | to assure functionality and manufacturability | обеспечить функциональнось и технологичность |
16 | to identify and fulfill customer needs and expectations | выявить и удовлетворить потребности и ожидания клиентов |
17 | non-designers | не дизайнеры |
18 | engineering design | инженерный (проектировочный, конструкторский) дизайн |
19 | to drive innovation | стимулировать инновации |
20 | business success | успех в бизнесе |
21 | better quality of life | лучшее качество жизни |
22 | a trans-disciplinary profession | междисциплинарная профессия |
23 | unconventional approach to industrial design | нестандартный подход к промышленному дизайну |
24 | a significant impact on culture and daily life | значительное влияние на культуру и повседневную жизнь |
25 | household items | предметы домашнего обихода |
26 | a prolific designer | плодотворный дизайнер |
27 | participatory design/co-design | совместный дизайн |
28 | to research the market and its needs | исследовать рынок и его потребности |
29 | computer-aided industrial design | автоматизированный промышленный дизайн |
30 | a deep understanding of user needs | глубокое понимание потребностей пользователей |
31 | apply a pragmatic, user centric problem solving process to design products | применять прагматичный, ориентированный на пользователя процесс решения проблем при разработке продуктов |
32 | use various design methodologies | использовать различные методологии проектирования |
33 | user research, sketching, comparative product research, model making, prototyping and testing | исследование пользователей, наброски, сравнительное исследование продуктов, создание моделей, прототипирование и тестирование |
UNIT 3. Направления дизайна. Потребительский дизайн (Design directions. Consumer design).
TEXT 1. Furniture Design.
1 | available | доступный |
2 | bending technique | техника сгибания |
3 | constructed assemblage | строительный монтаж (сборка) |
4 | craftsmanship | мастерство |
5 | umbersome | громоздкий |
6 | business efficiency | деловая эффективность |
7 | breakthrough | прорыв |
8 | embrace | охватывать |
9 | emerge | появляться |
10 | ignore | пренебрегать |
11 | look | вид |
12 | layer | слой |
13 | molding material | формовочный материал |
14 | multiply | умножать |
15 | pattern | шаблон |
16 | update | обновлять, усовершенствовать |
17 | processed-wood board | обработанная древесная плита |
18 | remain | оставаться |
19 | revitalize | оживлять |
20 | hardboard | древесноволокнистая плита (ДВП) |
21 | medium density fiberboard | древесноволокнистые плиты средней плотности (МДФ) |
22 | timber | лесоматериалы |
23 | durable design | прочный дизайн |
24 | upholstery | обивочный материал |
25 | veneer | шпон |
26 | tubular steel | трубчатая сталь |
27 | to find favor with | понравиться |
28 | vulgarity | пошлость |
29 | flexibility of wood | гибкость древесины |
30 | preferred material | предпочтительный материал |
31 | a piece of furniture | предмет мебели |
32 | low-technological workshop | низкотехнологичная мастерская |
TEXT 2. Fashion Design.
1 | maison couture (fashion house) | дом высокой моды |
2 | high fashion (haut couture) house | дом высокой моды |
3 | apply | применять |
4 | apprentice | ученик |
5 | styles worn at royal courts | стили, носимые в королевских дворах |
6 | attach | прикреплять |
7 | cater | угождать |
8 | catwalk | подиум, дефиле |
9 | confection collection | коллекция предметов женской одежды |
10 | haut couture accessories | аксессуары от кутюр |
11 | demise | смерть |
12 | made-to-measure | сшитый на заказ |
13 | custom-sized | сшитый на заказ |
14 | evolve | развиваться |
15 | handle with | иметь дело с |
16 | garment | платье |
17 | originate | возникать |
18 | ready-to-wear | готовая одежда (платье) |
19 | primacy | первенство |
20 | purchase | покупка |
21 | raise | повышать |
22 | retailer | розничный торговец |
23 | rise | подъем |
24 | royal | королевский |
25 | seamstress | швея |
26 | unprecedented | беспрецедентный |
27 | high fashion designer | дизайнер высокой моды |
28 | retailer | розничный торговец |
29 | anonymous | анонимный |
30 | superb finish | превосходная отделка |
31 | fashion related products | модные товары |
32 | applied art | прикладное искусство |
33 | fine arts painter | художник изобразительного искусства |
TEXT 3. Designing for Business.
1 | ab initio | первоначально |
2 | alter | изменять |
3 | electronic equipment | электронное оборудование |
4 | astonish | изумлять |
5 | technological family | технологическая группа |
6 | briefcase | портфель |
7 | bulky item of furniture | громоздкий предмет мебели |
8 | circuitry | схема |
9 | miniaturization | миниатюризация |
10 | duplicator | копировальный аппарат |
11 | efficient | эффективный |
12 | redesign | переконструировать |
13 | evolve | развиваться |
14 | expose | выставлять |
15 | external microphone | внешний микрофон |
16 | appropriate form | соответствующая форма |
17 | possibilities | возможности |
18 | sturdy basic machine | крепкая базовая машина |
19 | conventional arrays of keys | обычный набор клавиш |
20 | manually operated | с ручным управлением |
21 | rotary | вращательный |
22 | smooth | гладкий; плавный |
23 | wax stencil | восковой трафарет |
24 | tidying up | приведение в порядок |
25 | typewriter | печатная машинка |
26 | inexpressiveness | невыразительность |
27 | advanced actual technology | передовые современные технологии |
28 | take into account | принимать во внимание (в расчет) |
29 | mental state | умственное состояние |
30 | physical effort | физическое усилие |
31 | basic principle of use | основной принцип использования |
32 | familiar (unfamiliar) | знакомый (незнакомый) |
UNIT 4. Направления дизайна. Экологический дизайн (Design directions. Ecological design).
TEXT 1. Green Design.
1 | bark |
| |
2 | boric acid | борная кислота | |
3 | compost bins | мусорные ведра компоста | |
4 | cork oak | пробковый дуб | |
5 | damage | наносить ущерб | |
6 | demolish | сносить | |
7 | recycled denim | переработанная джинсовая ткань | |
8 | dependence | зависимость | |
9 | emit | излучать | |
10 | catchall term | универсальный (всеохватывающий) термин | |
11 | fiberglass | стекловолокно | |
12 | flooring | напольное покрытие | |
13 | to flush toilets | смывать воду в туалете | |
14 | natural features and resources | природные особенности и ресурсы | |
15 | hardware | металлические изделия (фурнитура) | |
16 | to harvest for commercial use | выращивать для коммерческого использования | |
17 | to discourage insect damage | препятствовать повреждению насекомыми | |
18 | insulation | изоляция | |
19 | work in harmony | работать в гармонии | |
20 | reduce | уменьшить | |
21 | architectural salvage | использованные предметы (утильсырье) | |
22 | VOC (volatile-organic compound)-emitting materials | Материалы, выделяющие ЛОС (летучие органические соединения) | |
23 | organic or milk-based paints | краски на органической или молочной основе | |
24 | to take advantage | чтобы воспользоваться | |
25 | artificial (energy-using) light sources | искусственные (энергозатратные) источники света | |
26 | reclaimed materials | исправленные материалы | |
27 | consumption of new goods | потребление новых товаров | |
28 | occupants | жители | |
30 | rainwater collectors | коллекторы дождевой воды | |
31 | wastewater (grey water) | cточные воды |
UNIT 5. Направления дизайна. Информационный дизайн (Design directions. Information design).
TEXT 1. Computer Design.
1 | traditional print media | традиционные печатные СМИ |
2 | enlarge | увеличить |
3 | stretch | растягивать |
4 | digital form | цифровая форма |
5 | advertising | реклама |
6 | core | ядро |
7 | crop | обрезать |
8 | curve | изгиб, дуга |
9 | advanced graphic programs | передовые графические программы |
10 | demystify | демистифицировать |
11 | jewel-like colors | яркие цвета |
12 | embrace | охватывать |
13 | enable | давать возможность |
14 | enlarge | увеличить |
15 | exploit | использовать |
16 | simply tool | простой инструмент |
17 | fluid | жидкость |
18 | footnotes | сноска |
19 | design process | процесс проектирования |
20 | magazine layout | макет журнала |
21 | imply | подразумевать |
22 | include | включают |
23 | intuitive | интуитивный |
24 | luminous | светящийся |
25 | computer screen | экран компьютера |
26 | mold | формировать |
27 | sense of space | ощущение пространства |
28 | reduce | уменьшить |
29 | relate | иметь отношение |
30 | rely | полагаться |
31 | root | корень |
32 | saturated | насыщенный, глубокий |
33 | screen | экран |
34 | shimmer | мерцать |
35 | software | программного обеспечения |
36 | spinning | вращающийся |
37 | stained glass | витражное стекло |
38 | store | магазин, сохранять |
39 | succeed | добиться успеха |
40 | transmit | передавать |
41 | trigger | вызывать |
42 | wave | волна |
43 | navigate | управлять |
TEXT 2. Designing to Communicate.
1 | accomodate | приспособить |
2 | all-transistor television set | полностью транзисторный телевизор |
3 | advance | продвижение |
4 | bakelite | бакелит (пластик) |
5 | contemporary designer | современный дизайнер |
6 | communal viewing | общий просмотр |
7 | complexity | сложность |
8 | to couple together | соединиться |
9 | device | устройство |
10 | dial | набирать номер |
11 | ergonomic consideration | эргономическое рассмотрение |
12 | eminent | выдающийся |
13 | engineering background | инженерное образование |
14 | lightweight headphone | легкие наушники |
15 | hook | прикреплять |
16 | meaningless object | бессмысленный объект |
17 | outlet | рынок сбыта |
18 | overtone | оттенок, подтекст |
19 | pattern | шаблон |
20 | technological complexity | технологическая сложность |
21 | to pioneer | первооткрывать |
22 | predecessor | предшественник |
23 | psychological | психологический |
24 | purchaser | покупатель |
25 | solitary contemplation | одинокое созерцание |
26 | solitary experience | одинокий опыт |
27 | notable design | заметный дизайн |
28 | valve-receiver | клапанный-приемник |
29 | to gain acceptance | получить признание |
30 | current use | текущее использование |
31 | loudspeaker | громкоговоритель(репродуктор) |
32 | battery-operated pocket-size version | карманный вариант с батарейным питанием |
33 | subsidiary | дополнителный |
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